mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-01-27 00:05:34 +01:00
3be00e102c
In linux if the dialog is opened and then the program is closed without running a game the program hangs and has to be killed because the dialog was never destroyed. In both windows and linux if the dialog is opened and then a game is run, the program hangs or segfaults (for the respective os's) when the game is stopped. This will also need to be done with the pad plugin as the same issue is there. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4940 8ced0084-cf51-0410-be5f-012b33b47a6e
491 lines
20 KiB
C++
491 lines
20 KiB
C++
// Copyright (C) 2003 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#include "wiimote_real.h" // Local
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#include "wiimote_hid.h"
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#include "main.h"
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#include "ConfigBasicDlg.h"
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#include "ConfigPadDlg.h"
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#include "ConfigRecordingDlg.h"
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#include "Config.h"
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#include "EmuMain.h" // for SetDefaultExtensionRegistry
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#include "EmuSubroutines.h" // for WmRequestStatus
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BEGIN_EVENT_TABLE(WiimoteBasicConfigDialog,wxDialog)
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EVT_CLOSE(WiimoteBasicConfigDialog::OnClose)
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EVT_BUTTON(ID_OK, WiimoteBasicConfigDialog::ButtonClick)
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EVT_BUTTON(ID_CANCEL, WiimoteBasicConfigDialog::ButtonClick)
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EVT_BUTTON(ID_BUTTONMAPPING, WiimoteBasicConfigDialog::ButtonClick)
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EVT_BUTTON(ID_BUTTONRECORDING, WiimoteBasicConfigDialog::ButtonClick)
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EVT_NOTEBOOK_PAGE_CHANGED(ID_NOTEBOOK, WiimoteBasicConfigDialog::NotebookPageChanged)
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EVT_BUTTON(IDB_PAIRUP_REAL, WiimoteBasicConfigDialog::ButtonClick)
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EVT_BUTTON(IDB_REFRESH_REAL, WiimoteBasicConfigDialog::ButtonClick)
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EVT_CHOICE(IDC_INPUT_SOURCE, WiimoteBasicConfigDialog::GeneralSettingsChanged)
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EVT_CHECKBOX(IDC_SIDEWAYSWIIMOTE, WiimoteBasicConfigDialog::GeneralSettingsChanged)
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EVT_CHECKBOX(IDC_UPRIGHTWIIMOTE, WiimoteBasicConfigDialog::GeneralSettingsChanged)
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EVT_CHECKBOX(IDC_MOTIONPLUSCONNECTED, WiimoteBasicConfigDialog::GeneralSettingsChanged)
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EVT_CHOICE(IDC_EXTCONNECTED, WiimoteBasicConfigDialog::GeneralSettingsChanged)
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// IR cursor
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EVT_COMMAND_SCROLL(IDS_WIDTH, WiimoteBasicConfigDialog::IRCursorChanged)
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EVT_COMMAND_SCROLL(IDS_HEIGHT, WiimoteBasicConfigDialog::IRCursorChanged)
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EVT_COMMAND_SCROLL(IDS_LEFT, WiimoteBasicConfigDialog::IRCursorChanged)
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EVT_COMMAND_SCROLL(IDS_TOP, WiimoteBasicConfigDialog::IRCursorChanged)
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EVT_TIMER(IDTM_UPDATE_ONCE, WiimoteBasicConfigDialog::UpdateOnce)
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END_EVENT_TABLE()
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WiimoteBasicConfigDialog::WiimoteBasicConfigDialog(wxWindow *parent, wxWindowID id, const wxString &title,
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const wxPoint &position, const wxSize& size, long style)
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: wxDialog(parent, id, title, position, size, style)
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{
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#if wxUSE_TIMER
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m_TimeoutOnce = new wxTimer(this, IDTM_UPDATE_ONCE);
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m_ShutDownTimer = new wxTimer(this, IDTM_SHUTDOWN);
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#endif
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ControlsCreated = false;
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m_Page = 0;
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m_bEnableUseRealWiimote = true;
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// Initialize the Real WiiMotes here, so we get a count of how many were found and set everything properly
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if (!g_RealWiiMoteInitialized)
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WiiMoteReal::Initialize();
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CreateGUIControls();
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UpdateGUI();
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}
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void WiimoteBasicConfigDialog::OnClose(wxCloseEvent& event)
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{
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g_FrameOpen = false;
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EndModal(wxID_CLOSE);
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}
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void WiimoteBasicConfigDialog::ButtonClick(wxCommandEvent& event)
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{
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switch(event.GetId())
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{
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case ID_OK:
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WiiMoteReal::Allocate();
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g_Config.Save();
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Close();
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break;
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case ID_CANCEL:
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g_Config.Load();
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Close();
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break;
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case ID_BUTTONMAPPING:
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g_Config.CurrentPage = m_Page;
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m_PadConfigFrame = new WiimotePadConfigDialog(this);
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m_PadConfigFrame->ShowModal();
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m_PadConfigFrame->Destroy();
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m_PadConfigFrame = NULL;
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m_Page = g_Config.CurrentPage;
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m_Notebook->ChangeSelection(g_Config.CurrentPage);
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UpdateGUI();
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break;
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case ID_BUTTONRECORDING:
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m_RecordingConfigFrame = new WiimoteRecordingConfigDialog(this);
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m_RecordingConfigFrame->ShowModal();
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m_RecordingConfigFrame->Destroy();
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m_RecordingConfigFrame = NULL;
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break;
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#ifdef _WIN32
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case IDB_PAIRUP_REAL:
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if (g_EmulatorState != PLUGIN_EMUSTATE_PLAY)
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{
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m_PairUpRealWiimote[m_Page]->Enable(false);
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if (WiiMoteReal::WiimotePairUp() > 0)
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{ // Only temporay solution TODO: 2nd step: threaded.
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// sleep would be required (but not best way to solve that cuz 3000ms~ would be needed, which is not convenient),cuz BT device is not ready yet when calling DoRefreshReal()
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DoRefreshReal();
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}
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m_PairUpRealWiimote[m_Page]->Enable(true);
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}
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UpdateGUI();
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break;
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#endif
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case IDB_REFRESH_REAL:
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// If the config dialog was open when the user click on Play/Pause, the GUI was not updated, so this could crash everything!
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if (g_EmulatorState != PLUGIN_EMUSTATE_PLAY)
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{
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DoRefreshReal();
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}
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UpdateGUI();
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break;
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}
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}
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void WiimoteBasicConfigDialog::CreateGUIControls()
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{
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wxArrayString arrayStringFor_source;
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arrayStringFor_source.Add(wxT("Inactive"));
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arrayStringFor_source.Add(wxT("Emulated Wiimote"));
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arrayStringFor_source.Add(wxT("Real Wiimote"));
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wxArrayString arrayStringFor_extension;
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arrayStringFor_extension.Add(wxT("None"));
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arrayStringFor_extension.Add(wxT("Nunchuck"));
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arrayStringFor_extension.Add(wxT("Classic Controller"));
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arrayStringFor_extension.Add(wxT("Guitar Hero 3 Guitar"));
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m_Notebook = new wxNotebook(this, ID_NOTEBOOK, wxDefaultPosition, wxDefaultSize);
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for (int i = 0; i < MAX_WIIMOTES; i++)
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{
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m_Controller[i] = new wxPanel(m_Notebook, ID_CONTROLLERPAGE1 + i, wxDefaultPosition, wxDefaultSize);
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m_Notebook->AddPage(m_Controller[i], wxString::Format(wxT("Wiimote %d"), i+1));
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// Basic Settings
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m_InputSource[i] = new wxChoice(m_Controller[i], IDC_INPUT_SOURCE, wxDefaultPosition, wxDefaultSize, arrayStringFor_source, 0, wxDefaultValidator);
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m_InputSource[i]->SetToolTip(wxT("This can only be changed when the emulator is paused or stopped."));
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// Emulated Wiimote
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m_SidewaysWiimote[i] = new wxCheckBox(m_Controller[i], IDC_SIDEWAYSWIIMOTE, wxT("Sideways Wiimote"));
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m_SidewaysWiimote[i]->SetToolTip(wxT("Treat the sideways position as neutral"));
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m_UprightWiimote[i] = new wxCheckBox(m_Controller[i], IDC_UPRIGHTWIIMOTE, wxT("Upright Wiimote"));
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m_UprightWiimote[i]->SetToolTip(wxT("Treat the upright position as neutral"));
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m_WiiMotionPlusConnected[i] = new wxCheckBox(m_Controller[i], IDC_MOTIONPLUSCONNECTED, wxT("Wii Motion Plus Connected"));
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m_WiiMotionPlusConnected[i]->Enable(false);
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m_Extension[i] = new wxChoice(m_Controller[i], IDC_EXTCONNECTED, wxDefaultPosition, wxDefaultSize, arrayStringFor_extension, 0, wxDefaultValidator);
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m_PairUpRealWiimote[i] = new wxButton(m_Controller[i], IDB_PAIRUP_REAL, wxT("Pair Up Real Wiimotes"));
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m_PairUpRealWiimote[i]->SetToolTip(wxT("Press the Buttons 1 and 2 on your Wiimote.\nThis might take a few seconds.\nIt only works if you are using Microsoft Bluetooth stack.")); // Only working with MS BT Stack.
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#ifndef _WIN32
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m_PairUpRealWiimote[i]->Enable(false);
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#endif
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m_TextFoundRealWiimote[i] = new wxStaticText(m_Controller[i], wxID_ANY, wxT("Connected to 0 Real Wiimotes"));
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m_ConnectRealWiimote[i] = new wxButton(m_Controller[i], IDB_REFRESH_REAL, wxT("Refresh Real Wiimotes"));
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m_ConnectRealWiimote[i]->SetToolTip(wxT("This can only be done when the emulator is paused or stopped."));
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//IR Pointer
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m_TextScreenWidth[i] = new wxStaticText(m_Controller[i], wxID_ANY, wxT("Width: 000"));
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m_TextScreenHeight[i] = new wxStaticText(m_Controller[i], wxID_ANY, wxT("Height: 000"));
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m_TextScreenLeft[i] = new wxStaticText(m_Controller[i], wxID_ANY, wxT("Left: 000"));
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m_TextScreenTop[i] = new wxStaticText(m_Controller[i], wxID_ANY, wxT("Top: 000"));
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m_SliderWidth[i] = new wxSlider(m_Controller[i], IDS_WIDTH, 0, 100, 923, wxDefaultPosition, wxSize(75, -1));
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m_SliderHeight[i] = new wxSlider(m_Controller[i], IDS_HEIGHT, 0, 0, 727, wxDefaultPosition, wxSize(75, -1));
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m_SliderLeft[i] = new wxSlider(m_Controller[i], IDS_LEFT, 0, 100, 500, wxDefaultPosition, wxSize(75, -1));
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m_SliderTop[i] = new wxSlider(m_Controller[i], IDS_TOP, 0, 0, 500, wxDefaultPosition, wxSize(75, -1));
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// These are changed from the graphics plugin settings, so they are just here to show the loaded status
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m_TextAR[i] = new wxStaticText(m_Controller[i], wxID_ANY, wxT("Aspect Ratio"));
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m_CheckAR43[i] = new wxCheckBox(m_Controller[i], wxID_ANY, wxT("4:3"), wxDefaultPosition, wxSize(-1, -1), 0, wxDefaultValidator);
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m_CheckAR43[i]->Enable(false);
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m_CheckAR169[i] = new wxCheckBox(m_Controller[i], wxID_ANY, wxT("16:9"), wxDefaultPosition, wxSize(-1, -1), 0, wxDefaultValidator);
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m_CheckAR169[i]->Enable(false);
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m_Crop[i] = new wxCheckBox(m_Controller[i], wxID_ANY, wxT("Crop"), wxDefaultPosition, wxSize(-1, -1), 0, wxDefaultValidator);
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m_Crop[i]->Enable(false);
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// Sizers
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m_SizeBasic[i] = new wxStaticBoxSizer(wxVERTICAL, m_Controller[i], wxT("Input Source"));
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m_SizeBasic[i]->Add(m_InputSource[i], 0, wxEXPAND | wxALL, 5);
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m_SizeEmu[i] = new wxStaticBoxSizer(wxVERTICAL, m_Controller[i], wxT("Emulated Position"));
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m_SizeEmu[i]->Add(m_SidewaysWiimote[i], 0, wxEXPAND | wxALL, 5);
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m_SizeEmu[i]->Add(m_UprightWiimote[i], 0, wxEXPAND | (wxLEFT | wxDOWN | wxRIGHT), 5);
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m_SizeExtensions[i] = new wxStaticBoxSizer(wxVERTICAL, m_Controller[i], wxT("Emulated Extension"));
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m_SizeExtensions[i]->Add(m_WiiMotionPlusConnected[i], 0, wxEXPAND | wxALL, 5);
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m_SizeExtensions[i]->Add(m_Extension[i], 0, wxEXPAND | wxALL, 5);
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m_SizeReal[i] = new wxStaticBoxSizer(wxVERTICAL, m_Controller[i], wxT("Real Wiimote"));
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m_SizeReal[i]->Add(m_PairUpRealWiimote[i], 0, wxEXPAND | wxALL, 5);
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m_SizeReal[i]->Add(m_TextFoundRealWiimote[i], 0, wxEXPAND | wxALL, 5);
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m_SizeReal[i]->Add(m_ConnectRealWiimote[i], 0, wxEXPAND | wxALL, 5);
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m_SizerIRPointerWidth[i] = new wxBoxSizer(wxHORIZONTAL);
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m_SizerIRPointerWidth[i]->Add(m_TextScreenLeft[i], 0, wxEXPAND | (wxTOP), 3);
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m_SizerIRPointerWidth[i]->Add(m_SliderLeft[i], 0, wxEXPAND | (wxRIGHT), 0);
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m_SizerIRPointerWidth[i]->Add(m_TextScreenWidth[i], 0, wxEXPAND | (wxTOP), 3);
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m_SizerIRPointerWidth[i]->Add(m_SliderWidth[i], 0, wxEXPAND | (wxLEFT), 0);
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m_SizerIRPointerHeight[i] = new wxBoxSizer(wxHORIZONTAL);
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m_SizerIRPointerHeight[i]->Add(m_TextScreenTop[i], 0, wxEXPAND | (wxTOP), 3);
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m_SizerIRPointerHeight[i]->Add(m_SliderTop[i], 0, wxEXPAND | (wxRIGHT), 0);
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m_SizerIRPointerHeight[i]->Add(m_TextScreenHeight[i], 0, wxEXPAND | (wxTOP), 3);
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m_SizerIRPointerHeight[i]->Add(m_SliderHeight[i], 0, wxEXPAND | (wxLEFT), 0);
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m_SizerIRPointerScreen[i] = new wxBoxSizer(wxHORIZONTAL);
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m_SizerIRPointerScreen[i]->Add(m_TextAR[i], 0, wxEXPAND | (wxTOP), 0);
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m_SizerIRPointerScreen[i]->Add(m_CheckAR43[i], 0, wxEXPAND | (wxLEFT), 5);
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m_SizerIRPointerScreen[i]->Add(m_CheckAR169[i], 0, wxEXPAND | (wxLEFT), 5);
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m_SizerIRPointerScreen[i]->Add(m_Crop[i], 0, wxEXPAND | (wxLEFT), 5);
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m_SizerIRPointer[i] = new wxStaticBoxSizer(wxVERTICAL, m_Controller[i], wxT("IR Pointer"));
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m_SizerIRPointer[i]->Add(m_SizerIRPointerWidth[i], 0, wxEXPAND | (wxLEFT | wxDOWN | wxRIGHT), 5);
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m_SizerIRPointer[i]->Add(m_SizerIRPointerHeight[i], 0, wxEXPAND | (wxLEFT | wxDOWN | wxRIGHT), 5);
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m_SizerIRPointer[i]->Add(m_SizerIRPointerScreen[i], 0, wxALIGN_CENTER | (wxUP | wxDOWN), 10);
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m_SizeBasicGeneralLeft[i] = new wxBoxSizer(wxVERTICAL);
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m_SizeBasicGeneralLeft[i]->Add(m_SizeBasic[i], 0, wxEXPAND | (wxUP), 5);
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m_SizeBasicGeneralLeft[i]->Add(m_SizeEmu[i], 0, wxEXPAND | (wxUP), 5);
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m_SizeBasicGeneralLeft[i]->Add(m_SizeExtensions[i], 0, wxEXPAND | (wxUP), 5);
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m_SizeBasicGeneralRight[i] = new wxBoxSizer(wxVERTICAL);
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m_SizeBasicGeneralRight[i]->Add(m_SizeReal[i], 0, wxEXPAND | (wxUP), 5);
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m_SizeBasicGeneralRight[i]->Add(m_SizerIRPointer[i], 0, wxEXPAND | (wxUP), 5);
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m_SizeBasicGeneral[i] = new wxBoxSizer(wxHORIZONTAL);
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m_SizeBasicGeneral[i]->Add(m_SizeBasicGeneralLeft[i], 0, wxEXPAND | (wxLEFT | wxRIGHT | wxDOWN), 5);
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m_SizeBasicGeneral[i]->Add(m_SizeBasicGeneralRight[i], 0, wxEXPAND | (wxLEFT | wxRIGHT | wxDOWN), 5);
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// Set the main sizer
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m_Controller[i]->SetSizer(m_SizeBasicGeneral[i]);
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}
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m_ButtonMapping = new wxButton(this, ID_BUTTONMAPPING, wxT("Button Mapping"));
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m_Recording = new wxButton(this, ID_BUTTONRECORDING, wxT("Recording"));
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m_OK = new wxButton(this, ID_OK, wxT("OK"));
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m_OK->SetToolTip(wxT("Save changes and close"));
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m_Cancel = new wxButton(this, ID_CANCEL, wxT("Cancel"));
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m_Cancel->SetToolTip(wxT("Discard changes and close"));
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wxBoxSizer* sButtons = new wxBoxSizer(wxHORIZONTAL);
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sButtons->Add(m_ButtonMapping, 0, (wxALL), 0);
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sButtons->Add(m_Recording, 0, (wxALL), 0);
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sButtons->AddStretchSpacer();
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sButtons->Add(m_OK, 0, (wxALL), 0);
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sButtons->Add(m_Cancel, 0, (wxLEFT), 5);
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m_MainSizer = new wxBoxSizer(wxVERTICAL);
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m_MainSizer->Add(m_Notebook, 1, wxEXPAND | wxALL, 5);
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m_MainSizer->Add(sButtons, 0, wxEXPAND | (wxLEFT | wxRIGHT | wxDOWN), 5);
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SetSizer(m_MainSizer);
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Layout();
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Fit();
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// Center the window if there is room for it
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#ifdef _WIN32
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if (GetSystemMetrics(SM_CYFULLSCREEN) > 600)
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Center();
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#endif
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ControlsCreated = true;
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}
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// Execute a delayed function
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void WiimoteBasicConfigDialog::UpdateOnce(wxTimerEvent& event)
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{
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switch(event.GetId())
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{
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case IDTM_UPDATE_ONCE:
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// Reenable the checkbox
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m_bEnableUseRealWiimote = true;
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SetCursor(wxCursor(wxCURSOR_ARROW));
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UpdateGUI();
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break;
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}
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}
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void WiimoteBasicConfigDialog::DoRefreshReal()
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{
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if (g_RealWiiMoteInitialized)
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WiiMoteReal::Shutdown();
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if (!g_RealWiiMoteInitialized)
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WiiMoteReal::Initialize();
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}
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void WiimoteBasicConfigDialog::DoUseReal()
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{
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if (!g_RealWiiMotePresent)
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return;
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// Clear any eventual events in the Wiimote queue
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WiiMoteReal::ClearEvents();
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// Are we using an extension now? The report that it's removed, then reconnected.
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bool UsingExtension = false;
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if (WiiMoteEmu::WiiMapping[m_Page].iExtensionConnected != WiiMoteEmu::EXT_NONE)
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UsingExtension = true;
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DEBUG_LOG(WIIMOTE, "DoUseReal() Connect extension: %i", !UsingExtension);
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DoExtensionConnectedDisconnected(UsingExtension ? 0 : 1);
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UsingExtension = !UsingExtension;
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DEBUG_LOG(WIIMOTE, "DoUseReal() Connect extension: %i", !UsingExtension);
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DoExtensionConnectedDisconnected(UsingExtension ? 1 : 0);
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if (g_EmulatorState == PLUGIN_EMUSTATE_PLAY)
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{
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// Disable the checkbox for a moment
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SetCursor(wxCursor(wxCURSOR_WAIT));
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m_bEnableUseRealWiimote = false;
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// We may not need this if there is already a message queue that allows the nessesary timeout
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//sleep(100);
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/* Start the timer to allow the approximate time it takes for the Wiimote to come online
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it would simpler to use sleep(1000) but that doesn't work because we need the functions in main.cpp
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to work */
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m_TimeoutOnce->Start(1000, true);
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}
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}
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// Generate connect/disconnect status event
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void WiimoteBasicConfigDialog::DoExtensionConnectedDisconnected(int Extension)
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{
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// There is no need for this if no game is running
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if (!g_EmulatorRunning || WiiMoteEmu::WiiMapping[m_Page].Source != 1)
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return;
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u8 DataFrame[8] = {0}; // make a blank report for it
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wm_request_status *rs = (wm_request_status*)DataFrame;
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// Check if a game is running, in that case change the status
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if (WiiMoteEmu::g_ReportingChannel[m_Page] > 0)
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{
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WiiMoteEmu::g_ID = m_Page;
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WiiMoteEmu::WmRequestStatus(WiiMoteEmu::g_ReportingChannel[m_Page], rs, Extension);
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}
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}
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// Notebook page changed
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void WiimoteBasicConfigDialog::NotebookPageChanged(wxNotebookEvent& event)
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{
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// Update the global variable
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m_Page = event.GetSelection();
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// Update GUI
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if (ControlsCreated)
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UpdateGUI();
|
|
}
|
|
|
|
void WiimoteBasicConfigDialog::GeneralSettingsChanged(wxCommandEvent& event)
|
|
{
|
|
switch (event.GetId())
|
|
{
|
|
case IDC_INPUT_SOURCE:
|
|
// If the config dialog was open when the user click on Play/Pause, the GUI was not updated, so this could crash everything!
|
|
if (g_EmulatorState == PLUGIN_EMUSTATE_PLAY)
|
|
{
|
|
PanicAlert("This can only be changed when the emulator is paused or stopped!");
|
|
WiiMoteEmu::WiiMapping[m_Page].Source = 0;
|
|
}
|
|
else
|
|
{
|
|
if (m_InputSource[m_Page]->GetSelection() == 2)
|
|
{
|
|
WiiMoteEmu::WiiMapping[m_Page].Source = 2;
|
|
DoUseReal();
|
|
}
|
|
else
|
|
WiiMoteEmu::WiiMapping[m_Page].Source = m_InputSource[m_Page]->GetSelection();
|
|
}
|
|
break;
|
|
case IDC_SIDEWAYSWIIMOTE:
|
|
WiiMoteEmu::WiiMapping[m_Page].bSideways = m_SidewaysWiimote[m_Page]->IsChecked();
|
|
break;
|
|
case IDC_UPRIGHTWIIMOTE:
|
|
WiiMoteEmu::WiiMapping[m_Page].bUpright = m_UprightWiimote[m_Page]->IsChecked();
|
|
break;
|
|
case IDC_MOTIONPLUSCONNECTED:
|
|
WiiMoteEmu::WiiMapping[m_Page].bMotionPlusConnected = m_WiiMotionPlusConnected[m_Page]->IsChecked();
|
|
break;
|
|
case IDC_EXTCONNECTED:
|
|
// Disconnect the extension so that the game recognize the change
|
|
DoExtensionConnectedDisconnected(WiiMoteEmu::EXT_NONE);
|
|
// It doesn't seem to be needed but shouldn't it at least take 25 ms to
|
|
// reconnect an extension after we disconnected another?
|
|
if (g_EmulatorRunning)
|
|
SLEEP(25);
|
|
// Update status
|
|
WiiMoteEmu::WiiMapping[m_Page].iExtensionConnected = m_Extension[m_Page]->GetSelection();
|
|
// Copy the calibration data
|
|
WiiMoteEmu::UpdateExtRegisterBlocks(m_Page);
|
|
// Generate connect/disconnect status event
|
|
DoExtensionConnectedDisconnected();
|
|
break;
|
|
}
|
|
UpdateGUI();
|
|
}
|
|
|
|
void WiimoteBasicConfigDialog::IRCursorChanged(wxScrollEvent& event)
|
|
{
|
|
switch (event.GetId())
|
|
{
|
|
case IDS_WIDTH:
|
|
g_Config.iIRWidth = m_SliderWidth[m_Page]->GetValue();
|
|
break;
|
|
case IDS_HEIGHT:
|
|
g_Config.iIRHeight = m_SliderHeight[m_Page]->GetValue();
|
|
break;
|
|
case IDS_LEFT:
|
|
g_Config.iIRLeft = m_SliderLeft[m_Page]->GetValue();
|
|
break;
|
|
case IDS_TOP:
|
|
g_Config.iIRTop = m_SliderTop[m_Page]->GetValue();
|
|
break;
|
|
}
|
|
UpdateGUI();
|
|
}
|
|
|
|
void WiimoteBasicConfigDialog::UpdateGUI()
|
|
{
|
|
/* I have disabled this option during a running game because it's enough to be able to switch
|
|
between using and not using then. To also use the connect option during a running game would
|
|
mean that the wiimote must be sent the current reporting mode and the channel ID after it
|
|
has been initialized. Functions for that are basically already in place so these two options
|
|
could possibly be simplified to one option. */
|
|
m_PairUpRealWiimote[m_Page]->Enable(g_EmulatorState != PLUGIN_EMUSTATE_PLAY);
|
|
m_TextFoundRealWiimote[m_Page]->SetLabel(wxString::Format(wxT("Connected to %i Real Wiimotes"), WiiMoteReal::g_NumberOfWiiMotes));
|
|
m_ConnectRealWiimote[m_Page]->Enable(g_EmulatorState != PLUGIN_EMUSTATE_PLAY);
|
|
|
|
m_InputSource[m_Page]->SetSelection(WiiMoteEmu::WiiMapping[m_Page].Source);
|
|
m_InputSource[m_Page]->Enable(g_EmulatorState != PLUGIN_EMUSTATE_PLAY);
|
|
if (WiiMoteEmu::WiiMapping[m_Page].Source == 2)
|
|
{
|
|
m_SidewaysWiimote[m_Page]->Enable(false);
|
|
m_UprightWiimote[m_Page]->Enable(false);
|
|
m_Extension[m_Page]->Enable(false);
|
|
}
|
|
else
|
|
{
|
|
m_SidewaysWiimote[m_Page]->Enable(true);
|
|
m_UprightWiimote[m_Page]->Enable(true);
|
|
m_Extension[m_Page]->Enable(true);
|
|
}
|
|
|
|
m_SidewaysWiimote[m_Page]->SetValue(WiiMoteEmu::WiiMapping[m_Page].bSideways);
|
|
m_UprightWiimote[m_Page]->SetValue(WiiMoteEmu::WiiMapping[m_Page].bUpright);
|
|
m_WiiMotionPlusConnected[m_Page]->SetValue(WiiMoteEmu::WiiMapping[m_Page].bMotionPlusConnected);
|
|
m_Extension[m_Page]->SetSelection(WiiMoteEmu::WiiMapping[m_Page].iExtensionConnected);
|
|
|
|
// Update the Wiimote IR pointer calibration
|
|
m_TextScreenWidth[m_Page]->SetLabel(wxString::Format(wxT("Width: %i"), g_Config.iIRWidth));
|
|
m_TextScreenHeight[m_Page]->SetLabel(wxString::Format(wxT("Height: %i"), g_Config.iIRHeight));
|
|
m_TextScreenLeft[m_Page]->SetLabel(wxString::Format(wxT("Left: %i"), g_Config.iIRLeft));
|
|
m_TextScreenTop[m_Page]->SetLabel(wxString::Format(wxT("Top: %i"), g_Config.iIRTop));
|
|
// Update the slider position if a configuration has been loaded
|
|
m_SliderWidth[m_Page]->SetValue(g_Config.iIRWidth);
|
|
m_SliderHeight[m_Page]->SetValue(g_Config.iIRHeight);
|
|
m_SliderLeft[m_Page]->SetValue(g_Config.iIRLeft);
|
|
m_SliderTop[m_Page]->SetValue(g_Config.iIRTop);
|
|
|
|
m_CheckAR43[m_Page]->SetValue(g_Config.bKeepAR43);
|
|
m_CheckAR169[m_Page]->SetValue(g_Config.bKeepAR169);
|
|
m_Crop[m_Page]->SetValue(g_Config.bCrop);
|
|
}
|