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dolphin/Source/Core/VideoUICommon/Src
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baby.lueshi 888cd78724 Changes to hi-res textures. Textures now load correctly when loading/saving a savestate, and can be toggled on and off in game.
Changed non-hi-res textures to use MurmurHash3, which has better performance that the previous hash.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7080 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-05 10:08:06 +00:00
..
DebuggerPanel.cpp
Fix the DSPLLE debugger window.
2011-01-31 04:36:49 +00:00
DebuggerPanel.h
Add internationalization support. There aren't really any translations yet other than a little French thanks to DavidVag. So now the translators need to go to work. See http://wiki.wxwidgets.org/Internationalization for directions. The binary .mo files are generated at build time on linux. They are provided in Data/Languages for windows. I don't know where they need to go on OSX, but they should be able to be generated there at least. I added a target to generate them on windows, but does not build by default as it requires that msgfmt.exe from the gnu gettext tools be installed and in the path.
2011-01-05 04:35:46 +00:00
SConscript
In the SCons build, skip the generation of static libraries
2011-02-04 00:46:56 +00:00
VideoConfigDiag.cpp
Changes to hi-res textures. Textures now load correctly when loading/saving a savestate, and can be toggled on and off in game.
2011-02-05 10:08:06 +00:00
VideoConfigDiag.h
Forgot committing the changes to VideoConfigDiag.h in r6625...
2010-12-20 15:57:26 +00:00
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