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https://github.com/dolphin-emu/dolphin.git
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194493cc04
Main Issues: DX11 is functional with a ~2MB/s mem leak. OpenGL/DirectX9 have a black display while game runs. (DirectX 9 flashes good display on emulation stop) Too many virtual function calls. (once everything is working, I will work on removing them) Won't build on non-Windows in its current state. (mainly EmuWindow will need changes for Linux/OS X) Probably other stuff. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6219 8ced0084-cf51-0410-be5f-012b33b47a6e
19 lines
602 B
C++
19 lines
602 B
C++
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#ifndef _VERTEXSHADERCACHE_H_
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#define _VERTEXSHADERCACHE_H_
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class VertexShaderCacheBase
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{
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public:
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virtual ~VertexShaderCacheBase() {}
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virtual bool SetShader(u32 components) = 0;
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virtual void SetVSConstant4f(unsigned int const_number, float f1, float f2, float f3, float f4) = 0;
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virtual void SetVSConstant4fv(unsigned int const_number, const float* f) = 0;
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virtual void SetMultiVSConstant3fv(unsigned int const_number, unsigned int count, const float* f) = 0;
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virtual void SetMultiVSConstant4fv(unsigned int const_number, unsigned int count, const float* f) = 0;
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};
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#endif
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