Rodolfo Osvaldo Bogado 19d7bb2c84 big commit, implemented depth textures with hardware support in D3D, so now they will be correct as in opengl. please test a lot because i only tested the ati path, nvidia path is "Theoretical" :).
Also reimplemented screen clearing as a color quad to support alpha blending when clearing as in the original hardware.
the funny thing is how is implemented peeking, as locking depth textures is not supported, implemented peeking copying the values form the depth texture to a r32f render target and then reading back the data.
please a lot of testing to this commit.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4599 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-22 02:37:00 +00:00
2009-11-13 20:27:38 +00:00
2009-08-09 21:01:41 +00:00
2009-10-24 20:29:52 +00:00
2008-12-01 09:49:24 +00:00

Dolphin-emu - The Gamecube / Wii Emulator
==========================================
Homesite: http://dolphin-emu.com/
Project Site: http://code.google.com/p/dolphin-emu

About: Dolphin-emu is a emulator for Gamecube, Wii, Triforce that lets you run Wii/GCN/Tri games on your Windows/Linux/MacOSX PC system

Open Source Release under GPL 2

Project Leaders: F|RES, ector

Team members: zerofrog, vincent.hamm, falc4ever, Sonicadvance1, tmator, shuffle2, gigaherz, mthuurne, drkIIRaziel, masken, DacoTaco, XTra.KrazzY, nakeee, memberTwo.mb2, donkopunchstania, jpeterson, omegadox, lpfaint99, bushing, magumagu9, mizvekov, cooliscool, facugaich


Please read the FAQ before use: http://code.google.com/p/dolphin-emu/wiki/Facts_And_Questions

System Requirements:
* OS: Mircrosoft Windows (2000/XP/Vista or higher) or Linux or Apple Mac OS X.
* Processor: Fast CPU with SSE2 supported (recommended at least 2Ghz). Dual Core for speed boost.
* Graphics: Any graphics card that supports Direct3D 9 or OpenGL 2.1.


[Windows Version]
Dolphin.exe: The main program 
Arguments:
-d		Run Dolphin with the debugger tools
-l		Run Dolphin with the logmanager enabled
-e=<path>	Open an elf file

cg.dll/cgGL.dll: Cg Shading API (http://developer.nvidia.com/object/cg_toolkit.html)
wiiuse.dll: Wiimote Bluetooth API (http://www.wiiuse.net/)
SDL: Simple DirectMedia Layer API (http://www.libsdl.org/)
*.pdb = Program Debug Database (use these symbols with a program debugger)
[DSP Plugins]
Plugin_DSP_LLE.dll: Low Level DSP Emulation
Plugin_DSP_HLE.dll: High Level DSP Emulation (only emulates AX UCodes)
[Video plugins]
Plugin_VideoDX9.dll: Render with Direct3D 9 (outdated video plugin)
Plugin_VideoOGL.dll: Render with OpenGL + Cg Shader Language
[Gamecube Controller Plugins]
Plugin_PadSimple.dll: Use keyboard or XBOX 360 Controller
Plugin_nJoy_SDL_Test.dll: Test nJoy DLL
Plugin_nJoy_SDL.dll: Use Joypads
[Wiimote plugins]
Plugin_Wiimote.dll: Use native wiimote or keyboard

[Linux Version]
Usage: Dolphin [-h] [-d] [-l] [-e <str>]
  -h, --help     	Prints usage message
  -d, --debugger 	Run Dolphin with the debugger tools
  -l, --logger   	Run Dolphin with the logmanager enabled
  -e, --elf=<path>	Loads an elf file

[Mac Version]
(someone fill this out)

[Sys Files]
totaldb.dsy: Database of symbols (for devs only)
font_ansi.bin/font_sjis.bin: font dumps
setting-usa/jpn/usa.txt: config files for Wii

[Config Folders]
Cache: used to cache the ISO list
Dump: Anything dumped from dolphin will go here
GameConfig: Holds the INI game config files
GC: Gamecube Memory Cards
Logs: logs go here
Maps: symbol tables go here (dev only)
ScreenShots: screenshots are saved here
SaveStates: save states are stored here
Wii: Wii saves and config is stored here
Description
Dolphin is a GameCube / Wii emulator, allowing you to play games for these two platforms on PC with improvements.
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