2022-10-02 05:13:55 +02:00

104 lines
2.0 KiB
C++

// Copyright 2008 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <memory>
#include "Common/CommonTypes.h"
class PointerWrap;
class DSPEmulator;
namespace MMIO
{
class Mapping;
}
namespace DSP
{
class DSPState
{
public:
DSPState();
DSPState(const DSPState&) = delete;
DSPState(DSPState&&) = delete;
DSPState& operator=(const DSPState&) = delete;
DSPState& operator=(DSPState&&) = delete;
~DSPState();
struct Data;
Data& GetData() { return *m_data; }
private:
std::unique_ptr<Data> m_data;
};
enum DSPInterruptType
{
INT_DSP = 0x80,
INT_ARAM = 0x20,
INT_AID = 0x08,
};
// aram size and mask
enum
{
ARAM_SIZE = 0x01000000, // 16 MB
ARAM_MASK = 0x00FFFFFF,
};
// UDSPControl
constexpr u16 DSP_CONTROL_MASK = 0x0C07;
union UDSPControl
{
u16 Hex;
struct
{
// DSP Control
u16 DSPReset : 1; // Write 1 to reset and waits for 0
u16 DSPAssertInt : 1;
u16 DSPHalt : 1;
// Interrupt for DMA to the AI/speakers
u16 AID : 1;
u16 AID_mask : 1;
// ARAM DMA interrupt
u16 ARAM : 1;
u16 ARAM_mask : 1;
// DSP DMA interrupt
u16 DSP : 1;
u16 DSP_mask : 1;
// Other ???
u16 DMAState : 1; // DSPGetDMAStatus() uses this flag. __ARWaitForDMA() uses it too...maybe
// it's just general DMA flag
u16 DSPInitCode : 1; // Indicator that the DSP was initialized?
u16 DSPInit : 1; // DSPInit() writes to this flag
u16 pad : 4;
};
UDSPControl(u16 hex = 0) : Hex(hex) {}
};
void Init(bool hle);
void Reinit(bool hle);
void Shutdown();
void RegisterMMIO(MMIO::Mapping* mmio, u32 base);
DSPEmulator* GetDSPEmulator();
void DoState(PointerWrap& p);
// TODO: Maybe rethink this? The timing is unpredictable.
void GenerateDSPInterruptFromDSPEmu(DSPInterruptType type, int cycles_into_future = 0);
// Audio/DSP Helper
u8 ReadARAM(u32 address);
void WriteARAM(u8 value, u32 address);
// Debugger Helper
u8* GetARAMPtr();
void UpdateAudioDMA();
void UpdateDSPSlice(int cycles);
} // namespace DSP