mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-01-11 16:49:12 +01:00
1bcad428ea
This makes the OS X build more robust and should help pave the way for the integration of the video plugins as well as LTO. There are now no more global class level namespace conflicts left, as evidenced by the fact that Dolphin can be linked with -all_load, not that you would want to. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6958 8ced0084-cf51-0410-be5f-012b33b47a6e
115 lines
3.1 KiB
C++
115 lines
3.1 KiB
C++
// Copyright (C) 2003-2009 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#include "main.h"
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#include "BPMemLoader.h"
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#include "EfbCopy.h"
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#include "EfbInterface.h"
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#include "Renderer.h"
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#include "TextureEncoder.h"
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#include "Statistics.h"
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#include "VideoConfig.h"
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#include "DebugUtil.h"
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#include "HwRasterizer.h"
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#include "CommandProcessor.h"
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#include "GLUtil.h"
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namespace EfbCopy
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{
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void CopyToXfb()
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{
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OpenGL_Update(); // just updates the render window position and the backbuffer size
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if (!g_SWVideoConfig.bHwRasterizer)
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{
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// copy to open gl for rendering
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EfbInterface::UpdateColorTexture();
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Renderer::DrawTexture(EfbInterface::efbColorTexture, EFB_WIDTH, EFB_HEIGHT);
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}
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Renderer::SwapBuffer();
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}
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void CopyToRam()
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{
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if (!g_SWVideoConfig.bHwRasterizer)
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{
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u8 *dest_ptr = g_VideoInitialize.pGetMemoryPointer(bpmem.copyTexDest << 5);
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TextureEncoder::Encode(dest_ptr);
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}
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}
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void ClearEfb()
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{
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u32 clearColor = (bpmem.clearcolorAR & 0xff) << 24 | bpmem.clearcolorGB << 8 | (bpmem.clearcolorAR & 0xff00) >> 8;
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int left = bpmem.copyTexSrcXY.x;
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int top = bpmem.copyTexSrcXY.y;
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int right = left + bpmem.copyTexSrcWH.x;
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int bottom = top + bpmem.copyTexSrcWH.y;
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for (u16 y = top; y <= bottom; y++)
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{
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for (u16 x = left; x <= right; x++)
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{
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EfbInterface::SetColor(x, y, (u8*)(&clearColor));
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EfbInterface::SetDepth(x, y, bpmem.clearZValue);
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}
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}
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}
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void CopyEfb()
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{
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if (bpmem.triggerEFBCopy.copy_to_xfb)
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DebugUtil::OnFrameEnd();
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if (!g_bSkipCurrentFrame)
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{
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if (bpmem.triggerEFBCopy.copy_to_xfb)
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{
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CopyToXfb();
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g_VideoInitialize.pCopiedToXFB(false);
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stats.frameCount++;
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}
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else
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{
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CopyToRam();
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}
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if (bpmem.triggerEFBCopy.clear)
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{
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if (g_SWVideoConfig.bHwRasterizer)
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HwRasterizer::Clear();
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else
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ClearEfb();
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}
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}
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else
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{
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if (bpmem.triggerEFBCopy.copy_to_xfb)
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{
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// no frame rendered but tell that a frame has finished for frame skip counter
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g_VideoInitialize.pCopiedToXFB(false);
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}
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}
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}
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}
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