mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-01-18 12:01:15 +01:00
2e19efa8d5
Small addition of NetPlay code in Core.cpp was needed to set the extensions at the right time, as init would override them otherwise. This solution is more elegant than modifying the user's INI files on game start.
1949 lines
50 KiB
C++
1949 lines
50 KiB
C++
// Copyright 2010 Dolphin Emulator Project
|
|
// Licensed under GPLv2+
|
|
// Refer to the license.txt file included.
|
|
|
|
#include "Core/NetPlayServer.h"
|
|
|
|
#include <algorithm>
|
|
#include <chrono>
|
|
#include <cinttypes>
|
|
#include <cstddef>
|
|
#include <cstdio>
|
|
#include <memory>
|
|
#include <mutex>
|
|
#include <optional>
|
|
#include <string>
|
|
#include <thread>
|
|
#include <type_traits>
|
|
#include <unordered_set>
|
|
#include <vector>
|
|
|
|
#include <lzo/lzo1x.h>
|
|
|
|
#include "Common/CommonPaths.h"
|
|
#include "Common/ENetUtil.h"
|
|
#include "Common/File.h"
|
|
#include "Common/FileUtil.h"
|
|
#include "Common/Logging/Log.h"
|
|
#include "Common/MsgHandler.h"
|
|
#include "Common/SFMLHelper.h"
|
|
#include "Common/StringUtil.h"
|
|
#include "Common/UPnP.h"
|
|
#include "Common/Version.h"
|
|
#include "Core/ActionReplay.h"
|
|
#include "Core/Config/MainSettings.h"
|
|
#include "Core/Config/NetplaySettings.h"
|
|
#include "Core/ConfigLoaders/GameConfigLoader.h"
|
|
#include "Core/ConfigManager.h"
|
|
#include "Core/GeckoCode.h"
|
|
#include "Core/GeckoCodeConfig.h"
|
|
#include "Core/HW/GCMemcard/GCMemcardDirectory.h"
|
|
#include "Core/HW/GCMemcard/GCMemcardRaw.h"
|
|
#include "Core/HW/Sram.h"
|
|
#include "Core/HW/WiiSave.h"
|
|
#include "Core/HW/WiiSaveStructs.h"
|
|
#include "Core/HW/WiimoteEmu/WiimoteEmu.h"
|
|
#include "Core/HW/WiimoteReal/WiimoteReal.h"
|
|
#include "Core/IOS/ES/ES.h"
|
|
#include "Core/IOS/FS/FileSystem.h"
|
|
#include "Core/IOS/IOS.h"
|
|
#include "Core/NetPlayClient.h" //for NetPlayUI
|
|
#include "DiscIO/Enums.h"
|
|
#include "InputCommon/ControllerEmu/ControlGroup/Extension.h"
|
|
#include "InputCommon/GCPadStatus.h"
|
|
#include "InputCommon/InputConfig.h"
|
|
#include "UICommon/GameFile.h"
|
|
|
|
#if !defined(_WIN32)
|
|
#include <sys/socket.h>
|
|
#include <sys/types.h>
|
|
#ifdef __HAIKU__
|
|
#define _BSD_SOURCE
|
|
#include <bsd/ifaddrs.h>
|
|
#elif !defined ANDROID
|
|
#include <ifaddrs.h>
|
|
#endif
|
|
#include <arpa/inet.h>
|
|
#endif
|
|
|
|
namespace NetPlay
|
|
{
|
|
NetPlayServer::~NetPlayServer()
|
|
{
|
|
if (is_connected)
|
|
{
|
|
m_do_loop = false;
|
|
m_chunked_data_event.Set();
|
|
m_chunked_data_complete_event.Set();
|
|
if (m_chunked_data_thread.joinable())
|
|
m_chunked_data_thread.join();
|
|
m_thread.join();
|
|
enet_host_destroy(m_server);
|
|
|
|
if (g_MainNetHost.get() == m_server)
|
|
{
|
|
g_MainNetHost.release();
|
|
}
|
|
|
|
if (m_traversal_client)
|
|
{
|
|
g_TraversalClient->m_Client = nullptr;
|
|
ReleaseTraversalClient();
|
|
}
|
|
}
|
|
|
|
#ifdef USE_UPNP
|
|
UPnP::StopPortmapping();
|
|
#endif
|
|
}
|
|
|
|
// called from ---GUI--- thread
|
|
NetPlayServer::NetPlayServer(const u16 port, const bool forward_port,
|
|
const NetTraversalConfig& traversal_config)
|
|
{
|
|
//--use server time
|
|
if (enet_initialize() != 0)
|
|
{
|
|
PanicAlertT("Enet Didn't Initialize");
|
|
}
|
|
|
|
m_pad_map.fill(-1);
|
|
m_wiimote_map.fill(-1);
|
|
|
|
if (traversal_config.use_traversal)
|
|
{
|
|
if (!EnsureTraversalClient(traversal_config.traversal_host, traversal_config.traversal_port,
|
|
port))
|
|
return;
|
|
|
|
g_TraversalClient->m_Client = this;
|
|
m_traversal_client = g_TraversalClient.get();
|
|
|
|
m_server = g_MainNetHost.get();
|
|
|
|
if (g_TraversalClient->GetState() == TraversalClient::Failure)
|
|
g_TraversalClient->ReconnectToServer();
|
|
}
|
|
else
|
|
{
|
|
ENetAddress serverAddr;
|
|
serverAddr.host = ENET_HOST_ANY;
|
|
serverAddr.port = port;
|
|
m_server = enet_host_create(&serverAddr, 10, CHANNEL_COUNT, 0, 0);
|
|
if (m_server != nullptr)
|
|
m_server->intercept = ENetUtil::InterceptCallback;
|
|
}
|
|
if (m_server != nullptr)
|
|
{
|
|
is_connected = true;
|
|
m_do_loop = true;
|
|
m_thread = std::thread(&NetPlayServer::ThreadFunc, this);
|
|
m_target_buffer_size = 5;
|
|
m_chunked_data_thread = std::thread(&NetPlayServer::ChunkedDataThreadFunc, this);
|
|
|
|
#ifdef USE_UPNP
|
|
if (forward_port)
|
|
UPnP::TryPortmapping(port);
|
|
#endif
|
|
}
|
|
}
|
|
|
|
// called from ---NETPLAY--- thread
|
|
void NetPlayServer::ThreadFunc()
|
|
{
|
|
while (m_do_loop)
|
|
{
|
|
// update pings every so many seconds
|
|
if ((m_ping_timer.GetTimeElapsed() > 1000) || m_update_pings)
|
|
{
|
|
m_ping_key = Common::Timer::GetTimeMs();
|
|
|
|
sf::Packet spac;
|
|
spac << (MessageId)NP_MSG_PING;
|
|
spac << m_ping_key;
|
|
|
|
m_ping_timer.Start();
|
|
SendToClients(spac);
|
|
m_update_pings = false;
|
|
}
|
|
|
|
ENetEvent netEvent;
|
|
int net;
|
|
if (m_traversal_client)
|
|
m_traversal_client->HandleResends();
|
|
net = enet_host_service(m_server, &netEvent, 1000);
|
|
while (!m_async_queue.Empty())
|
|
{
|
|
{
|
|
std::lock_guard<std::recursive_mutex> lkp(m_crit.players);
|
|
auto& e = m_async_queue.Front();
|
|
if (e.target_mode == TargetMode::Only)
|
|
{
|
|
if (m_players.find(e.target_pid) != m_players.end())
|
|
Send(m_players.at(e.target_pid).socket, e.packet, e.channel_id);
|
|
}
|
|
else
|
|
{
|
|
SendToClients(e.packet, e.target_pid, e.channel_id);
|
|
}
|
|
}
|
|
m_async_queue.Pop();
|
|
}
|
|
if (net > 0)
|
|
{
|
|
switch (netEvent.type)
|
|
{
|
|
case ENET_EVENT_TYPE_CONNECT:
|
|
{
|
|
ENetPeer* accept_peer = netEvent.peer;
|
|
unsigned int error;
|
|
{
|
|
std::lock_guard<std::recursive_mutex> lkg(m_crit.game);
|
|
error = OnConnect(accept_peer);
|
|
}
|
|
|
|
if (error)
|
|
{
|
|
sf::Packet spac;
|
|
spac << (MessageId)error;
|
|
// don't need to lock, this client isn't in the client map
|
|
Send(accept_peer, spac);
|
|
if (netEvent.peer->data)
|
|
{
|
|
delete (PlayerId*)netEvent.peer->data;
|
|
netEvent.peer->data = nullptr;
|
|
}
|
|
enet_peer_disconnect_later(accept_peer, 0);
|
|
}
|
|
}
|
|
break;
|
|
case ENET_EVENT_TYPE_RECEIVE:
|
|
{
|
|
sf::Packet rpac;
|
|
rpac.append(netEvent.packet->data, netEvent.packet->dataLength);
|
|
|
|
auto it = m_players.find(*(PlayerId*)netEvent.peer->data);
|
|
Client& client = it->second;
|
|
if (OnData(rpac, client) != 0)
|
|
{
|
|
// if a bad packet is received, disconnect the client
|
|
std::lock_guard<std::recursive_mutex> lkg(m_crit.game);
|
|
OnDisconnect(client);
|
|
|
|
if (netEvent.peer->data)
|
|
{
|
|
delete (PlayerId*)netEvent.peer->data;
|
|
netEvent.peer->data = nullptr;
|
|
}
|
|
}
|
|
enet_packet_destroy(netEvent.packet);
|
|
}
|
|
break;
|
|
case ENET_EVENT_TYPE_DISCONNECT:
|
|
{
|
|
std::lock_guard<std::recursive_mutex> lkg(m_crit.game);
|
|
if (!netEvent.peer->data)
|
|
break;
|
|
auto it = m_players.find(*(PlayerId*)netEvent.peer->data);
|
|
if (it != m_players.end())
|
|
{
|
|
Client& client = it->second;
|
|
OnDisconnect(client);
|
|
|
|
if (netEvent.peer->data)
|
|
{
|
|
delete (PlayerId*)netEvent.peer->data;
|
|
netEvent.peer->data = nullptr;
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
// close listening socket and client sockets
|
|
for (auto& player_entry : m_players)
|
|
{
|
|
delete (PlayerId*)player_entry.second.socket->data;
|
|
player_entry.second.socket->data = nullptr;
|
|
enet_peer_disconnect(player_entry.second.socket, 0);
|
|
}
|
|
}
|
|
|
|
// called from ---NETPLAY--- thread
|
|
unsigned int NetPlayServer::OnConnect(ENetPeer* socket)
|
|
{
|
|
sf::Packet rpac;
|
|
ENetPacket* epack;
|
|
do
|
|
{
|
|
epack = enet_peer_receive(socket, nullptr);
|
|
} while (epack == nullptr);
|
|
rpac.append(epack->data, epack->dataLength);
|
|
|
|
// give new client first available id
|
|
PlayerId pid = 1;
|
|
for (auto i = m_players.begin(); i != m_players.end(); ++i)
|
|
{
|
|
if (i->second.pid == pid)
|
|
{
|
|
pid++;
|
|
i = m_players.begin();
|
|
}
|
|
}
|
|
socket->data = new PlayerId(pid);
|
|
|
|
std::string npver;
|
|
rpac >> npver;
|
|
// Dolphin netplay version
|
|
if (npver != Common::scm_rev_git_str)
|
|
return CON_ERR_VERSION_MISMATCH;
|
|
|
|
// game is currently running
|
|
if (m_is_running)
|
|
return CON_ERR_GAME_RUNNING;
|
|
|
|
// too many players
|
|
if (m_players.size() >= 255)
|
|
return CON_ERR_SERVER_FULL;
|
|
|
|
// cause pings to be updated
|
|
m_update_pings = true;
|
|
|
|
Client player;
|
|
player.pid = pid;
|
|
player.socket = socket;
|
|
|
|
rpac >> player.revision;
|
|
rpac >> player.name;
|
|
|
|
enet_packet_destroy(epack);
|
|
// try to automatically assign new user a pad
|
|
for (PadMapping& mapping : m_pad_map)
|
|
{
|
|
if (mapping == -1)
|
|
{
|
|
mapping = player.pid;
|
|
break;
|
|
}
|
|
}
|
|
|
|
// send join message to already connected clients
|
|
sf::Packet spac;
|
|
spac << static_cast<MessageId>(NP_MSG_PLAYER_JOIN);
|
|
spac << player.pid << player.name << player.revision;
|
|
SendToClients(spac);
|
|
|
|
// send new client success message with their id
|
|
spac.clear();
|
|
spac << static_cast<MessageId>(0);
|
|
spac << player.pid;
|
|
Send(player.socket, spac);
|
|
|
|
// send new client the selected game
|
|
if (m_selected_game != "")
|
|
{
|
|
spac.clear();
|
|
spac << static_cast<MessageId>(NP_MSG_CHANGE_GAME);
|
|
spac << m_selected_game;
|
|
Send(player.socket, spac);
|
|
}
|
|
|
|
if (!m_host_input_authority)
|
|
{
|
|
// send the pad buffer value
|
|
spac.clear();
|
|
spac << static_cast<MessageId>(NP_MSG_PAD_BUFFER);
|
|
spac << static_cast<u32>(m_target_buffer_size);
|
|
Send(player.socket, spac);
|
|
}
|
|
|
|
// send input authority state
|
|
spac.clear();
|
|
spac << static_cast<MessageId>(NP_MSG_HOST_INPUT_AUTHORITY);
|
|
spac << m_host_input_authority;
|
|
Send(player.socket, spac);
|
|
|
|
// sync GC SRAM with new client
|
|
if (!g_SRAM_netplay_initialized)
|
|
{
|
|
SConfig::GetInstance().m_strSRAM = File::GetUserPath(F_GCSRAM_IDX);
|
|
InitSRAM();
|
|
g_SRAM_netplay_initialized = true;
|
|
}
|
|
spac.clear();
|
|
spac << static_cast<MessageId>(NP_MSG_SYNC_GC_SRAM);
|
|
for (size_t i = 0; i < sizeof(g_SRAM) - offsetof(Sram, settings); ++i)
|
|
{
|
|
spac << g_SRAM[offsetof(Sram, settings) + i];
|
|
}
|
|
Send(player.socket, spac);
|
|
|
|
// sync values with new client
|
|
for (const auto& p : m_players)
|
|
{
|
|
spac.clear();
|
|
spac << static_cast<MessageId>(NP_MSG_PLAYER_JOIN);
|
|
spac << p.second.pid << p.second.name << p.second.revision;
|
|
Send(player.socket, spac);
|
|
|
|
spac.clear();
|
|
spac << static_cast<MessageId>(NP_MSG_GAME_STATUS);
|
|
spac << p.second.pid << static_cast<u32>(p.second.game_status);
|
|
Send(player.socket, spac);
|
|
}
|
|
|
|
if (Config::Get(Config::NETPLAY_ENABLE_QOS))
|
|
player.qos_session = Common::QoSSession(player.socket);
|
|
|
|
// add client to the player list
|
|
{
|
|
std::lock_guard<std::recursive_mutex> lkp(m_crit.players);
|
|
m_players.emplace(*(PlayerId*)player.socket->data, std::move(player));
|
|
UpdatePadMapping(); // sync pad mappings with everyone
|
|
UpdateWiimoteMapping();
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
// called from ---NETPLAY--- thread
|
|
unsigned int NetPlayServer::OnDisconnect(const Client& player)
|
|
{
|
|
const PlayerId pid = player.pid;
|
|
|
|
if (m_is_running)
|
|
{
|
|
for (PadMapping mapping : m_pad_map)
|
|
{
|
|
if (mapping == pid && pid != 1)
|
|
{
|
|
std::lock_guard<std::recursive_mutex> lkg(m_crit.game);
|
|
m_is_running = false;
|
|
|
|
sf::Packet spac;
|
|
spac << (MessageId)NP_MSG_DISABLE_GAME;
|
|
// this thread doesn't need players lock
|
|
SendToClients(spac, static_cast<PlayerId>(-1));
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
sf::Packet spac;
|
|
spac << (MessageId)NP_MSG_PLAYER_LEAVE;
|
|
spac << pid;
|
|
|
|
enet_peer_disconnect(player.socket, 0);
|
|
|
|
std::lock_guard<std::recursive_mutex> lkp(m_crit.players);
|
|
auto it = m_players.find(player.pid);
|
|
if (it != m_players.end())
|
|
m_players.erase(it);
|
|
|
|
// alert other players of disconnect
|
|
SendToClients(spac);
|
|
|
|
for (PadMapping& mapping : m_pad_map)
|
|
{
|
|
if (mapping == pid)
|
|
{
|
|
mapping = -1;
|
|
UpdatePadMapping();
|
|
}
|
|
}
|
|
|
|
for (PadMapping& mapping : m_wiimote_map)
|
|
{
|
|
if (mapping == pid)
|
|
{
|
|
mapping = -1;
|
|
UpdateWiimoteMapping();
|
|
}
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
// called from ---GUI--- thread
|
|
PadMappingArray NetPlayServer::GetPadMapping() const
|
|
{
|
|
return m_pad_map;
|
|
}
|
|
|
|
PadMappingArray NetPlayServer::GetWiimoteMapping() const
|
|
{
|
|
return m_wiimote_map;
|
|
}
|
|
|
|
// called from ---GUI--- thread
|
|
void NetPlayServer::SetPadMapping(const PadMappingArray& mappings)
|
|
{
|
|
m_pad_map = mappings;
|
|
UpdatePadMapping();
|
|
}
|
|
|
|
// called from ---GUI--- thread
|
|
void NetPlayServer::SetWiimoteMapping(const PadMappingArray& mappings)
|
|
{
|
|
m_wiimote_map = mappings;
|
|
UpdateWiimoteMapping();
|
|
}
|
|
|
|
// called from ---GUI--- thread and ---NETPLAY--- thread
|
|
void NetPlayServer::UpdatePadMapping()
|
|
{
|
|
sf::Packet spac;
|
|
spac << (MessageId)NP_MSG_PAD_MAPPING;
|
|
for (PadMapping mapping : m_pad_map)
|
|
{
|
|
spac << mapping;
|
|
}
|
|
SendToClients(spac);
|
|
}
|
|
|
|
// called from ---NETPLAY--- thread
|
|
void NetPlayServer::UpdateWiimoteMapping()
|
|
{
|
|
sf::Packet spac;
|
|
spac << (MessageId)NP_MSG_WIIMOTE_MAPPING;
|
|
for (PadMapping mapping : m_wiimote_map)
|
|
{
|
|
spac << mapping;
|
|
}
|
|
SendToClients(spac);
|
|
}
|
|
|
|
// called from ---GUI--- thread and ---NETPLAY--- thread
|
|
void NetPlayServer::AdjustPadBufferSize(unsigned int size)
|
|
{
|
|
std::lock_guard<std::recursive_mutex> lkg(m_crit.game);
|
|
|
|
m_target_buffer_size = size;
|
|
|
|
// tell clients to change buffer size
|
|
sf::Packet spac;
|
|
spac << static_cast<MessageId>(NP_MSG_PAD_BUFFER);
|
|
spac << static_cast<u32>(m_target_buffer_size);
|
|
|
|
SendAsyncToClients(std::move(spac));
|
|
}
|
|
|
|
void NetPlayServer::SetHostInputAuthority(const bool enable)
|
|
{
|
|
std::lock_guard<std::recursive_mutex> lkg(m_crit.game);
|
|
|
|
m_host_input_authority = enable;
|
|
|
|
// tell clients about the new value
|
|
sf::Packet spac;
|
|
spac << static_cast<MessageId>(NP_MSG_HOST_INPUT_AUTHORITY);
|
|
spac << m_host_input_authority;
|
|
|
|
SendAsyncToClients(std::move(spac));
|
|
|
|
// resend pad buffer to clients when disabled
|
|
if (!m_host_input_authority)
|
|
AdjustPadBufferSize(m_target_buffer_size);
|
|
}
|
|
|
|
void NetPlayServer::SendAsync(sf::Packet&& packet, const PlayerId pid, const u8 channel_id)
|
|
{
|
|
{
|
|
std::lock_guard<std::recursive_mutex> lkq(m_crit.async_queue_write);
|
|
m_async_queue.Push(AsyncQueueEntry{std::move(packet), pid, TargetMode::Only, channel_id});
|
|
}
|
|
ENetUtil::WakeupThread(m_server);
|
|
}
|
|
|
|
void NetPlayServer::SendAsyncToClients(sf::Packet&& packet, const PlayerId skip_pid,
|
|
const u8 channel_id)
|
|
{
|
|
{
|
|
std::lock_guard<std::recursive_mutex> lkq(m_crit.async_queue_write);
|
|
m_async_queue.Push(
|
|
AsyncQueueEntry{std::move(packet), skip_pid, TargetMode::AllExcept, channel_id});
|
|
}
|
|
ENetUtil::WakeupThread(m_server);
|
|
}
|
|
|
|
void NetPlayServer::SendChunked(sf::Packet&& packet, const PlayerId pid, const std::string& title)
|
|
{
|
|
{
|
|
std::lock_guard<std::recursive_mutex> lkq(m_crit.chunked_data_queue_write);
|
|
m_chunked_data_queue.Push(
|
|
ChunkedDataQueueEntry{std::move(packet), pid, TargetMode::Only, title});
|
|
}
|
|
m_chunked_data_event.Set();
|
|
}
|
|
|
|
void NetPlayServer::SendChunkedToClients(sf::Packet&& packet, const PlayerId skip_pid,
|
|
const std::string& title)
|
|
{
|
|
{
|
|
std::lock_guard<std::recursive_mutex> lkq(m_crit.chunked_data_queue_write);
|
|
m_chunked_data_queue.Push(
|
|
ChunkedDataQueueEntry{std::move(packet), skip_pid, TargetMode::AllExcept, title});
|
|
}
|
|
m_chunked_data_event.Set();
|
|
}
|
|
|
|
// called from ---NETPLAY--- thread
|
|
unsigned int NetPlayServer::OnData(sf::Packet& packet, Client& player)
|
|
{
|
|
MessageId mid;
|
|
packet >> mid;
|
|
|
|
INFO_LOG(NETPLAY, "Got client message: %x", mid);
|
|
|
|
// don't need lock because this is the only thread that modifies the players
|
|
// only need locks for writes to m_players in this thread
|
|
|
|
switch (mid)
|
|
{
|
|
case NP_MSG_CHAT_MESSAGE:
|
|
{
|
|
std::string msg;
|
|
packet >> msg;
|
|
|
|
// send msg to other clients
|
|
sf::Packet spac;
|
|
spac << (MessageId)NP_MSG_CHAT_MESSAGE;
|
|
spac << player.pid;
|
|
spac << msg;
|
|
|
|
SendToClients(spac, player.pid);
|
|
}
|
|
break;
|
|
|
|
case NP_MSG_CHUNKED_DATA_PROGRESS:
|
|
{
|
|
u32 cid;
|
|
packet >> cid;
|
|
u64 progress = Common::PacketReadU64(packet);
|
|
|
|
m_dialog->SetChunkedProgress(player.pid, progress);
|
|
}
|
|
break;
|
|
|
|
case NP_MSG_CHUNKED_DATA_COMPLETE:
|
|
{
|
|
u32 cid;
|
|
packet >> cid;
|
|
|
|
if (m_chunked_data_complete_count.find(cid) != m_chunked_data_complete_count.end())
|
|
{
|
|
m_chunked_data_complete_count[cid]++;
|
|
m_chunked_data_complete_event.Set();
|
|
}
|
|
}
|
|
break;
|
|
|
|
case NP_MSG_PAD_DATA:
|
|
{
|
|
// if this is pad data from the last game still being received, ignore it
|
|
if (player.current_game != m_current_game)
|
|
break;
|
|
|
|
sf::Packet spac;
|
|
spac << static_cast<MessageId>(NP_MSG_PAD_DATA);
|
|
|
|
while (!packet.endOfPacket())
|
|
{
|
|
PadMapping map;
|
|
packet >> map;
|
|
|
|
// If the data is not from the correct player,
|
|
// then disconnect them.
|
|
if (m_pad_map.at(map) != player.pid)
|
|
{
|
|
return 1;
|
|
}
|
|
|
|
GCPadStatus pad;
|
|
packet >> pad.button >> pad.analogA >> pad.analogB >> pad.stickX >> pad.stickY >>
|
|
pad.substickX >> pad.substickY >> pad.triggerLeft >> pad.triggerRight >> pad.isConnected;
|
|
|
|
if (m_host_input_authority)
|
|
{
|
|
m_last_pad_status[map] = pad;
|
|
|
|
if (!m_first_pad_status_received[map])
|
|
{
|
|
m_first_pad_status_received[map] = true;
|
|
SendFirstReceivedToHost(map, true);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
spac << map << pad.button << pad.analogA << pad.analogB << pad.stickX << pad.stickY
|
|
<< pad.substickX << pad.substickY << pad.triggerLeft << pad.triggerRight
|
|
<< pad.isConnected;
|
|
}
|
|
}
|
|
|
|
if (!m_host_input_authority)
|
|
SendToClients(spac, player.pid);
|
|
}
|
|
break;
|
|
|
|
case NP_MSG_PAD_HOST_POLL:
|
|
{
|
|
PadMapping pad_num;
|
|
packet >> pad_num;
|
|
|
|
sf::Packet spac;
|
|
spac << static_cast<MessageId>(NP_MSG_PAD_DATA);
|
|
|
|
if (pad_num < 0)
|
|
{
|
|
for (size_t i = 0; i < m_pad_map.size(); i++)
|
|
{
|
|
if (m_pad_map[i] == -1)
|
|
continue;
|
|
|
|
const GCPadStatus& pad = m_last_pad_status[i];
|
|
spac << static_cast<PadMapping>(i) << pad.button << pad.analogA << pad.analogB << pad.stickX
|
|
<< pad.stickY << pad.substickX << pad.substickY << pad.triggerLeft << pad.triggerRight
|
|
<< pad.isConnected;
|
|
}
|
|
}
|
|
else if (m_pad_map.at(pad_num) != -1)
|
|
{
|
|
const GCPadStatus& pad = m_last_pad_status[pad_num];
|
|
spac << pad_num << pad.button << pad.analogA << pad.analogB << pad.stickX << pad.stickY
|
|
<< pad.substickX << pad.substickY << pad.triggerLeft << pad.triggerRight
|
|
<< pad.isConnected;
|
|
}
|
|
|
|
SendToClients(spac);
|
|
}
|
|
break;
|
|
|
|
case NP_MSG_WIIMOTE_DATA:
|
|
{
|
|
// if this is Wiimote data from the last game still being received, ignore it
|
|
if (player.current_game != m_current_game)
|
|
break;
|
|
|
|
PadMapping map = 0;
|
|
u8 size;
|
|
packet >> map >> size;
|
|
std::vector<u8> data(size);
|
|
for (size_t i = 0; i < data.size(); ++i)
|
|
packet >> data[i];
|
|
|
|
// If the data is not from the correct player,
|
|
// then disconnect them.
|
|
if (m_wiimote_map.at(map) != player.pid)
|
|
{
|
|
return 1;
|
|
}
|
|
|
|
// relay to clients
|
|
sf::Packet spac;
|
|
spac << (MessageId)NP_MSG_WIIMOTE_DATA;
|
|
spac << map;
|
|
spac << size;
|
|
for (const u8& byte : data)
|
|
spac << byte;
|
|
|
|
SendToClients(spac, player.pid);
|
|
}
|
|
break;
|
|
|
|
case NP_MSG_PONG:
|
|
{
|
|
const u32 ping = (u32)m_ping_timer.GetTimeElapsed();
|
|
u32 ping_key = 0;
|
|
packet >> ping_key;
|
|
|
|
if (m_ping_key == ping_key)
|
|
{
|
|
player.ping = ping;
|
|
}
|
|
|
|
sf::Packet spac;
|
|
spac << (MessageId)NP_MSG_PLAYER_PING_DATA;
|
|
spac << player.pid;
|
|
spac << player.ping;
|
|
|
|
SendToClients(spac);
|
|
}
|
|
break;
|
|
|
|
case NP_MSG_START_GAME:
|
|
{
|
|
packet >> player.current_game;
|
|
}
|
|
break;
|
|
|
|
case NP_MSG_STOP_GAME:
|
|
{
|
|
if (!m_is_running)
|
|
break;
|
|
|
|
m_is_running = false;
|
|
|
|
// tell clients to stop game
|
|
sf::Packet spac;
|
|
spac << (MessageId)NP_MSG_STOP_GAME;
|
|
|
|
std::lock_guard<std::recursive_mutex> lkp(m_crit.players);
|
|
SendToClients(spac);
|
|
}
|
|
break;
|
|
|
|
case NP_MSG_GAME_STATUS:
|
|
{
|
|
u32 status;
|
|
packet >> status;
|
|
|
|
m_players[player.pid].game_status = static_cast<PlayerGameStatus>(status);
|
|
|
|
// send msg to other clients
|
|
sf::Packet spac;
|
|
spac << static_cast<MessageId>(NP_MSG_GAME_STATUS);
|
|
spac << player.pid;
|
|
spac << status;
|
|
|
|
SendToClients(spac);
|
|
}
|
|
break;
|
|
|
|
case NP_MSG_IPL_STATUS:
|
|
{
|
|
bool status;
|
|
packet >> status;
|
|
|
|
m_players[player.pid].has_ipl_dump = status;
|
|
}
|
|
break;
|
|
|
|
case NP_MSG_POWER_BUTTON:
|
|
{
|
|
sf::Packet spac;
|
|
spac << static_cast<MessageId>(NP_MSG_POWER_BUTTON);
|
|
SendToClients(spac, player.pid);
|
|
}
|
|
break;
|
|
|
|
case NP_MSG_TIMEBASE:
|
|
{
|
|
u64 timebase = Common::PacketReadU64(packet);
|
|
u32 frame;
|
|
packet >> frame;
|
|
|
|
if (m_desync_detected)
|
|
break;
|
|
|
|
std::vector<std::pair<PlayerId, u64>>& timebases = m_timebase_by_frame[frame];
|
|
timebases.emplace_back(player.pid, timebase);
|
|
if (timebases.size() >= m_players.size())
|
|
{
|
|
// we have all records for this frame
|
|
|
|
if (!std::all_of(timebases.begin(), timebases.end(), [&](std::pair<PlayerId, u64> pair) {
|
|
return pair.second == timebases[0].second;
|
|
}))
|
|
{
|
|
int pid_to_blame = -1;
|
|
for (auto pair : timebases)
|
|
{
|
|
if (std::all_of(timebases.begin(), timebases.end(), [&](std::pair<PlayerId, u64> other) {
|
|
return other.first == pair.first || other.second != pair.second;
|
|
}))
|
|
{
|
|
// we are the only outlier
|
|
pid_to_blame = pair.first;
|
|
break;
|
|
}
|
|
}
|
|
|
|
sf::Packet spac;
|
|
spac << (MessageId)NP_MSG_DESYNC_DETECTED;
|
|
spac << pid_to_blame;
|
|
spac << frame;
|
|
SendToClients(spac);
|
|
|
|
m_desync_detected = true;
|
|
}
|
|
m_timebase_by_frame.erase(frame);
|
|
}
|
|
}
|
|
break;
|
|
|
|
case NP_MSG_MD5_PROGRESS:
|
|
{
|
|
int progress;
|
|
packet >> progress;
|
|
|
|
sf::Packet spac;
|
|
spac << static_cast<MessageId>(NP_MSG_MD5_PROGRESS);
|
|
spac << player.pid;
|
|
spac << progress;
|
|
|
|
SendToClients(spac);
|
|
}
|
|
break;
|
|
|
|
case NP_MSG_MD5_RESULT:
|
|
{
|
|
std::string result;
|
|
packet >> result;
|
|
|
|
sf::Packet spac;
|
|
spac << static_cast<MessageId>(NP_MSG_MD5_RESULT);
|
|
spac << player.pid;
|
|
spac << result;
|
|
|
|
SendToClients(spac);
|
|
}
|
|
break;
|
|
|
|
case NP_MSG_MD5_ERROR:
|
|
{
|
|
std::string error;
|
|
packet >> error;
|
|
|
|
sf::Packet spac;
|
|
spac << static_cast<MessageId>(NP_MSG_MD5_ERROR);
|
|
spac << player.pid;
|
|
spac << error;
|
|
|
|
SendToClients(spac);
|
|
}
|
|
break;
|
|
|
|
case NP_MSG_SYNC_SAVE_DATA:
|
|
{
|
|
MessageId sub_id;
|
|
packet >> sub_id;
|
|
|
|
switch (sub_id)
|
|
{
|
|
case SYNC_SAVE_DATA_SUCCESS:
|
|
{
|
|
if (m_start_pending)
|
|
{
|
|
m_save_data_synced_players++;
|
|
if (m_save_data_synced_players >= m_players.size() - 1)
|
|
{
|
|
m_dialog->AppendChat(GetStringT("All players' saves synchronized."));
|
|
|
|
// Saves are synced, check if codes are as well and attempt to start the game
|
|
m_saves_synced = true;
|
|
CheckSyncAndStartGame();
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
|
|
case SYNC_SAVE_DATA_FAILURE:
|
|
{
|
|
m_dialog->AppendChat(
|
|
StringFromFormat(GetStringT("%s failed to synchronize.").c_str(), player.name.c_str()));
|
|
m_dialog->OnSaveDataSyncFailure();
|
|
m_start_pending = false;
|
|
}
|
|
break;
|
|
|
|
default:
|
|
PanicAlertT(
|
|
"Unknown SYNC_SAVE_DATA message with id:%d received from player:%d Kicking player!",
|
|
sub_id, player.pid);
|
|
return 1;
|
|
}
|
|
}
|
|
break;
|
|
|
|
case NP_MSG_SYNC_CODES:
|
|
{
|
|
// Receive Status of Code Sync
|
|
MessageId sub_id;
|
|
packet >> sub_id;
|
|
|
|
// Check If Code Sync was successful or not
|
|
switch (sub_id)
|
|
{
|
|
case SYNC_CODES_SUCCESS:
|
|
{
|
|
if (m_start_pending)
|
|
{
|
|
if (++m_codes_synced_players >= m_players.size() - 1)
|
|
{
|
|
m_dialog->AppendChat(GetStringT("All players' codes synchronized."));
|
|
|
|
// Codes are synced, check if saves are as well and attempt to start the game
|
|
m_codes_synced = true;
|
|
CheckSyncAndStartGame();
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
|
|
case SYNC_CODES_FAILURE:
|
|
{
|
|
m_dialog->AppendChat(StringFromFormat(GetStringT("%s failed to synchronize codes.").c_str(),
|
|
player.name.c_str()));
|
|
m_start_pending = false;
|
|
}
|
|
break;
|
|
|
|
default:
|
|
PanicAlertT(
|
|
"Unknown SYNC_GECKO_CODES message with id:%d received from player:%d Kicking player!",
|
|
sub_id, player.pid);
|
|
return 1;
|
|
}
|
|
}
|
|
break;
|
|
|
|
default:
|
|
PanicAlertT("Unknown message with id:%d received from player:%d Kicking player!", mid,
|
|
player.pid);
|
|
// unknown message, kick the client
|
|
return 1;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
void NetPlayServer::OnTraversalStateChanged()
|
|
{
|
|
if (!m_dialog)
|
|
return;
|
|
|
|
const TraversalClient::State state = m_traversal_client->GetState();
|
|
|
|
if (state == TraversalClient::Failure)
|
|
m_dialog->OnTraversalError(m_traversal_client->GetFailureReason());
|
|
|
|
m_dialog->OnTraversalStateChanged(state);
|
|
}
|
|
|
|
// called from ---GUI--- thread
|
|
void NetPlayServer::SendChatMessage(const std::string& msg)
|
|
{
|
|
sf::Packet spac;
|
|
spac << static_cast<MessageId>(NP_MSG_CHAT_MESSAGE);
|
|
spac << static_cast<PlayerId>(0); // server id always 0
|
|
spac << msg;
|
|
|
|
SendAsyncToClients(std::move(spac));
|
|
}
|
|
|
|
// called from ---GUI--- thread
|
|
bool NetPlayServer::ChangeGame(const std::string& game)
|
|
{
|
|
std::lock_guard<std::recursive_mutex> lkg(m_crit.game);
|
|
|
|
m_selected_game = game;
|
|
|
|
// send changed game to clients
|
|
sf::Packet spac;
|
|
spac << static_cast<MessageId>(NP_MSG_CHANGE_GAME);
|
|
spac << game;
|
|
|
|
SendAsyncToClients(std::move(spac));
|
|
|
|
return true;
|
|
}
|
|
|
|
// called from ---GUI--- thread
|
|
bool NetPlayServer::ComputeMD5(const std::string& file_identifier)
|
|
{
|
|
sf::Packet spac;
|
|
spac << static_cast<MessageId>(NP_MSG_COMPUTE_MD5);
|
|
spac << file_identifier;
|
|
|
|
SendAsyncToClients(std::move(spac));
|
|
|
|
return true;
|
|
}
|
|
|
|
// called from ---GUI--- thread
|
|
bool NetPlayServer::AbortMD5()
|
|
{
|
|
sf::Packet spac;
|
|
spac << static_cast<MessageId>(NP_MSG_MD5_ABORT);
|
|
|
|
SendAsyncToClients(std::move(spac));
|
|
|
|
return true;
|
|
}
|
|
|
|
// called from ---GUI--- thread
|
|
void NetPlayServer::SetNetSettings(const NetSettings& settings)
|
|
{
|
|
m_settings = settings;
|
|
}
|
|
|
|
bool NetPlayServer::DoAllPlayersHaveIPLDump() const
|
|
{
|
|
return std::all_of(m_players.begin(), m_players.end(),
|
|
[](const auto& p) { return p.second.has_ipl_dump; });
|
|
}
|
|
|
|
// called from ---GUI--- thread
|
|
bool NetPlayServer::RequestStartGame()
|
|
{
|
|
bool start_now = true;
|
|
|
|
if (m_settings.m_SyncSaveData && m_players.size() > 1)
|
|
{
|
|
start_now = false;
|
|
m_start_pending = true;
|
|
if (!SyncSaveData())
|
|
{
|
|
PanicAlertT("Error synchronizing save data!");
|
|
m_start_pending = false;
|
|
return false;
|
|
}
|
|
}
|
|
|
|
// Check To Send Codes to Clients
|
|
if (m_settings.m_SyncCodes && m_players.size() > 1)
|
|
{
|
|
start_now = false;
|
|
m_start_pending = true;
|
|
if (!SyncCodes())
|
|
{
|
|
PanicAlertT("Error synchronizing save gecko codes!");
|
|
m_start_pending = false;
|
|
return false;
|
|
}
|
|
}
|
|
|
|
if (start_now)
|
|
{
|
|
return StartGame();
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
// called from multiple threads
|
|
bool NetPlayServer::StartGame()
|
|
{
|
|
m_timebase_by_frame.clear();
|
|
m_desync_detected = false;
|
|
std::lock_guard<std::recursive_mutex> lkg(m_crit.game);
|
|
m_current_game = Common::Timer::GetTimeMs();
|
|
|
|
// no change, just update with clients
|
|
if (!m_host_input_authority)
|
|
AdjustPadBufferSize(m_target_buffer_size);
|
|
|
|
m_first_pad_status_received.fill(false);
|
|
|
|
const sf::Uint64 initial_rtc = GetInitialNetPlayRTC();
|
|
|
|
const std::string region = SConfig::GetDirectoryForRegion(
|
|
SConfig::ToGameCubeRegion(m_dialog->FindGameFile(m_selected_game)->GetRegion()));
|
|
|
|
// tell clients to start game
|
|
sf::Packet spac;
|
|
spac << static_cast<MessageId>(NP_MSG_START_GAME);
|
|
spac << m_current_game;
|
|
spac << m_settings.m_CPUthread;
|
|
spac << static_cast<std::underlying_type_t<PowerPC::CPUCore>>(m_settings.m_CPUcore);
|
|
spac << m_settings.m_EnableCheats;
|
|
spac << m_settings.m_SelectedLanguage;
|
|
spac << m_settings.m_OverrideGCLanguage;
|
|
spac << m_settings.m_ProgressiveScan;
|
|
spac << m_settings.m_PAL60;
|
|
spac << m_settings.m_DSPEnableJIT;
|
|
spac << m_settings.m_DSPHLE;
|
|
spac << m_settings.m_WriteToMemcard;
|
|
spac << m_settings.m_CopyWiiSave;
|
|
spac << m_settings.m_OCEnable;
|
|
spac << m_settings.m_OCFactor;
|
|
spac << m_settings.m_ReducePollingRate;
|
|
|
|
for (auto& device : m_settings.m_EXIDevice)
|
|
spac << device;
|
|
|
|
spac << m_settings.m_EFBAccessEnable;
|
|
spac << m_settings.m_BBoxEnable;
|
|
spac << m_settings.m_ForceProgressive;
|
|
spac << m_settings.m_EFBToTextureEnable;
|
|
spac << m_settings.m_XFBToTextureEnable;
|
|
spac << m_settings.m_DisableCopyToVRAM;
|
|
spac << m_settings.m_ImmediateXFBEnable;
|
|
spac << m_settings.m_EFBEmulateFormatChanges;
|
|
spac << m_settings.m_SafeTextureCacheColorSamples;
|
|
spac << m_settings.m_PerfQueriesEnable;
|
|
spac << m_settings.m_FPRF;
|
|
spac << m_settings.m_AccurateNaNs;
|
|
spac << m_settings.m_SyncOnSkipIdle;
|
|
spac << m_settings.m_SyncGPU;
|
|
spac << m_settings.m_SyncGpuMaxDistance;
|
|
spac << m_settings.m_SyncGpuMinDistance;
|
|
spac << m_settings.m_SyncGpuOverclock;
|
|
spac << m_settings.m_JITFollowBranch;
|
|
spac << m_settings.m_FastDiscSpeed;
|
|
spac << m_settings.m_MMU;
|
|
spac << m_settings.m_Fastmem;
|
|
spac << m_settings.m_SkipIPL;
|
|
spac << m_settings.m_LoadIPLDump;
|
|
spac << m_settings.m_VertexRounding;
|
|
spac << m_settings.m_InternalResolution;
|
|
spac << m_settings.m_EFBScaledCopy;
|
|
spac << m_settings.m_FastDepthCalc;
|
|
spac << m_settings.m_EnablePixelLighting;
|
|
spac << m_settings.m_WidescreenHack;
|
|
spac << m_settings.m_ForceFiltering;
|
|
spac << m_settings.m_MaxAnisotropy;
|
|
spac << m_settings.m_ForceTrueColor;
|
|
spac << m_settings.m_DisableCopyFilter;
|
|
spac << m_settings.m_DisableFog;
|
|
spac << m_settings.m_ArbitraryMipmapDetection;
|
|
spac << m_settings.m_ArbitraryMipmapDetectionThreshold;
|
|
spac << m_settings.m_EnableGPUTextureDecoding;
|
|
spac << m_settings.m_DeferEFBCopies;
|
|
spac << m_settings.m_StrictSettingsSync;
|
|
spac << initial_rtc;
|
|
spac << m_settings.m_SyncSaveData;
|
|
spac << region;
|
|
spac << m_settings.m_SyncCodes;
|
|
spac << m_settings.m_SyncAllWiiSaves;
|
|
|
|
for (int i = 0; i < m_settings.m_WiimoteExtension.size(); i++)
|
|
{
|
|
const int extension =
|
|
static_cast<ControllerEmu::Extension*>(
|
|
static_cast<WiimoteEmu::Wiimote*>(Wiimote::GetConfig()->GetController(i))
|
|
->GetWiimoteGroup(WiimoteEmu::WiimoteGroup::Extension))
|
|
->switch_extension;
|
|
spac << extension;
|
|
}
|
|
|
|
SendAsyncToClients(std::move(spac));
|
|
|
|
m_start_pending = false;
|
|
m_is_running = true;
|
|
|
|
return true;
|
|
}
|
|
|
|
// called from ---GUI--- thread
|
|
bool NetPlayServer::SyncSaveData()
|
|
{
|
|
// We're about to sync saves, so set m_saves_synced to false (waits to start game)
|
|
m_saves_synced = false;
|
|
|
|
m_save_data_synced_players = 0;
|
|
|
|
u8 save_count = 0;
|
|
|
|
constexpr size_t exi_device_count = 2;
|
|
for (size_t i = 0; i < exi_device_count; i++)
|
|
{
|
|
if (m_settings.m_EXIDevice[i] == ExpansionInterface::EXIDEVICE_MEMORYCARD ||
|
|
SConfig::GetInstance().m_EXIDevice[i] == ExpansionInterface::EXIDEVICE_MEMORYCARDFOLDER)
|
|
{
|
|
save_count++;
|
|
}
|
|
}
|
|
|
|
const auto game = m_dialog->FindGameFile(m_selected_game);
|
|
if (game == nullptr)
|
|
{
|
|
PanicAlertT("Selected game doesn't exist in game list!");
|
|
return false;
|
|
}
|
|
|
|
bool wii_save = false;
|
|
if (m_settings.m_CopyWiiSave && (game->GetPlatform() == DiscIO::Platform::WiiDisc ||
|
|
game->GetPlatform() == DiscIO::Platform::WiiWAD ||
|
|
game->GetPlatform() == DiscIO::Platform::ELFOrDOL))
|
|
{
|
|
wii_save = true;
|
|
save_count++;
|
|
}
|
|
|
|
{
|
|
sf::Packet pac;
|
|
pac << static_cast<MessageId>(NP_MSG_SYNC_SAVE_DATA);
|
|
pac << static_cast<MessageId>(SYNC_SAVE_DATA_NOTIFY);
|
|
pac << save_count;
|
|
|
|
// send this on the chunked data channel to ensure it's sequenced properly
|
|
SendAsyncToClients(std::move(pac), 0, CHUNKED_DATA_CHANNEL);
|
|
}
|
|
|
|
if (save_count == 0)
|
|
return true;
|
|
|
|
const std::string region =
|
|
SConfig::GetDirectoryForRegion(SConfig::ToGameCubeRegion(game->GetRegion()));
|
|
|
|
for (size_t i = 0; i < exi_device_count; i++)
|
|
{
|
|
const bool is_slot_a = i == 0;
|
|
|
|
if (m_settings.m_EXIDevice[i] == ExpansionInterface::EXIDEVICE_MEMORYCARD)
|
|
{
|
|
std::string path = is_slot_a ? Config::Get(Config::MAIN_MEMCARD_A_PATH) :
|
|
Config::Get(Config::MAIN_MEMCARD_B_PATH);
|
|
|
|
MemoryCard::CheckPath(path, region, is_slot_a);
|
|
|
|
bool mc251;
|
|
IniFile gameIni = SConfig::LoadGameIni(game->GetGameID(), game->GetRevision());
|
|
gameIni.GetOrCreateSection("Core")->Get("MemoryCard251", &mc251, false);
|
|
|
|
if (mc251)
|
|
path.insert(path.find_last_of('.'), ".251");
|
|
|
|
sf::Packet pac;
|
|
pac << static_cast<MessageId>(NP_MSG_SYNC_SAVE_DATA);
|
|
pac << static_cast<MessageId>(SYNC_SAVE_DATA_RAW);
|
|
pac << is_slot_a << region << mc251;
|
|
|
|
if (File::Exists(path))
|
|
{
|
|
if (!CompressFileIntoPacket(path, pac))
|
|
return false;
|
|
}
|
|
else
|
|
{
|
|
// No file, so we'll say the size is 0
|
|
pac << sf::Uint64{0};
|
|
}
|
|
|
|
SendChunkedToClients(
|
|
std::move(pac), 1,
|
|
StringFromFormat("Memory Card %c Synchronization", is_slot_a ? 'A' : 'B'));
|
|
}
|
|
else if (SConfig::GetInstance().m_EXIDevice[i] ==
|
|
ExpansionInterface::EXIDEVICE_MEMORYCARDFOLDER)
|
|
{
|
|
const std::string path = File::GetUserPath(D_GCUSER_IDX) + region + DIR_SEP +
|
|
StringFromFormat("Card %c", is_slot_a ? 'A' : 'B');
|
|
|
|
sf::Packet pac;
|
|
pac << static_cast<MessageId>(NP_MSG_SYNC_SAVE_DATA);
|
|
pac << static_cast<MessageId>(SYNC_SAVE_DATA_GCI);
|
|
pac << is_slot_a;
|
|
|
|
if (File::IsDirectory(path))
|
|
{
|
|
std::vector<std::string> files =
|
|
GCMemcardDirectory::GetFileNamesForGameID(path + DIR_SEP, game->GetGameID());
|
|
|
|
pac << static_cast<u8>(files.size());
|
|
|
|
for (const std::string& file : files)
|
|
{
|
|
pac << file.substr(file.find_last_of('/') + 1);
|
|
if (!CompressFileIntoPacket(file, pac))
|
|
return false;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
pac << static_cast<u8>(0);
|
|
}
|
|
|
|
SendChunkedToClients(
|
|
std::move(pac), 1,
|
|
StringFromFormat("GCI Folder %c Synchronization", is_slot_a ? 'A' : 'B'));
|
|
}
|
|
}
|
|
|
|
if (wii_save)
|
|
{
|
|
const auto configured_fs = IOS::HLE::FS::MakeFileSystem(IOS::HLE::FS::Location::Configured);
|
|
|
|
std::vector<std::pair<u64, WiiSave::StoragePointer>> saves;
|
|
if (m_settings.m_SyncAllWiiSaves)
|
|
{
|
|
IOS::HLE::Kernel ios;
|
|
for (const u64 title : ios.GetES()->GetInstalledTitles())
|
|
{
|
|
auto save = WiiSave::MakeNandStorage(configured_fs.get(), title);
|
|
saves.push_back(std::make_pair(title, std::move(save)));
|
|
}
|
|
}
|
|
else if (game->GetPlatform() == DiscIO::Platform::WiiDisc ||
|
|
game->GetPlatform() == DiscIO::Platform::WiiWAD)
|
|
{
|
|
auto save = WiiSave::MakeNandStorage(configured_fs.get(), game->GetTitleID());
|
|
saves.push_back(std::make_pair(game->GetTitleID(), std::move(save)));
|
|
}
|
|
|
|
std::vector<u64> titles;
|
|
|
|
sf::Packet pac;
|
|
pac << static_cast<MessageId>(NP_MSG_SYNC_SAVE_DATA);
|
|
pac << static_cast<MessageId>(SYNC_SAVE_DATA_WII);
|
|
pac << static_cast<u32>(saves.size());
|
|
|
|
for (const auto& pair : saves)
|
|
{
|
|
pac << sf::Uint64{pair.first};
|
|
titles.push_back(pair.first);
|
|
const auto& save = pair.second;
|
|
|
|
if (save->SaveExists())
|
|
{
|
|
const std::optional<WiiSave::Header> header = save->ReadHeader();
|
|
const std::optional<WiiSave::BkHeader> bk_header = save->ReadBkHeader();
|
|
const std::optional<std::vector<WiiSave::Storage::SaveFile>> files = save->ReadFiles();
|
|
if (!header || !bk_header || !files)
|
|
return false;
|
|
|
|
pac << true; // save exists
|
|
|
|
// Header
|
|
pac << sf::Uint64{header->tid};
|
|
pac << header->banner_size << header->permissions << header->unk1;
|
|
for (size_t i = 0; i < header->md5.size(); i++)
|
|
pac << header->md5[i];
|
|
pac << header->unk2;
|
|
for (size_t i = 0; i < header->banner_size; i++)
|
|
pac << header->banner[i];
|
|
|
|
// BkHeader
|
|
pac << bk_header->size << bk_header->magic << bk_header->ngid << bk_header->number_of_files
|
|
<< bk_header->size_of_files << bk_header->unk1 << bk_header->unk2
|
|
<< bk_header->total_size;
|
|
for (size_t i = 0; i < bk_header->unk3.size(); i++)
|
|
pac << bk_header->unk3[i];
|
|
pac << sf::Uint64{bk_header->tid};
|
|
for (size_t i = 0; i < bk_header->mac_address.size(); i++)
|
|
pac << bk_header->mac_address[i];
|
|
|
|
// Files
|
|
for (const WiiSave::Storage::SaveFile& file : *files)
|
|
{
|
|
pac << file.mode << file.attributes << static_cast<u8>(file.type) << file.path;
|
|
|
|
if (file.type == WiiSave::Storage::SaveFile::Type::File)
|
|
{
|
|
const std::optional<std::vector<u8>>& data = *file.data;
|
|
if (!data || !CompressBufferIntoPacket(*data, pac))
|
|
return false;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
pac << false; // save does not exist
|
|
}
|
|
}
|
|
|
|
// Set titles for host-side loading in WiiRoot
|
|
SetWiiSyncData(nullptr, titles);
|
|
|
|
SendChunkedToClients(std::move(pac), 1, "Wii Save Synchronization");
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool NetPlayServer::SyncCodes()
|
|
{
|
|
// Sync Codes is ticked, so set m_codes_synced to false
|
|
m_codes_synced = false;
|
|
|
|
// Get Game Path
|
|
const auto game = m_dialog->FindGameFile(m_selected_game);
|
|
if (game == nullptr)
|
|
{
|
|
PanicAlertT("Selected game doesn't exist in game list!");
|
|
return false;
|
|
}
|
|
|
|
// Find all INI files
|
|
const auto game_id = game->GetGameID();
|
|
const auto revision = game->GetRevision();
|
|
IniFile globalIni;
|
|
for (const std::string& filename : ConfigLoaders::GetGameIniFilenames(game_id, revision))
|
|
globalIni.Load(File::GetSysDirectory() + GAMESETTINGS_DIR DIR_SEP + filename, true);
|
|
IniFile localIni;
|
|
for (const std::string& filename : ConfigLoaders::GetGameIniFilenames(game_id, revision))
|
|
localIni.Load(File::GetUserPath(D_GAMESETTINGS_IDX) + filename, true);
|
|
|
|
// Initialize Number of Synced Players
|
|
m_codes_synced_players = 0;
|
|
|
|
// Notify Clients of Incoming Code Sync
|
|
{
|
|
sf::Packet pac;
|
|
pac << static_cast<MessageId>(NP_MSG_SYNC_CODES);
|
|
pac << static_cast<MessageId>(SYNC_CODES_NOTIFY);
|
|
SendAsyncToClients(std::move(pac));
|
|
}
|
|
// Sync Gecko Codes
|
|
{
|
|
// Create a Gecko Code Vector with just the active codes
|
|
std::vector<Gecko::GeckoCode> s_active_codes =
|
|
Gecko::SetAndReturnActiveCodes(Gecko::LoadCodes(globalIni, localIni));
|
|
|
|
// Determine Codelist Size
|
|
u16 codelines = 0;
|
|
for (const Gecko::GeckoCode& active_code : s_active_codes)
|
|
{
|
|
NOTICE_LOG(ACTIONREPLAY, "Indexing %s", active_code.name.c_str());
|
|
for (const Gecko::GeckoCode::Code& code : active_code.codes)
|
|
{
|
|
NOTICE_LOG(ACTIONREPLAY, "%08x %08x", code.address, code.data);
|
|
codelines++;
|
|
}
|
|
}
|
|
|
|
// Output codelines to send
|
|
NOTICE_LOG(ACTIONREPLAY, "Sending %d Gecko codelines", codelines);
|
|
|
|
// Send initial packet. Notify of the sync operation and total number of lines being sent.
|
|
{
|
|
sf::Packet pac;
|
|
pac << static_cast<MessageId>(NP_MSG_SYNC_CODES);
|
|
pac << static_cast<MessageId>(SYNC_CODES_NOTIFY_GECKO);
|
|
pac << codelines;
|
|
SendAsyncToClients(std::move(pac));
|
|
}
|
|
|
|
// Send entire codeset in the second packet
|
|
{
|
|
sf::Packet pac;
|
|
pac << static_cast<MessageId>(NP_MSG_SYNC_CODES);
|
|
pac << static_cast<MessageId>(SYNC_CODES_DATA_GECKO);
|
|
// Iterate through the active code vector and send each codeline
|
|
for (const Gecko::GeckoCode& active_code : s_active_codes)
|
|
{
|
|
NOTICE_LOG(ACTIONREPLAY, "Sending %s", active_code.name.c_str());
|
|
for (const Gecko::GeckoCode::Code& code : active_code.codes)
|
|
{
|
|
NOTICE_LOG(ACTIONREPLAY, "%08x %08x", code.address, code.data);
|
|
pac << code.address;
|
|
pac << code.data;
|
|
}
|
|
}
|
|
SendAsyncToClients(std::move(pac));
|
|
}
|
|
}
|
|
|
|
// Sync AR Codes
|
|
{
|
|
// Create an AR Code Vector with just the active codes
|
|
std::vector<ActionReplay::ARCode> s_active_codes =
|
|
ActionReplay::ApplyAndReturnCodes(ActionReplay::LoadCodes(globalIni, localIni));
|
|
|
|
// Determine Codelist Size
|
|
u16 codelines = 0;
|
|
for (const ActionReplay::ARCode& active_code : s_active_codes)
|
|
{
|
|
NOTICE_LOG(ACTIONREPLAY, "Indexing %s", active_code.name.c_str());
|
|
for (const ActionReplay::AREntry& op : active_code.ops)
|
|
{
|
|
NOTICE_LOG(ACTIONREPLAY, "%08x %08x", op.cmd_addr, op.value);
|
|
codelines++;
|
|
}
|
|
}
|
|
|
|
// Output codelines to send
|
|
NOTICE_LOG(ACTIONREPLAY, "Sending %d AR codelines", codelines);
|
|
|
|
// Send initial packet. Notify of the sync operation and total number of lines being sent.
|
|
{
|
|
sf::Packet pac;
|
|
pac << static_cast<MessageId>(NP_MSG_SYNC_CODES);
|
|
pac << static_cast<MessageId>(SYNC_CODES_NOTIFY_AR);
|
|
pac << codelines;
|
|
SendAsyncToClients(std::move(pac));
|
|
}
|
|
|
|
// Send entire codeset in the second packet
|
|
{
|
|
sf::Packet pac;
|
|
pac << static_cast<MessageId>(NP_MSG_SYNC_CODES);
|
|
pac << static_cast<MessageId>(SYNC_CODES_DATA_AR);
|
|
// Iterate through the active code vector and send each codeline
|
|
for (const ActionReplay::ARCode& active_code : s_active_codes)
|
|
{
|
|
NOTICE_LOG(ACTIONREPLAY, "Sending %s", active_code.name.c_str());
|
|
for (const ActionReplay::AREntry& op : active_code.ops)
|
|
{
|
|
NOTICE_LOG(ACTIONREPLAY, "%08x %08x", op.cmd_addr, op.value);
|
|
pac << op.cmd_addr;
|
|
pac << op.value;
|
|
}
|
|
}
|
|
SendAsyncToClients(std::move(pac));
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void NetPlayServer::CheckSyncAndStartGame()
|
|
{
|
|
if (m_saves_synced && m_codes_synced)
|
|
{
|
|
StartGame();
|
|
}
|
|
}
|
|
|
|
bool NetPlayServer::CompressFileIntoPacket(const std::string& file_path, sf::Packet& packet)
|
|
{
|
|
File::IOFile file(file_path, "rb");
|
|
if (!file)
|
|
{
|
|
PanicAlertT("Failed to open file \"%s\".", file_path.c_str());
|
|
return false;
|
|
}
|
|
|
|
const sf::Uint64 size = file.GetSize();
|
|
packet << size;
|
|
|
|
if (size == 0)
|
|
return true;
|
|
|
|
std::vector<u8> in_buffer(NETPLAY_LZO_IN_LEN);
|
|
std::vector<u8> out_buffer(NETPLAY_LZO_OUT_LEN);
|
|
std::vector<u8> wrkmem(LZO1X_1_MEM_COMPRESS);
|
|
|
|
lzo_uint i = 0;
|
|
while (true)
|
|
{
|
|
lzo_uint32 cur_len = 0; // number of bytes to read
|
|
lzo_uint out_len = 0; // number of bytes to write
|
|
|
|
if ((i + NETPLAY_LZO_IN_LEN) >= size)
|
|
{
|
|
cur_len = static_cast<lzo_uint32>(size - i);
|
|
}
|
|
else
|
|
{
|
|
cur_len = NETPLAY_LZO_IN_LEN;
|
|
}
|
|
|
|
if (cur_len <= 0)
|
|
break; // EOF
|
|
|
|
if (!file.ReadBytes(in_buffer.data(), cur_len))
|
|
{
|
|
PanicAlertT("Error reading file: %s", file_path.c_str());
|
|
return false;
|
|
}
|
|
|
|
if (lzo1x_1_compress(in_buffer.data(), cur_len, out_buffer.data(), &out_len, wrkmem.data()) !=
|
|
LZO_E_OK)
|
|
{
|
|
PanicAlertT("Internal LZO Error - compression failed");
|
|
return false;
|
|
}
|
|
|
|
// The size of the data to write is 'out_len'
|
|
packet << static_cast<u32>(out_len);
|
|
for (size_t j = 0; j < out_len; j++)
|
|
{
|
|
packet << out_buffer[j];
|
|
}
|
|
|
|
if (cur_len != NETPLAY_LZO_IN_LEN)
|
|
break;
|
|
|
|
i += cur_len;
|
|
}
|
|
|
|
// Mark end of data
|
|
packet << static_cast<u32>(0);
|
|
|
|
return true;
|
|
}
|
|
|
|
bool NetPlayServer::CompressBufferIntoPacket(const std::vector<u8>& in_buffer, sf::Packet& packet)
|
|
{
|
|
const sf::Uint64 size = in_buffer.size();
|
|
packet << size;
|
|
|
|
if (size == 0)
|
|
return true;
|
|
|
|
std::vector<u8> out_buffer(NETPLAY_LZO_OUT_LEN);
|
|
std::vector<u8> wrkmem(LZO1X_1_MEM_COMPRESS);
|
|
|
|
lzo_uint i = 0;
|
|
while (true)
|
|
{
|
|
lzo_uint32 cur_len = 0; // number of bytes to read
|
|
lzo_uint out_len = 0; // number of bytes to write
|
|
|
|
if ((i + NETPLAY_LZO_IN_LEN) >= size)
|
|
{
|
|
cur_len = static_cast<lzo_uint32>(size - i);
|
|
}
|
|
else
|
|
{
|
|
cur_len = NETPLAY_LZO_IN_LEN;
|
|
}
|
|
|
|
if (cur_len <= 0)
|
|
break; // end of buffer
|
|
|
|
if (lzo1x_1_compress(&in_buffer[i], cur_len, out_buffer.data(), &out_len, wrkmem.data()) !=
|
|
LZO_E_OK)
|
|
{
|
|
PanicAlertT("Internal LZO Error - compression failed");
|
|
return false;
|
|
}
|
|
|
|
// The size of the data to write is 'out_len'
|
|
packet << static_cast<u32>(out_len);
|
|
for (size_t j = 0; j < out_len; j++)
|
|
{
|
|
packet << out_buffer[j];
|
|
}
|
|
|
|
if (cur_len != NETPLAY_LZO_IN_LEN)
|
|
break;
|
|
|
|
i += cur_len;
|
|
}
|
|
|
|
// Mark end of data
|
|
packet << static_cast<u32>(0);
|
|
|
|
return true;
|
|
}
|
|
|
|
void NetPlayServer::SendFirstReceivedToHost(const PadMapping map, const bool state)
|
|
{
|
|
sf::Packet pac;
|
|
pac << static_cast<MessageId>(NP_MSG_PAD_FIRST_RECEIVED);
|
|
pac << map;
|
|
pac << state;
|
|
Send(m_players.at(1).socket, pac);
|
|
}
|
|
|
|
u64 NetPlayServer::GetInitialNetPlayRTC() const
|
|
{
|
|
const auto& config = SConfig::GetInstance();
|
|
|
|
if (config.bEnableCustomRTC)
|
|
return config.m_customRTCValue;
|
|
|
|
return Common::Timer::GetLocalTimeSinceJan1970();
|
|
}
|
|
|
|
// called from multiple threads
|
|
void NetPlayServer::SendToClients(const sf::Packet& packet, const PlayerId skip_pid,
|
|
const u8 channel_id)
|
|
{
|
|
for (auto& p : m_players)
|
|
{
|
|
if (p.second.pid && p.second.pid != skip_pid)
|
|
{
|
|
Send(p.second.socket, packet, channel_id);
|
|
}
|
|
}
|
|
}
|
|
|
|
void NetPlayServer::Send(ENetPeer* socket, const sf::Packet& packet, const u8 channel_id)
|
|
{
|
|
ENetPacket* epac =
|
|
enet_packet_create(packet.getData(), packet.getDataSize(), ENET_PACKET_FLAG_RELIABLE);
|
|
enet_peer_send(socket, channel_id, epac);
|
|
}
|
|
|
|
void NetPlayServer::KickPlayer(PlayerId player)
|
|
{
|
|
for (auto& current_player : m_players)
|
|
{
|
|
if (current_player.second.pid == player)
|
|
{
|
|
enet_peer_disconnect(current_player.second.socket, 0);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
u16 NetPlayServer::GetPort() const
|
|
{
|
|
return m_server->address.port;
|
|
}
|
|
|
|
void NetPlayServer::SetNetPlayUI(NetPlayUI* dialog)
|
|
{
|
|
m_dialog = dialog;
|
|
}
|
|
|
|
// called from ---GUI--- thread
|
|
std::unordered_set<std::string> NetPlayServer::GetInterfaceSet() const
|
|
{
|
|
std::unordered_set<std::string> result;
|
|
auto lst = GetInterfaceListInternal();
|
|
for (auto list_entry : lst)
|
|
result.emplace(list_entry.first);
|
|
return result;
|
|
}
|
|
|
|
// called from ---GUI--- thread
|
|
std::string NetPlayServer::GetInterfaceHost(const std::string& inter) const
|
|
{
|
|
char buf[16];
|
|
sprintf(buf, ":%d", GetPort());
|
|
auto lst = GetInterfaceListInternal();
|
|
for (const auto& list_entry : lst)
|
|
{
|
|
if (list_entry.first == inter)
|
|
{
|
|
return list_entry.second + buf;
|
|
}
|
|
}
|
|
return "?";
|
|
}
|
|
|
|
// called from ---GUI--- thread
|
|
std::vector<std::pair<std::string, std::string>> NetPlayServer::GetInterfaceListInternal() const
|
|
{
|
|
std::vector<std::pair<std::string, std::string>> result;
|
|
#if defined(_WIN32)
|
|
|
|
#elif defined(ANDROID)
|
|
// Android has no getifaddrs for some stupid reason. If this
|
|
// functionality ends up actually being used on Android, fix this.
|
|
#else
|
|
ifaddrs* ifp = nullptr;
|
|
char buf[512];
|
|
if (getifaddrs(&ifp) != -1)
|
|
{
|
|
for (ifaddrs* curifp = ifp; curifp; curifp = curifp->ifa_next)
|
|
{
|
|
sockaddr* sa = curifp->ifa_addr;
|
|
|
|
if (sa == nullptr)
|
|
continue;
|
|
if (sa->sa_family != AF_INET)
|
|
continue;
|
|
sockaddr_in* sai = (struct sockaddr_in*)sa;
|
|
if (ntohl(((struct sockaddr_in*)sa)->sin_addr.s_addr) == 0x7f000001)
|
|
continue;
|
|
const char* ip = inet_ntop(sa->sa_family, &sai->sin_addr, buf, sizeof(buf));
|
|
if (ip == nullptr)
|
|
continue;
|
|
result.emplace_back(std::make_pair(curifp->ifa_name, ip));
|
|
}
|
|
freeifaddrs(ifp);
|
|
}
|
|
#endif
|
|
if (result.empty())
|
|
result.emplace_back(std::make_pair("!local!", "127.0.0.1"));
|
|
return result;
|
|
}
|
|
|
|
// called from ---Chunked Data--- thread
|
|
void NetPlayServer::ChunkedDataThreadFunc()
|
|
{
|
|
while (m_do_loop)
|
|
{
|
|
m_chunked_data_event.Wait();
|
|
|
|
while (!m_chunked_data_queue.Empty())
|
|
{
|
|
if (!m_do_loop)
|
|
return;
|
|
auto& e = m_chunked_data_queue.Front();
|
|
const u32 id = m_next_chunked_data_id++;
|
|
|
|
m_chunked_data_complete_count[id] = 0;
|
|
size_t player_count;
|
|
{
|
|
std::vector<int> players;
|
|
if (e.target_mode == TargetMode::Only)
|
|
{
|
|
players.push_back(e.target_pid);
|
|
}
|
|
else
|
|
{
|
|
for (auto& pl : m_players)
|
|
{
|
|
if (pl.second.pid != e.target_pid)
|
|
players.push_back(pl.second.pid);
|
|
}
|
|
}
|
|
player_count = players.size();
|
|
|
|
sf::Packet pac;
|
|
pac << static_cast<MessageId>(NP_MSG_CHUNKED_DATA_START);
|
|
pac << id << e.title << sf::Uint64{e.packet.getDataSize()};
|
|
|
|
ChunkedDataSend(std::move(pac), e.target_pid, e.target_mode);
|
|
|
|
if (e.target_mode == TargetMode::AllExcept && e.target_pid == 1)
|
|
m_dialog->ShowChunkedProgressDialog(e.title, e.packet.getDataSize(), players);
|
|
}
|
|
|
|
const bool enable_limit = Config::Get(Config::NETPLAY_ENABLE_CHUNKED_UPLOAD_LIMIT);
|
|
const float bytes_per_second =
|
|
(std::max(Config::Get(Config::NETPLAY_CHUNKED_UPLOAD_LIMIT), 1u) / 8.0f) * 1024.0f;
|
|
const std::chrono::duration<double> send_interval(CHUNKED_DATA_UNIT_SIZE / bytes_per_second);
|
|
size_t index = 0;
|
|
do
|
|
{
|
|
if (!m_do_loop)
|
|
return;
|
|
if (e.target_mode == TargetMode::Only)
|
|
{
|
|
if (m_players.find(e.target_pid) == m_players.end())
|
|
break;
|
|
}
|
|
|
|
auto start = std::chrono::steady_clock::now();
|
|
|
|
sf::Packet pac;
|
|
pac << static_cast<MessageId>(NP_MSG_CHUNKED_DATA_PAYLOAD);
|
|
pac << id;
|
|
size_t len = std::min(CHUNKED_DATA_UNIT_SIZE, e.packet.getDataSize() - index);
|
|
pac.append(static_cast<const u8*>(e.packet.getData()) + index, len);
|
|
|
|
ChunkedDataSend(std::move(pac), e.target_pid, e.target_mode);
|
|
index += CHUNKED_DATA_UNIT_SIZE;
|
|
|
|
if (enable_limit)
|
|
{
|
|
std::chrono::duration<double> delta = std::chrono::steady_clock::now() - start;
|
|
std::this_thread::sleep_for(send_interval - delta);
|
|
}
|
|
} while (index < e.packet.getDataSize());
|
|
|
|
{
|
|
sf::Packet pac;
|
|
pac << static_cast<MessageId>(NP_MSG_CHUNKED_DATA_END);
|
|
pac << id;
|
|
ChunkedDataSend(std::move(pac), e.target_pid, e.target_mode);
|
|
}
|
|
|
|
while (m_chunked_data_complete_count[id] < player_count && m_do_loop)
|
|
m_chunked_data_complete_event.Wait();
|
|
m_chunked_data_complete_count.erase(m_chunked_data_complete_count.find(id));
|
|
m_dialog->HideChunkedProgressDialog();
|
|
|
|
m_chunked_data_queue.Pop();
|
|
}
|
|
}
|
|
}
|
|
|
|
// called from ---Chunked Data--- thread
|
|
void NetPlayServer::ChunkedDataSend(sf::Packet&& packet, const PlayerId pid,
|
|
const TargetMode target_mode)
|
|
{
|
|
if (target_mode == TargetMode::Only)
|
|
{
|
|
SendAsync(std::move(packet), pid, CHUNKED_DATA_CHANNEL);
|
|
}
|
|
else
|
|
{
|
|
SendAsyncToClients(std::move(packet), pid, CHUNKED_DATA_CHANNEL);
|
|
}
|
|
}
|
|
} // namespace NetPlay
|