dolphin/Source/Core/DolphinQt2/Config/PropertiesDialog.cpp
JosJuice 1f1dae367d Unify ISOFile (wx) with GameFile (Qt) and put it in UICommon
The original reason I wanted to do this was so that we can replace
the Android-specific code with this in the future, but of course,
just deduplicating between DolphinWX and DolphinQt2 is nice too.

Fixes:

- DolphinQt2 showing the wrong size for split WBFS disc images.

- DolphinQt2 being case sensitive when checking if a file is a DOL/ELF.

- DolphinQt2 not detecting when a Wii banner has become available
after the game list cache was created.

Removes:

- DolphinWX's ability to load PNGs as custom banners. But it was
already rather broken (see https://bugs.dolphin-emu.org/issues/10365
and https://bugs.dolphin-emu.org/issues/10366). The reason I removed
this was because PNG decoding relied on wx code and we don't have any
good non-wx/Qt code for loading PNG files right now (let's not use
SOIL), but we should be able to use libpng directly to implement PNG
loading in the future.

- DolphinQt2's ability to ignore a cached game if the last modified
time differs. We currently don't have a non-wx/Qt way to get the time.
2018-03-09 13:08:38 +01:00

60 lines
2.1 KiB
C++

// Copyright 2016 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include <QDialogButtonBox>
#include <QTabWidget>
#include <QVBoxLayout>
#include "DolphinQt2/Config/ARCodeWidget.h"
#include "DolphinQt2/Config/FilesystemWidget.h"
#include "DolphinQt2/Config/GameConfigWidget.h"
#include "DolphinQt2/Config/GeckoCodeWidget.h"
#include "DolphinQt2/Config/InfoWidget.h"
#include "DolphinQt2/Config/PatchesWidget.h"
#include "DolphinQt2/Config/PropertiesDialog.h"
#include "UICommon/GameFile.h"
PropertiesDialog::PropertiesDialog(QWidget* parent, const UICommon::GameFile& game)
: QDialog(parent)
{
setWindowTitle(QStringLiteral("%1: %2 - %3")
.arg(QString::fromStdString(game.GetFileName()),
QString::fromStdString(game.GetGameID()),
QString::fromStdString(game.GetLongName())));
QVBoxLayout* layout = new QVBoxLayout();
QTabWidget* tab_widget = new QTabWidget(this);
InfoWidget* info = new InfoWidget(game);
ARCodeWidget* ar = new ARCodeWidget(game);
GeckoCodeWidget* gecko = new GeckoCodeWidget(game);
PatchesWidget* patches = new PatchesWidget(game);
GameConfigWidget* game_config = new GameConfigWidget(game);
connect(gecko, &GeckoCodeWidget::OpenGeneralSettings, this,
&PropertiesDialog::OpenGeneralSettings);
connect(ar, &ARCodeWidget::OpenGeneralSettings, this, &PropertiesDialog::OpenGeneralSettings);
tab_widget->addTab(game_config, tr("Game Config"));
tab_widget->addTab(patches, tr("Patches"));
tab_widget->addTab(ar, tr("AR Codes"));
tab_widget->addTab(gecko, tr("Gecko Codes"));
tab_widget->addTab(info, tr("Info"));
if (DiscIO::IsDisc(game.GetPlatform()))
{
FilesystemWidget* filesystem = new FilesystemWidget(game);
tab_widget->addTab(filesystem, tr("Filesystem"));
}
layout->addWidget(tab_widget);
QDialogButtonBox* ok_box = new QDialogButtonBox(QDialogButtonBox::Ok);
connect(ok_box, &QDialogButtonBox::accepted, this, &PropertiesDialog::accept);
layout->addWidget(ok_box);
setLayout(layout);
}