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https://github.com/dolphin-emu/dolphin.git
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a06c7df927
Disable BBA in NetPlay
226 lines
5.2 KiB
C++
226 lines
5.2 KiB
C++
// Copyright 2013 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#pragma once
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#include <array>
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#include <vector>
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#include "Common/CommonTypes.h"
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#include "Core/HW/EXI/EXI_Device.h"
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namespace IOS::HLE::FS
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{
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class FileSystem;
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}
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namespace PowerPC
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{
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enum class CPUCore;
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}
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namespace NetPlay
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{
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struct NetSettings
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{
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bool m_CPUthread;
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PowerPC::CPUCore m_CPUcore;
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bool m_EnableCheats;
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int m_SelectedLanguage;
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bool m_OverrideGCLanguage;
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bool m_ProgressiveScan;
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bool m_PAL60;
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bool m_DSPHLE;
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bool m_DSPEnableJIT;
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bool m_WriteToMemcard;
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bool m_CopyWiiSave;
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bool m_ReducePollingRate;
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bool m_OCEnable;
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float m_OCFactor;
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std::array<ExpansionInterface::TEXIDevices, 3> m_EXIDevice;
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bool m_EFBAccessEnable;
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bool m_BBoxEnable;
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bool m_ForceProgressive;
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bool m_EFBToTextureEnable;
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bool m_XFBToTextureEnable;
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bool m_DisableCopyToVRAM;
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bool m_ImmediateXFBEnable;
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bool m_EFBEmulateFormatChanges;
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int m_SafeTextureCacheColorSamples;
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bool m_PerfQueriesEnable;
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bool m_FPRF;
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bool m_AccurateNaNs;
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bool m_SyncOnSkipIdle;
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bool m_SyncGPU;
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int m_SyncGpuMaxDistance;
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int m_SyncGpuMinDistance;
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float m_SyncGpuOverclock;
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bool m_JITFollowBranch;
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bool m_FastDiscSpeed;
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bool m_MMU;
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bool m_Fastmem;
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bool m_SkipIPL;
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bool m_LoadIPLDump;
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bool m_VertexRounding;
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int m_InternalResolution;
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bool m_EFBScaledCopy;
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bool m_FastDepthCalc;
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bool m_EnablePixelLighting;
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bool m_WidescreenHack;
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bool m_ForceFiltering;
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int m_MaxAnisotropy;
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bool m_ForceTrueColor;
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bool m_DisableCopyFilter;
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bool m_DisableFog;
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bool m_ArbitraryMipmapDetection;
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float m_ArbitraryMipmapDetectionThreshold;
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bool m_EnableGPUTextureDecoding;
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bool m_DeferEFBCopies;
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bool m_EFBAccessTileSize;
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bool m_EFBAccessDeferInvalidation;
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bool m_StrictSettingsSync;
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bool m_SyncSaveData;
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bool m_SyncCodes;
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std::string m_SaveDataRegion;
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bool m_SyncAllWiiSaves;
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std::array<int, 4> m_WiimoteExtension;
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bool m_GolfMode;
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// These aren't sent over the network directly
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bool m_IsHosting;
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bool m_HostInputAuthority;
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};
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struct NetTraversalConfig
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{
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NetTraversalConfig() = default;
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NetTraversalConfig(bool use_traversal_, std::string traversal_host_, u16 traversal_port_)
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: use_traversal{use_traversal_}, traversal_host{std::move(traversal_host_)},
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traversal_port{traversal_port_}
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{
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}
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bool use_traversal = false;
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std::string traversal_host;
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u16 traversal_port = 0;
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};
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struct Rpt : public std::vector<u8>
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{
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u16 channel;
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};
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// messages
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enum
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{
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NP_MSG_PLAYER_JOIN = 0x10,
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NP_MSG_PLAYER_LEAVE = 0x11,
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NP_MSG_CHAT_MESSAGE = 0x30,
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NP_MSG_CHUNKED_DATA_START = 0x40,
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NP_MSG_CHUNKED_DATA_END = 0x41,
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NP_MSG_CHUNKED_DATA_PAYLOAD = 0x42,
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NP_MSG_CHUNKED_DATA_PROGRESS = 0x43,
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NP_MSG_CHUNKED_DATA_COMPLETE = 0x44,
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NP_MSG_CHUNKED_DATA_ABORT = 0x45,
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NP_MSG_PAD_DATA = 0x60,
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NP_MSG_PAD_MAPPING = 0x61,
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NP_MSG_PAD_BUFFER = 0x62,
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NP_MSG_PAD_HOST_DATA = 0x63,
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NP_MSG_WIIMOTE_DATA = 0x70,
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NP_MSG_WIIMOTE_MAPPING = 0x71,
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NP_MSG_GOLF_REQUEST = 0x90,
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NP_MSG_GOLF_SWITCH = 0x91,
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NP_MSG_GOLF_ACQUIRE = 0x92,
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NP_MSG_GOLF_RELEASE = 0x93,
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NP_MSG_GOLF_PREPARE = 0x94,
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NP_MSG_START_GAME = 0xA0,
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NP_MSG_CHANGE_GAME = 0xA1,
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NP_MSG_STOP_GAME = 0xA2,
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NP_MSG_DISABLE_GAME = 0xA3,
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NP_MSG_GAME_STATUS = 0xA4,
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NP_MSG_IPL_STATUS = 0xA5,
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NP_MSG_HOST_INPUT_AUTHORITY = 0xA6,
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NP_MSG_POWER_BUTTON = 0xA7,
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NP_MSG_TIMEBASE = 0xB0,
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NP_MSG_DESYNC_DETECTED = 0xB1,
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NP_MSG_COMPUTE_MD5 = 0xC0,
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NP_MSG_MD5_PROGRESS = 0xC1,
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NP_MSG_MD5_RESULT = 0xC2,
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NP_MSG_MD5_ABORT = 0xC3,
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NP_MSG_MD5_ERROR = 0xC4,
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NP_MSG_READY = 0xD0,
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NP_MSG_NOT_READY = 0xD1,
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NP_MSG_PING = 0xE0,
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NP_MSG_PONG = 0xE1,
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NP_MSG_PLAYER_PING_DATA = 0xE2,
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NP_MSG_SYNC_GC_SRAM = 0xF0,
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NP_MSG_SYNC_SAVE_DATA = 0xF1,
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NP_MSG_SYNC_CODES = 0xF2,
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};
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enum
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{
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CON_ERR_SERVER_FULL = 1,
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CON_ERR_GAME_RUNNING = 2,
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CON_ERR_VERSION_MISMATCH = 3
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};
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enum
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{
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SYNC_SAVE_DATA_NOTIFY = 0,
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SYNC_SAVE_DATA_SUCCESS = 1,
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SYNC_SAVE_DATA_FAILURE = 2,
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SYNC_SAVE_DATA_RAW = 3,
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SYNC_SAVE_DATA_GCI = 4,
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SYNC_SAVE_DATA_WII = 5
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};
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enum
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{
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SYNC_CODES_NOTIFY = 0,
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SYNC_CODES_NOTIFY_GECKO = 1,
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SYNC_CODES_NOTIFY_AR = 2,
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SYNC_CODES_DATA_GECKO = 3,
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SYNC_CODES_DATA_AR = 4,
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SYNC_CODES_SUCCESS = 5,
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SYNC_CODES_FAILURE = 6,
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};
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constexpr u32 NETPLAY_LZO_IN_LEN = 1024 * 64;
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constexpr u32 NETPLAY_LZO_OUT_LEN = NETPLAY_LZO_IN_LEN + (NETPLAY_LZO_IN_LEN / 16) + 64 + 3;
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constexpr size_t CHUNKED_DATA_UNIT_SIZE = 16384;
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constexpr u8 CHANNEL_COUNT = 2;
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constexpr u8 DEFAULT_CHANNEL = 0;
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constexpr u8 CHUNKED_DATA_CHANNEL = 1;
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using NetWiimote = std::vector<u8>;
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using MessageId = u8;
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using PlayerId = u8;
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using FrameNum = u32;
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using PadIndex = s8;
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using PadMappingArray = std::array<PlayerId, 4>;
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bool IsNetPlayRunning();
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// Precondition: A netplay client instance must be present. In other words,
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// IsNetPlayRunning() must be true before calling this.
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const NetSettings& GetNetSettings();
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IOS::HLE::FS::FileSystem* GetWiiSyncFS();
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const std::vector<u64>& GetWiiSyncTitles();
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void SetWiiSyncData(std::unique_ptr<IOS::HLE::FS::FileSystem> fs, const std::vector<u64>& titles);
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void ClearWiiSyncData();
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void SetSIPollBatching(bool state);
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void SendPowerButtonEvent();
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bool IsSyncingAllWiiSaves();
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void SetupWiimotes();
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} // namespace NetPlay
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