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7197e3abd0
This way you can't mix up regular config callback IDs and CPU thread config callback IDs. (It would be rather bad if you did!)
208 lines
6.4 KiB
C++
208 lines
6.4 KiB
C++
// Copyright 2008 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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// This is a system to schedule events into the emulated machine's future. Time is measured
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// in main CPU clock cycles.
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// To schedule an event, you first have to register its type. This is where you pass in the
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// callback. You then schedule events using the type id you get back.
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// See HW/SystemTimers.cpp for the main part of Dolphin's usage of this scheduler.
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// The int cyclesLate that the callbacks get is how many cycles late it was.
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// So to schedule a new event on a regular basis:
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// inside callback:
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// ScheduleEvent(periodInCycles - cyclesLate, callback, "whatever")
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#include <mutex>
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#include <string>
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#include <unordered_map>
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#include <vector>
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#include "Common/CommonTypes.h"
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#include "Common/SPSCQueue.h"
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#include "Core/CPUThreadConfigCallback.h"
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class PointerWrap;
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namespace Core
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{
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class System;
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}
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namespace CoreTiming
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{
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// These really shouldn't be global, but jit64 accesses them directly
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struct Globals
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{
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s64 global_timer = 0;
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int slice_length = 0;
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u64 fake_TB_start_value = 0;
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u64 fake_TB_start_ticks = 0;
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float last_OC_factor_inverted = 0.0f;
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};
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typedef void (*TimedCallback)(Core::System& system, u64 userdata, s64 cyclesLate);
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struct EventType
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{
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TimedCallback callback;
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const std::string* name;
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};
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struct Event
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{
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s64 time;
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u64 fifo_order;
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u64 userdata;
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EventType* type;
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};
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enum class FromThread
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{
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CPU,
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NON_CPU,
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// Don't use ANY unless you're sure you need to call from
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// both the CPU thread and at least one other thread
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ANY
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};
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// helpers until the JIT is updated to use the instance
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void GlobalAdvance();
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void GlobalIdle();
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class CoreTimingManager
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{
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public:
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explicit CoreTimingManager(Core::System& system);
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// CoreTiming begins at the boundary of timing slice -1. An initial call to Advance() is
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// required to end slice -1 and start slice 0 before the first cycle of code is executed.
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void Init();
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void Shutdown();
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// This should only be called from the CPU thread, if you are calling it any other thread, you are
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// doing something evil
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u64 GetTicks() const;
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u64 GetIdleTicks() const;
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void RefreshConfig();
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void DoState(PointerWrap& p);
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// Returns the event_type identifier. if name is not unique, an existing event_type will be
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// discarded.
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EventType* RegisterEvent(const std::string& name, TimedCallback callback);
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void UnregisterAllEvents();
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// userdata MAY NOT CONTAIN POINTERS. userdata might get written and reloaded from savestates.
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// After the first Advance, the slice lengths and the downcount will be reduced whenever an event
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// is scheduled earlier than the current values (when scheduled from the CPU Thread only).
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// Scheduling from a callback will not update the downcount until the Advance() completes.
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void ScheduleEvent(s64 cycles_into_future, EventType* event_type, u64 userdata = 0,
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FromThread from = FromThread::CPU);
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// We only permit one event of each type in the queue at a time.
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void RemoveEvent(EventType* event_type);
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void RemoveAllEvents(EventType* event_type);
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// Advance must be called at the beginning of dispatcher loops, not the end. Advance() ends
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// the previous timing slice and begins the next one, you must Advance from the previous
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// slice to the current one before executing any cycles. CoreTiming starts in slice -1 so an
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// Advance() is required to initialize the slice length before the first cycle of emulated
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// instructions is executed.
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// NOTE: Advance updates the PowerPC downcount and performs a PPC external exception check.
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void Advance();
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void MoveEvents();
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// Pretend that the main CPU has executed enough cycles to reach the next event.
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void Idle();
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// Clear all pending events. This should ONLY be done on exit or state load.
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void ClearPendingEvents();
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void LogPendingEvents() const;
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std::string GetScheduledEventsSummary() const;
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void AdjustEventQueueTimes(u32 new_ppc_clock, u32 old_ppc_clock);
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u32 GetFakeDecStartValue() const;
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void SetFakeDecStartValue(u32 val);
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u64 GetFakeDecStartTicks() const;
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void SetFakeDecStartTicks(u64 val);
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u64 GetFakeTBStartValue() const;
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void SetFakeTBStartValue(u64 val);
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u64 GetFakeTBStartTicks() const;
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void SetFakeTBStartTicks(u64 val);
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void ForceExceptionCheck(s64 cycles);
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// Directly accessed by the JIT.
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Globals& GetGlobals() { return m_globals; }
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// Throttle the CPU to the specified target cycle.
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// Never used outside of CoreTiming, however it remains public
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// in order to allow custom throttling implementations to be tested.
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void Throttle(const s64 target_cycle);
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TimePoint GetCPUTimePoint(s64 cyclesLate) const; // Used by Dolphin Analytics
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bool GetVISkip() const; // Used By VideoInterface
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bool UseSyncOnSkipIdle() const;
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private:
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Globals m_globals;
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Core::System& m_system;
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// unordered_map stores each element separately as a linked list node so pointers to elements
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// remain stable regardless of rehashes/resizing.
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std::unordered_map<std::string, EventType> m_event_types;
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// STATE_TO_SAVE
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// The queue is a min-heap using std::make_heap/push_heap/pop_heap.
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// We don't use std::priority_queue because we need to be able to serialize, unserialize and
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// erase arbitrary events (RemoveEvent()) regardless of the queue order. These aren't accomodated
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// by the standard adaptor class.
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std::vector<Event> m_event_queue;
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u64 m_event_fifo_id = 0;
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std::mutex m_ts_write_lock;
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Common::SPSCQueue<Event, false> m_ts_queue;
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float m_last_oc_factor = 0.0f;
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s64 m_idled_cycles = 0;
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u32 m_fake_dec_start_value = 0;
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u64 m_fake_dec_start_ticks = 0;
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// Are we in a function that has been called from Advance()
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bool m_is_global_timer_sane = false;
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EventType* m_ev_lost = nullptr;
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CPUThreadConfigCallback::ConfigChangedCallbackID m_registered_config_callback_id;
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float m_config_oc_factor = 0.0f;
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float m_config_oc_inv_factor = 0.0f;
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bool m_config_sync_on_skip_idle = false;
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s64 m_throttle_last_cycle = 0;
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TimePoint m_throttle_deadline = Clock::now();
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s64 m_throttle_clock_per_sec = 0;
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s64 m_throttle_min_clock_per_sleep = 0;
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bool m_throttle_disable_vi_int = false;
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DT m_max_fallback = {};
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DT m_max_variance = {};
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double m_emulation_speed = 1.0;
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void ResetThrottle(s64 cycle);
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int DowncountToCycles(int downcount) const;
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int CyclesToDowncount(int cycles) const;
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};
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} // namespace CoreTiming
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