mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-01-12 00:59:11 +01:00
23ff31451f
Pad mapping and the UI behind it is significantly confusing, and has been confusing users since NetPlay was introduced. As part of a large code cleanup to help NetPlay more stable, introduce a better pad mapping system where local pad mapping is handled by the client. Now, all the server and other clients know is which player have which controllers, and the clients only know this so they can show the pad mapping in the UI; they don't do anything else with it. A future cleanup will use this pad mapping data to completely ignore the pads configured in the settings pane on the host.
660 lines
19 KiB
C++
660 lines
19 KiB
C++
// Copyright 2013 Dolphin Emulator Project
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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#include <FileUtil.h>
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#include <IniFile.h>
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#include "WxUtils.h"
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#include "NetPlayClient.h"
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#include "NetPlayServer.h"
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#include "NetWindow.h"
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#include "Frame.h"
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#include "Core.h"
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#include "ConfigManager.h"
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#include <sstream>
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#include <string>
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#define NETPLAY_TITLEBAR "Dolphin NetPlay"
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#define INITIAL_PAD_BUFFER_SIZE 20
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BEGIN_EVENT_TABLE(NetPlayDiag, wxFrame)
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EVT_COMMAND(wxID_ANY, wxEVT_THREAD, NetPlayDiag::OnThread)
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END_EVENT_TABLE()
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static NetPlayServer* netplay_server = NULL;
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static NetPlayClient* netplay_client = NULL;
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extern CFrame* main_frame;
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NetPlayDiag *NetPlayDiag::npd = NULL;
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std::string BuildGameName(const GameListItem& game)
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{
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// Lang needs to be consistent
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auto const lang = 0;
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std::string name(game.GetBannerName(lang));
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if (name.empty())
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name = game.GetVolumeName(lang);
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if (game.GetRevision() != 0)
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return name + " (" + game.GetUniqueID() + ", Revision " + std::to_string((long long)game.GetRevision()) + ")";
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else
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return name + " (" + game.GetUniqueID() + ")";
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}
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void FillWithGameNames(wxListBox* game_lbox, const CGameListCtrl& game_list)
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{
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for (u32 i = 0 ; auto game = game_list.GetISO(i); ++i)
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game_lbox->Append(StrToWxStr(BuildGameName(*game)));
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}
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NetPlaySetupDiag::NetPlaySetupDiag(wxWindow* const parent, const CGameListCtrl* const game_list)
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: wxFrame(parent, wxID_ANY, wxT(NETPLAY_TITLEBAR), wxDefaultPosition, wxDefaultSize)
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, m_game_list(game_list)
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{
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IniFile inifile;
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inifile.Load(File::GetUserPath(D_CONFIG_IDX) + "Dolphin.ini");
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IniFile::Section& netplay_section = *inifile.GetOrCreateSection("NetPlay");
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wxPanel* const panel = new wxPanel(this);
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// top row
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wxStaticText* const nick_lbl = new wxStaticText(panel, wxID_ANY, _("Nickname :"),
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wxDefaultPosition, wxDefaultSize);
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std::string nickname;
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netplay_section.Get("Nickname", &nickname, "Player");
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m_nickname_text = new wxTextCtrl(panel, wxID_ANY, StrToWxStr(nickname));
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wxBoxSizer* const nick_szr = new wxBoxSizer(wxHORIZONTAL);
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nick_szr->Add(nick_lbl, 0, wxCENTER);
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nick_szr->Add(m_nickname_text, 0, wxALL, 5);
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// tabs
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wxNotebook* const notebook = new wxNotebook(panel, wxID_ANY, wxDefaultPosition, wxDefaultSize);
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wxPanel* const connect_tab = new wxPanel(notebook, wxID_ANY, wxDefaultPosition, wxDefaultSize);
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notebook->AddPage(connect_tab, _("Connect"));
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wxPanel* const host_tab = new wxPanel(notebook, wxID_ANY, wxDefaultPosition, wxDefaultSize);
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notebook->AddPage(host_tab, _("Host"));
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// connect tab
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{
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wxStaticText* const ip_lbl = new wxStaticText(connect_tab, wxID_ANY, _("Address :"),
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wxDefaultPosition, wxDefaultSize);
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std::string address;
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netplay_section.Get("Address", &address, "localhost");
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m_connect_ip_text = new wxTextCtrl(connect_tab, wxID_ANY, StrToWxStr(address));
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wxStaticText* const port_lbl = new wxStaticText(connect_tab, wxID_ANY, _("Port :"),
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wxDefaultPosition, wxDefaultSize);
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// string? w/e
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std::string port;
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netplay_section.Get("ConnectPort", &port, "2626");
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m_connect_port_text = new wxTextCtrl(connect_tab, wxID_ANY, StrToWxStr(port));
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wxButton* const connect_btn = new wxButton(connect_tab, wxID_ANY, _("Connect"));
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connect_btn->Bind(wxEVT_COMMAND_BUTTON_CLICKED, &NetPlaySetupDiag::OnJoin, this);
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wxStaticText* const alert_lbl = new wxStaticText(connect_tab, wxID_ANY,
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_("ALERT:\n\n"
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"Netplay will only work with the following settings:\n"
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" - Enable Dual Core [OFF]\n"
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" - DSP Emulator Engine Must be the same on all computers!\n"
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" - DSP on Dedicated Thread [OFF]\n"
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" - Framelimit NOT set to [Audio]\n"
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" - Manually set the exact number of controllers to be used to [Standard Controller]\n"
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"\n"
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"All players should use the same Dolphin version and settings.\n"
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"All memory cards must be identical between players or disabled.\n"
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"Wiimote support has not been implemented!\n"
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"\n"
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"The host must have the chosen TCP port open/forwarded!\n"),
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wxDefaultPosition, wxDefaultSize);
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wxBoxSizer* const top_szr = new wxBoxSizer(wxHORIZONTAL);
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top_szr->Add(ip_lbl, 0, wxCENTER | wxRIGHT, 5);
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top_szr->Add(m_connect_ip_text, 3);
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top_szr->Add(port_lbl, 0, wxCENTER | wxRIGHT | wxLEFT, 5);
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top_szr->Add(m_connect_port_text, 1);
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wxBoxSizer* const con_szr = new wxBoxSizer(wxVERTICAL);
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con_szr->Add(top_szr, 0, wxALL | wxEXPAND, 5);
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con_szr->AddStretchSpacer(1);
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con_szr->Add(alert_lbl, 0, wxLEFT | wxRIGHT | wxEXPAND, 5);
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con_szr->AddStretchSpacer(1);
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con_szr->Add(connect_btn, 0, wxALL | wxALIGN_RIGHT, 5);
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connect_tab->SetSizerAndFit(con_szr);
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}
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// host tab
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{
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wxStaticText* const port_lbl = new wxStaticText(host_tab, wxID_ANY, _("Port :"),
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wxDefaultPosition, wxDefaultSize);
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// string? w/e
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std::string port;
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netplay_section.Get("HostPort", &port, "2626");
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m_host_port_text = new wxTextCtrl(host_tab, wxID_ANY, StrToWxStr(port));
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wxButton* const host_btn = new wxButton(host_tab, wxID_ANY, _("Host"));
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host_btn->Bind(wxEVT_COMMAND_BUTTON_CLICKED, &NetPlaySetupDiag::OnHost, this);
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m_game_lbox = new wxListBox(host_tab, wxID_ANY, wxDefaultPosition, wxDefaultSize, 0, nullptr, wxLB_SORT);
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m_game_lbox->Bind(wxEVT_COMMAND_LISTBOX_DOUBLECLICKED, &NetPlaySetupDiag::OnHost, this);
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FillWithGameNames(m_game_lbox, *game_list);
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wxBoxSizer* const top_szr = new wxBoxSizer(wxHORIZONTAL);
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top_szr->Add(port_lbl, 0, wxCENTER | wxRIGHT, 5);
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top_szr->Add(m_host_port_text, 0);
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#ifdef USE_UPNP
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m_upnp_chk = new wxCheckBox(host_tab, wxID_ANY, _("Forward port (UPnP)"));
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top_szr->Add(m_upnp_chk, 0, wxALL | wxALIGN_RIGHT, 5);
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#endif
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wxBoxSizer* const host_szr = new wxBoxSizer(wxVERTICAL);
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host_szr->Add(top_szr, 0, wxALL | wxEXPAND, 5);
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host_szr->Add(m_game_lbox, 1, wxLEFT | wxRIGHT | wxEXPAND, 5);
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host_szr->Add(host_btn, 0, wxALL | wxALIGN_RIGHT, 5);
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host_tab->SetSizerAndFit(host_szr);
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}
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// bottom row
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wxButton* const quit_btn = new wxButton(panel, wxID_ANY, _("Quit"));
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quit_btn->Bind(wxEVT_COMMAND_BUTTON_CLICKED, &NetPlaySetupDiag::OnQuit, this);
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// main sizer
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wxBoxSizer* const main_szr = new wxBoxSizer(wxVERTICAL);
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main_szr->Add(nick_szr, 0, wxALL | wxALIGN_RIGHT, 5);
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main_szr->Add(notebook, 1, wxLEFT | wxRIGHT | wxEXPAND, 5);
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main_szr->Add(quit_btn, 0, wxALL | wxALIGN_RIGHT, 5);
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panel->SetSizerAndFit(main_szr);
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//wxBoxSizer* const diag_szr = new wxBoxSizer(wxVERTICAL);
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//diag_szr->Add(panel, 1, wxEXPAND);
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//SetSizerAndFit(diag_szr);
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main_szr->SetSizeHints(this);
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Center();
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Show();
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}
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NetPlaySetupDiag::~NetPlaySetupDiag()
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{
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IniFile inifile;
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const std::string dolphin_ini = File::GetUserPath(D_CONFIG_IDX) + "Dolphin.ini";
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inifile.Load(dolphin_ini);
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IniFile::Section& netplay_section = *inifile.GetOrCreateSection("NetPlay");
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netplay_section.Set("Nickname", WxStrToStr(m_nickname_text->GetValue()));
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netplay_section.Set("Address", WxStrToStr(m_connect_ip_text->GetValue()));
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netplay_section.Set("ConnectPort", WxStrToStr(m_connect_port_text->GetValue()));
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netplay_section.Set("HostPort", WxStrToStr(m_host_port_text->GetValue()));
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inifile.Save(dolphin_ini);
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main_frame->g_NetPlaySetupDiag = NULL;
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}
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void NetPlaySetupDiag::MakeNetPlayDiag(int port, const std::string &game, bool is_hosting)
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{
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NetPlayDiag *&npd = NetPlayDiag::GetInstance();
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std::string ip;
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npd = new NetPlayDiag(m_parent, m_game_list, game, is_hosting);
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if (is_hosting)
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ip = "127.0.0.1";
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else
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ip = WxStrToStr(m_connect_ip_text->GetValue());
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netplay_client = new NetPlayClient(ip, (u16)port, npd, WxStrToStr(m_nickname_text->GetValue()));
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if (netplay_client->is_connected)
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{
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npd->Show();
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Destroy();
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}
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else
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{
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npd->Destroy();
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}
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}
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void NetPlaySetupDiag::OnHost(wxCommandEvent&)
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{
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NetPlayDiag *&npd = NetPlayDiag::GetInstance();
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if (npd)
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{
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PanicAlertT("A NetPlay window is already open!!");
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return;
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}
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if (-1 == m_game_lbox->GetSelection())
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{
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PanicAlertT("You must choose a game!!");
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return;
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}
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std::string game(WxStrToStr(m_game_lbox->GetStringSelection()));
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unsigned long port = 0;
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m_host_port_text->GetValue().ToULong(&port);
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netplay_server = new NetPlayServer(u16(port));
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netplay_server->ChangeGame(game);
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netplay_server->AdjustPadBufferSize(INITIAL_PAD_BUFFER_SIZE);
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if (netplay_server->is_connected)
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{
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#ifdef USE_UPNP
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if(m_upnp_chk->GetValue())
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netplay_server->TryPortmapping(port);
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#endif
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}
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MakeNetPlayDiag(port, game, true);
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}
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void NetPlaySetupDiag::OnJoin(wxCommandEvent&)
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{
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NetPlayDiag *&npd = NetPlayDiag::GetInstance();
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if (npd)
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{
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PanicAlertT("A NetPlay window is already open!!");
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return;
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}
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unsigned long port = 0;
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m_connect_port_text->GetValue().ToULong(&port);
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MakeNetPlayDiag(port, "", false);
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}
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void NetPlaySetupDiag::OnQuit(wxCommandEvent&)
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{
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Destroy();
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}
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NetPlayDiag::NetPlayDiag(wxWindow* const parent, const CGameListCtrl* const game_list,
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const std::string& game, const bool is_hosting)
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: wxFrame(parent, wxID_ANY, wxT(NETPLAY_TITLEBAR), wxDefaultPosition, wxDefaultSize)
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, m_selected_game(game)
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, m_start_btn(NULL)
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, m_game_list(game_list)
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{
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wxPanel* const panel = new wxPanel(this);
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// top crap
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m_game_btn = new wxButton(panel, wxID_ANY,
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StrToWxStr(m_selected_game).Prepend(_(" Game : ")),
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wxDefaultPosition, wxDefaultSize, wxBU_LEFT);
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if (is_hosting)
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m_game_btn->Bind(wxEVT_COMMAND_BUTTON_CLICKED, &NetPlayDiag::OnChangeGame, this);
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else
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m_game_btn->Disable();
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// middle crap
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// chat
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m_chat_text = new wxTextCtrl(panel, wxID_ANY, wxEmptyString
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, wxDefaultPosition, wxDefaultSize, wxTE_READONLY | wxTE_MULTILINE);
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m_chat_msg_text = new wxTextCtrl(panel, wxID_ANY, wxEmptyString
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, wxDefaultPosition, wxDefaultSize, wxTE_PROCESS_ENTER);
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m_chat_msg_text->Bind(wxEVT_COMMAND_TEXT_ENTER, &NetPlayDiag::OnChat, this);
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wxButton* const chat_msg_btn = new wxButton(panel, wxID_ANY, _("Send"));
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chat_msg_btn->Bind(wxEVT_COMMAND_BUTTON_CLICKED, &NetPlayDiag::OnChat, this);
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wxBoxSizer* const chat_msg_szr = new wxBoxSizer(wxHORIZONTAL);
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chat_msg_szr->Add(m_chat_msg_text, 1);
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chat_msg_szr->Add(chat_msg_btn, 0);
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wxStaticBoxSizer* const chat_szr = new wxStaticBoxSizer(wxVERTICAL, panel, _("Chat"));
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chat_szr->Add(m_chat_text, 1, wxEXPAND);
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chat_szr->Add(chat_msg_szr, 0, wxEXPAND | wxTOP, 5);
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m_player_lbox = new wxListBox(panel, wxID_ANY, wxDefaultPosition, wxSize(256, -1));
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wxStaticBoxSizer* const player_szr = new wxStaticBoxSizer(wxVERTICAL, panel, _("Players"));
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player_szr->Add(m_player_lbox, 1, wxEXPAND);
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// player list
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if (is_hosting)
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{
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wxButton* const player_config_btn = new wxButton(panel, wxID_ANY, _("Configure Pads"));
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player_config_btn->Bind(wxEVT_COMMAND_BUTTON_CLICKED, &NetPlayDiag::OnConfigPads, this);
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player_szr->Add(player_config_btn, 0, wxEXPAND | wxTOP, 5);
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}
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wxBoxSizer* const mid_szr = new wxBoxSizer(wxHORIZONTAL);
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mid_szr->Add(chat_szr, 1, wxEXPAND | wxRIGHT, 5);
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mid_szr->Add(player_szr, 0, wxEXPAND);
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// bottom crap
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wxButton* const quit_btn = new wxButton(panel, wxID_ANY, _("Quit"));
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quit_btn->Bind(wxEVT_COMMAND_BUTTON_CLICKED, &NetPlayDiag::OnQuit, this);
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wxBoxSizer* const bottom_szr = new wxBoxSizer(wxHORIZONTAL);
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if (is_hosting)
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{
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m_start_btn = new wxButton(panel, wxID_ANY, _("Start"));
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m_start_btn->Bind(wxEVT_COMMAND_BUTTON_CLICKED, &NetPlayDiag::OnStart, this);
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bottom_szr->Add(m_start_btn);
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bottom_szr->Add(new wxStaticText(panel, wxID_ANY, _("Buffer:")), 0, wxLEFT | wxCENTER, 5 );
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wxSpinCtrl* const padbuf_spin = new wxSpinCtrl(panel, wxID_ANY, wxT("20")
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, wxDefaultPosition, wxSize(64, -1), wxSP_ARROW_KEYS, 0, 200, INITIAL_PAD_BUFFER_SIZE);
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padbuf_spin->Bind(wxEVT_COMMAND_SPINCTRL_UPDATED, &NetPlayDiag::OnAdjustBuffer, this);
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bottom_szr->Add(padbuf_spin, 0, wxCENTER);
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m_memcard_write = new wxCheckBox(panel, wxID_ANY, _("Write memcards (GC)"));
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bottom_szr->Add(m_memcard_write, 0, wxCENTER);
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}
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bottom_szr->AddStretchSpacer(1);
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bottom_szr->Add(quit_btn);
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// main sizer
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wxBoxSizer* const main_szr = new wxBoxSizer(wxVERTICAL);
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main_szr->Add(m_game_btn, 0, wxEXPAND | wxALL, 5);
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main_szr->Add(mid_szr, 1, wxEXPAND | wxLEFT | wxRIGHT, 5);
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main_szr->Add(bottom_szr, 0, wxEXPAND | wxALL, 5);
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panel->SetSizerAndFit(main_szr);
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main_szr->SetSizeHints(this);
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SetSize(512, 512-128);
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Center();
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}
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NetPlayDiag::~NetPlayDiag()
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{
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if (netplay_client)
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{
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delete netplay_client;
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netplay_client = NULL;
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}
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if (netplay_server)
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{
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delete netplay_server;
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netplay_server = NULL;
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}
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npd = NULL;
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}
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void NetPlayDiag::OnChat(wxCommandEvent&)
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{
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wxString s = m_chat_msg_text->GetValue();
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if (s.Length())
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{
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netplay_client->SendChatMessage(WxStrToStr(s));
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m_chat_text->AppendText(s.Prepend(wxT(" >> ")).Append(wxT('\n')));
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m_chat_msg_text->Clear();
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}
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}
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void NetPlayDiag::GetNetSettings(NetSettings &settings)
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{
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SConfig &instance = SConfig::GetInstance();
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settings.m_DSPHLE = instance.m_LocalCoreStartupParameter.bDSPHLE;
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settings.m_DSPEnableJIT = instance.m_EnableJIT;
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settings.m_WriteToMemcard = m_memcard_write->GetValue();
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for (unsigned int i = 0; i < 4; ++i)
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settings.m_Controllers[i] = SConfig::GetInstance().m_SIDevice[i];
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}
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std::string NetPlayDiag::FindGame()
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{
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// find path for selected game, sloppy..
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for (u32 i = 0 ; auto game = m_game_list->GetISO(i); ++i)
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if (m_selected_game == BuildGameName(*game))
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return game->GetFileName();
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PanicAlertT("Game not found!");
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return "";
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}
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void NetPlayDiag::OnStart(wxCommandEvent&)
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{
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NetSettings settings;
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GetNetSettings(settings);
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netplay_server->SetNetSettings(settings);
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netplay_server->StartGame(FindGame());
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}
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void NetPlayDiag::BootGame(const std::string& filename)
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{
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main_frame->BootGame(filename);
|
|
}
|
|
|
|
void NetPlayDiag::StopGame()
|
|
{
|
|
main_frame->DoStop();
|
|
}
|
|
|
|
// NetPlayUI methods called from ---NETPLAY--- thread
|
|
void NetPlayDiag::Update()
|
|
{
|
|
wxCommandEvent evt(wxEVT_THREAD, 1);
|
|
GetEventHandler()->AddPendingEvent(evt);
|
|
}
|
|
|
|
void NetPlayDiag::AppendChat(const std::string& msg)
|
|
{
|
|
chat_msgs.Push(msg);
|
|
// silly
|
|
Update();
|
|
}
|
|
|
|
void NetPlayDiag::OnMsgChangeGame(const std::string& filename)
|
|
{
|
|
wxCommandEvent evt(wxEVT_THREAD, NP_GUI_EVT_CHANGE_GAME);
|
|
// TODO: using a wxString in AddPendingEvent from another thread is unsafe i guess?
|
|
evt.SetString(StrToWxStr(filename));
|
|
GetEventHandler()->AddPendingEvent(evt);
|
|
}
|
|
|
|
void NetPlayDiag::OnMsgStartGame()
|
|
{
|
|
wxCommandEvent evt(wxEVT_THREAD, NP_GUI_EVT_START_GAME);
|
|
GetEventHandler()->AddPendingEvent(evt);
|
|
if (m_start_btn)
|
|
m_start_btn->Disable();
|
|
}
|
|
|
|
void NetPlayDiag::OnMsgStopGame()
|
|
{
|
|
wxCommandEvent evt(wxEVT_THREAD, NP_GUI_EVT_STOP_GAME);
|
|
GetEventHandler()->AddPendingEvent(evt);
|
|
if (m_start_btn)
|
|
m_start_btn->Enable();
|
|
}
|
|
|
|
void NetPlayDiag::OnAdjustBuffer(wxCommandEvent& event)
|
|
{
|
|
const int val = ((wxSpinCtrl*)event.GetEventObject())->GetValue();
|
|
netplay_server->AdjustPadBufferSize(val);
|
|
|
|
std::ostringstream ss;
|
|
ss << "< Pad Buffer: " << val << " >";
|
|
netplay_client->SendChatMessage(ss.str());
|
|
m_chat_text->AppendText(StrToWxStr(ss.str()).Append(wxT('\n')));
|
|
}
|
|
|
|
void NetPlayDiag::OnQuit(wxCommandEvent&)
|
|
{
|
|
Destroy();
|
|
}
|
|
|
|
// update gui
|
|
void NetPlayDiag::OnThread(wxCommandEvent& event)
|
|
{
|
|
// player list
|
|
m_playerids.clear();
|
|
std::string tmps;
|
|
netplay_client->GetPlayerList(tmps, m_playerids);
|
|
|
|
const int selection = m_player_lbox->GetSelection();
|
|
|
|
m_player_lbox->Clear();
|
|
std::istringstream ss(tmps);
|
|
while (std::getline(ss, tmps))
|
|
m_player_lbox->Append(StrToWxStr(tmps));
|
|
|
|
m_player_lbox->SetSelection(selection);
|
|
|
|
switch (event.GetId())
|
|
{
|
|
case NP_GUI_EVT_CHANGE_GAME :
|
|
// update selected game :/
|
|
{
|
|
m_selected_game.assign(WxStrToStr(event.GetString()));
|
|
m_game_btn->SetLabel(event.GetString().Prepend(_(" Game : ")));
|
|
}
|
|
break;
|
|
case NP_GUI_EVT_START_GAME :
|
|
// client start game :/
|
|
{
|
|
netplay_client->StartGame(FindGame());
|
|
}
|
|
break;
|
|
case NP_GUI_EVT_STOP_GAME :
|
|
// client stop game
|
|
{
|
|
netplay_client->StopGame();
|
|
}
|
|
break;
|
|
}
|
|
|
|
// chat messages
|
|
while (chat_msgs.Size())
|
|
{
|
|
std::string s;
|
|
chat_msgs.Pop(s);
|
|
//PanicAlert("message: %s", s.c_str());
|
|
m_chat_text->AppendText(StrToWxStr(s).Append(wxT('\n')));
|
|
}
|
|
}
|
|
|
|
void NetPlayDiag::OnChangeGame(wxCommandEvent&)
|
|
{
|
|
wxString game_name;
|
|
ChangeGameDiag* const cgd = new ChangeGameDiag(this, m_game_list, game_name);
|
|
cgd->ShowModal();
|
|
|
|
if (game_name.length())
|
|
{
|
|
m_selected_game = WxStrToStr(game_name);
|
|
netplay_server->ChangeGame(m_selected_game);
|
|
m_game_btn->SetLabel(game_name.Prepend(_(" Game : ")));
|
|
}
|
|
}
|
|
|
|
void NetPlayDiag::OnConfigPads(wxCommandEvent&)
|
|
{
|
|
PadMapping mapping[4];
|
|
std::vector<const Player *> player_list;
|
|
netplay_server->GetPadMapping(mapping);
|
|
netplay_client->GetPlayers(player_list);
|
|
PadMapDiag pmd(this, mapping, player_list);
|
|
pmd.ShowModal();
|
|
netplay_server->SetPadMapping(mapping);
|
|
}
|
|
|
|
ChangeGameDiag::ChangeGameDiag(wxWindow* const parent, const CGameListCtrl* const game_list, wxString& game_name)
|
|
: wxDialog(parent, wxID_ANY, _("Change Game"), wxDefaultPosition, wxDefaultSize)
|
|
, m_game_name(game_name)
|
|
{
|
|
m_game_lbox = new wxListBox(this, wxID_ANY, wxDefaultPosition, wxDefaultSize, 0, nullptr, wxLB_SORT);
|
|
m_game_lbox->Bind(wxEVT_COMMAND_LISTBOX_DOUBLECLICKED, &ChangeGameDiag::OnPick, this);
|
|
|
|
FillWithGameNames(m_game_lbox, *game_list);
|
|
|
|
wxButton* const ok_btn = new wxButton(this, wxID_OK, _("Change"));
|
|
ok_btn->Bind(wxEVT_COMMAND_BUTTON_CLICKED, &ChangeGameDiag::OnPick, this);
|
|
|
|
wxBoxSizer* const szr = new wxBoxSizer(wxVERTICAL);
|
|
szr->Add(m_game_lbox, 1, wxLEFT | wxRIGHT | wxTOP | wxEXPAND, 5);
|
|
szr->Add(ok_btn, 0, wxALL | wxALIGN_RIGHT, 5);
|
|
|
|
SetSizerAndFit(szr);
|
|
SetFocus();
|
|
}
|
|
|
|
void ChangeGameDiag::OnPick(wxCommandEvent& event)
|
|
{
|
|
// return the selected game name
|
|
m_game_name = m_game_lbox->GetStringSelection();
|
|
EndModal(wxID_OK);
|
|
}
|
|
|
|
PadMapDiag::PadMapDiag(wxWindow* const parent, PadMapping map[], std::vector<const Player *>& player_list)
|
|
: wxDialog(parent, wxID_ANY, _("Configure Pads"), wxDefaultPosition, wxDefaultSize)
|
|
, m_mapping(map)
|
|
, m_player_list(player_list)
|
|
{
|
|
wxBoxSizer* const h_szr = new wxBoxSizer(wxHORIZONTAL);
|
|
|
|
wxArrayString player_names;
|
|
player_names.Add(_("None"));
|
|
for (unsigned int i = 0; i < m_player_list.size(); i++)
|
|
player_names.Add(m_player_list[i]->name);
|
|
|
|
for (unsigned int i=0; i<4; ++i)
|
|
{
|
|
wxBoxSizer* const v_szr = new wxBoxSizer(wxVERTICAL);
|
|
v_szr->Add(new wxStaticText(this, wxID_ANY, (wxString(_("Pad ")) + (wxChar)(wxT('0')+i))),
|
|
1, wxALIGN_CENTER_HORIZONTAL);
|
|
|
|
m_map_cbox[i] = new wxChoice(this, wxID_ANY, wxDefaultPosition, wxDefaultSize, player_names);
|
|
m_map_cbox[i]->Bind(wxEVT_COMMAND_CHOICE_SELECTED, &PadMapDiag::OnAdjust, this);
|
|
if (m_mapping[i] == -1)
|
|
m_map_cbox[i]->Select(0);
|
|
else
|
|
for (unsigned int j = 0; j < m_player_list.size(); j++)
|
|
if (m_mapping[i] == m_player_list[j]->pid)
|
|
m_map_cbox[i]->Select(j + 1);
|
|
|
|
v_szr->Add(m_map_cbox[i], 1);
|
|
|
|
h_szr->Add(v_szr, 1, wxTOP | wxEXPAND, 20);
|
|
h_szr->AddSpacer(10);
|
|
}
|
|
|
|
wxBoxSizer* const main_szr = new wxBoxSizer(wxVERTICAL);
|
|
main_szr->Add(h_szr);
|
|
main_szr->AddSpacer(5);
|
|
main_szr->Add(CreateButtonSizer(wxOK), 0, wxEXPAND | wxLEFT | wxRIGHT, 20);
|
|
main_szr->AddSpacer(5);
|
|
SetSizerAndFit(main_szr);
|
|
SetFocus();
|
|
}
|
|
|
|
void PadMapDiag::OnAdjust(wxCommandEvent& event)
|
|
{
|
|
(void)event;
|
|
for (unsigned int i = 0; i < 4; i++)
|
|
{
|
|
int player_idx = m_map_cbox[i]->GetSelection();
|
|
if (player_idx > 0)
|
|
m_mapping[i] = m_player_list[player_idx - 1]->pid;
|
|
else
|
|
m_mapping[i] = -1;
|
|
}
|
|
}
|
|
|
|
void NetPlay::StopGame()
|
|
{
|
|
if (netplay_server != NULL)
|
|
netplay_server->StopGame();
|
|
|
|
// TODO: allow non-hosting clients to close the window
|
|
}
|