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67 lines
1.4 KiB
C++
67 lines
1.4 KiB
C++
// Copyright 2008 Dolphin Emulator Project
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// Copyright 2005 Duddie
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#pragma once
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#include <map>
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#include <string>
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#include <vector>
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#include "Common/CommonTypes.h"
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#include "Core/DSP/DSPTables.h"
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#include "Core/DSP/LabelMap.h"
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struct AssemblerSettings
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{
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AssemblerSettings()
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: print_tabs(false),
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show_hex(false),
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show_pc(false),
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force(false),
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decode_names(true),
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decode_registers(true),
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ext_separator('\''),
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lower_case_ops(true),
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pc(0)
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{
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}
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bool print_tabs;
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bool show_hex;
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bool show_pc;
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bool force;
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bool decode_names;
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bool decode_registers;
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char ext_separator;
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bool lower_case_ops;
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u16 pc;
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};
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class DSPDisassembler
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{
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public:
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DSPDisassembler(const AssemblerSettings &settings);
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~DSPDisassembler();
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bool Disassemble(int start_pc, const std::vector<u16> &code, int base_addr, std::string &text);
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// Warning - this one is trickier to use right.
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// Use pass == 2 if you're just using it by itself.
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bool DisassembleOpcode(const u16 *binbuf, int base_addr, int pass, u16 *pc, std::string &dest);
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private:
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// Moves PC forward and writes the result to dest.
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bool DisassembleFile(const std::string& name, int base_addr, int pass, std::string &output);
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std::string DisassembleParameters(const DSPOPCTemplate& opc, u16 op1, u16 op2);
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std::map<u16, int> unk_opcodes;
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const AssemblerSettings settings_;
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LabelMap labels;
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};
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