dolphin/Source/Core/Core/IOS/DeviceStub.cpp
Léo Lam fb124c2eb0 Use nested namespaces for IOS HLE
Pretty much all of the source files contain the following:

    namespace IOS
    {
    namespace HLE
    {
    namespace <name>
    {
    // actual code here
    }  // namespace <name>
    }  // namespace HLE
    }  // namespace IOS

which is really verbose boilerplate, because most of the files inside
of Core/IOS are for IOS HLE.

This commit replaces that with a more concise `namespace IOS::HLE`
or `namespace IOS::HLE::(name)`.
2018-05-30 11:40:05 +02:00

30 lines
730 B
C++

// Copyright 2016 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include "Core/IOS/DeviceStub.h"
#include "Common/Logging/Log.h"
namespace IOS::HLE::Device
{
IPCCommandResult Stub::Open(const OpenRequest& request)
{
WARN_LOG(IOS, "%s faking Open()", m_name.c_str());
m_is_active = true;
return GetDefaultReply(IPC_SUCCESS);
}
IPCCommandResult Stub::IOCtl(const IOCtlRequest& request)
{
WARN_LOG(IOS, "%s faking IOCtl()", m_name.c_str());
return GetDefaultReply(IPC_SUCCESS);
}
IPCCommandResult Stub::IOCtlV(const IOCtlVRequest& request)
{
WARN_LOG(IOS, "%s faking IOCtlV()", m_name.c_str());
return GetDefaultReply(IPC_SUCCESS);
}
} // namespace IOS::HLE::Device