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fb124c2eb0
Pretty much all of the source files contain the following: namespace IOS { namespace HLE { namespace <name> { // actual code here } // namespace <name> } // namespace HLE } // namespace IOS which is really verbose boilerplate, because most of the files inside of Core/IOS are for IOS HLE. This commit replaces that with a more concise `namespace IOS::HLE` or `namespace IOS::HLE::(name)`.
30 lines
730 B
C++
30 lines
730 B
C++
// Copyright 2016 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include "Core/IOS/DeviceStub.h"
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#include "Common/Logging/Log.h"
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namespace IOS::HLE::Device
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{
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IPCCommandResult Stub::Open(const OpenRequest& request)
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{
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WARN_LOG(IOS, "%s faking Open()", m_name.c_str());
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m_is_active = true;
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return GetDefaultReply(IPC_SUCCESS);
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}
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IPCCommandResult Stub::IOCtl(const IOCtlRequest& request)
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{
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WARN_LOG(IOS, "%s faking IOCtl()", m_name.c_str());
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return GetDefaultReply(IPC_SUCCESS);
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}
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IPCCommandResult Stub::IOCtlV(const IOCtlVRequest& request)
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{
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WARN_LOG(IOS, "%s faking IOCtlV()", m_name.c_str());
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return GetDefaultReply(IPC_SUCCESS);
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}
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} // namespace IOS::HLE::Device
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