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e149ad4f0a
SPDX standardizes how source code conveys its copyright and licensing information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX tags are adopted in many large projects, including things like the Linux kernel.
73 lines
1.3 KiB
C++
73 lines
1.3 KiB
C++
// Copyright 2008 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <string>
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#include <vector>
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#include "Common/CommonTypes.h"
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class IniFile;
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namespace PatchEngine
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{
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enum class PatchType
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{
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Patch8Bit,
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Patch16Bit,
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Patch32Bit,
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};
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struct PatchEntry
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{
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PatchEntry() = default;
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PatchEntry(PatchType t, u32 addr, u32 value_) : type(t), address(addr), value(value_) {}
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PatchType type = PatchType::Patch8Bit;
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u32 address = 0;
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u32 value = 0;
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u32 comparand = 0;
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bool conditional = false;
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};
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struct Patch
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{
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std::string name;
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std::vector<PatchEntry> entries;
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bool enabled = false;
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bool default_enabled = false;
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bool user_defined = false; // False if this code is shipped with Dolphin.
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};
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const char* PatchTypeAsString(PatchType type);
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int GetSpeedhackCycles(const u32 addr);
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void LoadPatchSection(const std::string& section, std::vector<Patch>& patches, IniFile& globalIni,
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IniFile& localIni);
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void LoadPatches();
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bool ApplyFramePatches();
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void Shutdown();
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void Reload();
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inline int GetPatchTypeCharLength(PatchType type)
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{
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int size = 8;
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switch (type)
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{
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case PatchType::Patch8Bit:
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size = 2;
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break;
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case PatchType::Patch16Bit:
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size = 4;
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break;
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case PatchType::Patch32Bit:
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size = 8;
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break;
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}
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return size;
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}
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} // namespace PatchEngine
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