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dolphin/Source/Core/VideoCommon
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Glenn Rice 1b583a0441 Fix things so that those who wish to compile with -std=c++0x can. To active this with the cmake build add CXXFLAGS="-std=c++0x" before cmake on the command line, or export that variable. This enables the experimental features like std::thread, std::mutex, etc., that are provided by g++ instead of using the implementation in dolphin.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7333 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-12 00:01:33 +00:00
..
Src
Fix things so that those who wish to compile with -std=c++0x can. To active this with the cmake build add CXXFLAGS="-std=c++0x" before cmake on the command line, or export that variable. This enables the experimental features like std::thread, std::mutex, etc., that are provided by g++ instead of using the implementation in dolphin.
2011-03-12 00:01:33 +00:00
CMakeLists.txt
Split shader code generation for lighting into a separate file.
2011-02-05 23:57:12 +00:00
OpenCL.rules
Meta:
2010-06-02 18:00:22 +00:00
SConscript
Move SConscript files out from the Src subdirectories to be
2011-03-03 19:44:56 +00:00
VideoCommon.vcxproj
First Revert my changes to VertexLoader.cpp, i don't own the games that get error so i revert the changes until i can test it myself.
2011-03-04 22:48:54 +00:00
VideoCommon.vcxproj.filters
Split shader code generation for lighting into a separate file.
2011-02-05 23:57:12 +00:00
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