dolphin/Source/Core/Core/HW/GCMemcard.cpp
Lioncash 7ca8a834c1 Core: Fix bounds checking within GCMemcard.cpp.
Prior to this 127 would be an allowed numeric index. However There is only an addressable range from 0-126.
2014-07-17 01:33:47 -04:00

1366 lines
32 KiB
C++

// Copyright 2013 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#include <algorithm>
#include <cinttypes>
#include <string>
#include "Common/ColorUtil.h"
#include "Core/HW/GCMemcard.h"
static void ByteSwap(u8 *valueA, u8 *valueB)
{
u8 tmp = *valueA;
*valueA = *valueB;
*valueB = tmp;
}
GCMemcard::GCMemcard(const std::string &filename, bool forceCreation, bool ascii)
: m_valid(false)
, m_fileName(filename)
{
// Currently there is a string freeze. instead of adding a new message about needing r/w
// open file read only, if write is denied the error will be reported at that point
File::IOFile mcdFile(m_fileName, "rb");
if (!mcdFile.IsOpen())
{
if (!forceCreation)
{
if (!AskYesNoT("\"%s\" does not exist.\n Create a new 16MB Memcard?", filename.c_str()))
return;
ascii = AskYesNoT("Format as ascii (NTSC\\PAL)?\nChoose no for sjis (NTSC-J)");
}
Format(ascii);
return;
}
else
{
//This function can be removed once more about hdr is known and we can check for a valid header
std::string fileType;
SplitPath(filename, nullptr, nullptr, &fileType);
if (strcasecmp(fileType.c_str(), ".raw") && strcasecmp(fileType.c_str(), ".gcp"))
{
PanicAlertT("File has the extension \"%s\"\nvalid extensions are (.raw/.gcp)", fileType.c_str());
return;
}
auto size = mcdFile.GetSize();
if (size < MC_FST_BLOCKS*BLOCK_SIZE)
{
PanicAlertT("%s failed to load as a memorycard \nfile is not large enough to be a valid memory card file (0x%x bytes)", filename.c_str(), (unsigned) size);
return;
}
if (size % BLOCK_SIZE)
{
PanicAlertT("%s failed to load as a memorycard \n Card file size is invalid (0x%x bytes)", filename.c_str(), (unsigned) size);
return;
}
m_sizeMb = (u16)((size/BLOCK_SIZE) / MBIT_TO_BLOCKS);
switch (m_sizeMb)
{
case MemCard59Mb:
case MemCard123Mb:
case MemCard251Mb:
case Memcard507Mb:
case MemCard1019Mb:
case MemCard2043Mb:
break;
default:
PanicAlertT("%s failed to load as a memorycard \n Card size is invalid (0x%x bytes)", filename.c_str(), (unsigned) size);
return;
}
}
mcdFile.Seek(0, SEEK_SET);
if (!mcdFile.ReadBytes(&hdr, BLOCK_SIZE))
{
PanicAlertT("Failed to read header correctly\n(0x0000-0x1FFF)");
return;
}
if (m_sizeMb != BE16(hdr.SizeMb))
{
PanicAlertT("Memorycard filesize does not match the header size");
return;
}
if (!mcdFile.ReadBytes(&dir, BLOCK_SIZE))
{
PanicAlertT("Failed to read directory correctly\n(0x2000-0x3FFF)");
return;
}
if (!mcdFile.ReadBytes(&dir_backup, BLOCK_SIZE))
{
PanicAlertT("Failed to read directory backup correctly\n(0x4000-0x5FFF)");
return;
}
if (!mcdFile.ReadBytes(&bat, BLOCK_SIZE))
{
PanicAlertT("Failed to read block allocation table correctly\n(0x6000-0x7FFF)");
return;
}
if (!mcdFile.ReadBytes(&bat_backup, BLOCK_SIZE))
{
PanicAlertT("Failed to read block allocation table backup correctly\n(0x8000-0x9FFF)");
return;
}
u32 csums = TestChecksums();
if (csums & 0x1)
{
// header checksum error!
// invalid files do not always get here
PanicAlertT("Header checksum failed");
return;
}
if (csums & 0x2) // directory checksum error!
{
if (csums & 0x4)
{
// backup is also wrong!
PanicAlertT("Directory checksum failed\n and Directory backup checksum failed");
return;
}
else
{
// backup is correct, restore
dir = dir_backup;
bat = bat_backup;
// update checksums
csums = TestChecksums();
}
}
if (csums & 0x8) // BAT checksum error!
{
if (csums & 0x10)
{
// backup is also wrong!
PanicAlertT("Block Allocation Table checksum failed");
return;
}
else
{
// backup is correct, restore
dir = dir_backup;
bat = bat_backup;
// update checksums
csums = TestChecksums();
}
// It seems that the backup having a larger counter doesn't necessarily mean
// the backup should be copied?
// }
//
// if (BE16(dir_backup.UpdateCounter) > BE16(dir.UpdateCounter)) //check if the backup is newer
// {
// dir = dir_backup;
// bat = bat_backup; // needed?
}
mcdFile.Seek(0xa000, SEEK_SET);
maxBlock = (u32)m_sizeMb * MBIT_TO_BLOCKS;
mc_data_blocks.reserve(maxBlock - MC_FST_BLOCKS);
m_valid = true;
for (u32 i = MC_FST_BLOCKS; i < maxBlock; ++i)
{
GCMBlock b;
if (mcdFile.ReadBytes(b.block, BLOCK_SIZE))
{
mc_data_blocks.push_back(b);
}
else
{
PanicAlertT("Failed to read block %d of the save data\nMemcard may be truncated\nFilePosition:%" PRIx64, i, mcdFile.Tell());
m_valid = false;
break;
}
}
mcdFile.Close();
InitDirBatPointers();
}
void GCMemcard::InitDirBatPointers()
{
if (BE16(dir.UpdateCounter) > (BE16(dir_backup.UpdateCounter)))
{
CurrentDir = &dir;
PreviousDir = &dir_backup;
}
else
{
CurrentDir = &dir_backup;
PreviousDir = &dir;
}
if (BE16(bat.UpdateCounter) > BE16(bat_backup.UpdateCounter))
{
CurrentBat = &bat;
PreviousBat = &bat_backup;
}
else
{
CurrentBat = &bat_backup;
PreviousBat = &bat;
}
}
bool GCMemcard::IsAsciiEncoding() const
{
return hdr.Encoding == 0;
}
bool GCMemcard::Save()
{
File::IOFile mcdFile(m_fileName, "wb");
mcdFile.Seek(0, SEEK_SET);
mcdFile.WriteBytes(&hdr, BLOCK_SIZE);
mcdFile.WriteBytes(&dir, BLOCK_SIZE);
mcdFile.WriteBytes(&dir_backup, BLOCK_SIZE);
mcdFile.WriteBytes(&bat, BLOCK_SIZE);
mcdFile.WriteBytes(&bat_backup, BLOCK_SIZE);
for (unsigned int i = 0; i < maxBlock - MC_FST_BLOCKS; ++i)
{
mcdFile.WriteBytes(mc_data_blocks[i].block, BLOCK_SIZE);
}
return mcdFile.Close();
}
void calc_checksumsBE(u16 *buf, u32 length, u16 *csum, u16 *inv_csum)
{
*csum = *inv_csum = 0;
for (u32 i = 0; i < length; ++i)
{
//weird warnings here
*csum += BE16(buf[i]);
*inv_csum += BE16((u16)(buf[i] ^ 0xffff));
}
*csum = BE16(*csum);
*inv_csum = BE16(*inv_csum);
if (*csum == 0xffff)
{
*csum = 0;
}
if (*inv_csum == 0xffff)
{
*inv_csum = 0;
}
}
u32 GCMemcard::TestChecksums() const
{
u16 csum=0,
csum_inv=0;
u32 results = 0;
calc_checksumsBE((u16*)&hdr, 0xFE , &csum, &csum_inv);
if ((hdr.Checksum != csum) || (hdr.Checksum_Inv != csum_inv))
results |= 1;
calc_checksumsBE((u16*)&dir, 0xFFE, &csum, &csum_inv);
if ((dir.Checksum != csum) || (dir.Checksum_Inv != csum_inv))
results |= 2;
calc_checksumsBE((u16*)&dir_backup, 0xFFE, &csum, &csum_inv);
if ((dir_backup.Checksum != csum) || (dir_backup.Checksum_Inv != csum_inv))
results |= 4;
calc_checksumsBE((u16*)(((u8*)&bat)+4), 0xFFE, &csum, &csum_inv);
if ((bat.Checksum != csum) || (bat.Checksum_Inv != csum_inv))
results |= 8;
calc_checksumsBE((u16*)(((u8*)&bat_backup)+4), 0xFFE, &csum, &csum_inv);
if ((bat_backup.Checksum != csum) || (bat_backup.Checksum_Inv != csum_inv))
results |= 16;
return results;
}
bool GCMemcard::FixChecksums()
{
if (!m_valid)
return false;
calc_checksumsBE((u16*)&hdr, 0xFE, &hdr.Checksum, &hdr.Checksum_Inv);
calc_checksumsBE((u16*)&dir, 0xFFE, &dir.Checksum, &dir.Checksum_Inv);
calc_checksumsBE((u16*)&dir_backup, 0xFFE, &dir_backup.Checksum, &dir_backup.Checksum_Inv);
calc_checksumsBE((u16*)&bat+2, 0xFFE, &bat.Checksum, &bat.Checksum_Inv);
calc_checksumsBE((u16*)&bat_backup+2, 0xFFE, &bat_backup.Checksum, &bat_backup.Checksum_Inv);
return true;
}
u8 GCMemcard::GetNumFiles() const
{
if (!m_valid)
return 0;
u8 j = 0;
for (int i = 0; i < DIRLEN; i++)
{
if (BE32(CurrentDir->Dir[i].Gamecode)!= 0xFFFFFFFF)
j++;
}
return j;
}
u8 GCMemcard::GetFileIndex(u8 fileNumber) const
{
if (m_valid)
{
u8 j = 0;
for (u8 i = 0; i < DIRLEN; i++)
{
if (BE32(CurrentDir->Dir[i].Gamecode)!= 0xFFFFFFFF)
{
if (j == fileNumber)
{
return i;
}
j++;
}
}
}
return 0xFF;
}
u16 GCMemcard::GetFreeBlocks() const
{
if (!m_valid)
return 0;
return BE16(CurrentBat->FreeBlocks);
}
u8 GCMemcard::TitlePresent(DEntry d) const
{
if (!m_valid)
return DIRLEN;
u8 i = 0;
while (i < DIRLEN)
{
if ((BE32(CurrentDir->Dir[i].Gamecode) == BE32(d.Gamecode)) &&
(!memcmp(CurrentDir->Dir[i].Filename, d.Filename, 32)))
{
break;
}
i++;
}
return i;
}
bool GCMemcard::GCI_FileName(u8 index, std::string &filename) const
{
if (!m_valid || index >= DIRLEN || (BE32(CurrentDir->Dir[index].Gamecode) == 0xFFFFFFFF))
return false;
filename = CurrentDir->Dir[index].GCI_FileName();
return true;
}
// DEntry functions, all take u8 index < DIRLEN (127)
// Functions that have ascii output take a char *buffer
std::string GCMemcard::DEntry_GameCode(u8 index) const
{
if (!m_valid || index >= DIRLEN)
return "";
return std::string((const char*)CurrentDir->Dir[index].Gamecode, 4);
}
std::string GCMemcard::DEntry_Makercode(u8 index) const
{
if (!m_valid || index >= DIRLEN)
return "";
return std::string((const char*)CurrentDir->Dir[index].Makercode, 2);
}
std::string GCMemcard::DEntry_BIFlags(u8 index) const
{
if (!m_valid || index >= DIRLEN)
return "";
std::string flags;
int x = CurrentDir->Dir[index].BIFlags;
for (int i = 0; i < 8; i++)
{
flags.push_back((x & 0x80) ? '1' : '0');
x = x << 1;
}
return flags;
}
std::string GCMemcard::DEntry_FileName(u8 index) const
{
if (!m_valid || index >= DIRLEN)
return "";
return std::string((const char*)CurrentDir->Dir[index].Filename, DENTRY_STRLEN);
}
u32 GCMemcard::DEntry_ModTime(u8 index) const
{
if (!m_valid || index >= DIRLEN)
return 0xFFFFFFFF;
return BE32(CurrentDir->Dir[index].ModTime);
}
u32 GCMemcard::DEntry_ImageOffset(u8 index) const
{
if (!m_valid || index >= DIRLEN)
return 0xFFFFFFFF;
return BE32(CurrentDir->Dir[index].ImageOffset);
}
std::string GCMemcard::DEntry_IconFmt(u8 index) const
{
if (!m_valid || index >= DIRLEN)
return "";
int x = CurrentDir->Dir[index].IconFmt[0];
std::string format;
for (int i = 0; i < 16; i++)
{
if (i == 8) x = CurrentDir->Dir[index].IconFmt[1];
format.push_back((x & 0x80) ? '1' : '0');
x = x << 1;
}
return format;
}
std::string GCMemcard::DEntry_AnimSpeed(u8 index) const
{
if (!m_valid || index >= DIRLEN)
return "";
int x = CurrentDir->Dir[index].AnimSpeed[0];
std::string speed;
for (int i = 0; i < 16; i++)
{
if (i == 8) x = CurrentDir->Dir[index].AnimSpeed[1];
speed.push_back((x & 0x80) ? '1' : '0');
x = x << 1;
}
return speed;
}
std::string GCMemcard::DEntry_Permissions(u8 index) const
{
if (!m_valid || index >= DIRLEN)
return "";
u8 Permissions = CurrentDir->Dir[index].Permissions;
std::string permissionsString;
permissionsString.push_back((Permissions & 16) ? 'x' : 'M');
permissionsString.push_back((Permissions & 8) ? 'x' : 'C');
permissionsString.push_back((Permissions & 4) ? 'P' : 'x');
return permissionsString;
}
u8 GCMemcard::DEntry_CopyCounter(u8 index) const
{
if (!m_valid || index >= DIRLEN)
return 0xFF;
return CurrentDir->Dir[index].CopyCounter;
}
u16 GCMemcard::DEntry_FirstBlock(u8 index) const
{
if (!m_valid || index >= DIRLEN)
return 0xFFFF;
u16 block = BE16(CurrentDir->Dir[index].FirstBlock);
if (block > (u16) maxBlock) return 0xFFFF;
return block;
}
u16 GCMemcard::DEntry_BlockCount(u8 index) const
{
if (!m_valid || index >= DIRLEN)
return 0xFFFF;
u16 blocks = BE16(CurrentDir->Dir[index].BlockCount);
if (blocks > (u16) maxBlock) return 0xFFFF;
return blocks;
}
u32 GCMemcard::DEntry_CommentsAddress(u8 index) const
{
if (!m_valid || index >= DIRLEN)
return 0xFFFF;
return BE32(CurrentDir->Dir[index].CommentsAddr);
}
std::string GCMemcard::GetSaveComment1(u8 index) const
{
if (!m_valid || index >= DIRLEN)
return "";
u32 Comment1 = BE32(CurrentDir->Dir[index].CommentsAddr);
u32 DataBlock = BE16(CurrentDir->Dir[index].FirstBlock) - MC_FST_BLOCKS;
if ((DataBlock > maxBlock) || (Comment1 == 0xFFFFFFFF))
{
return "";
}
return std::string((const char *)mc_data_blocks[DataBlock].block + Comment1, DENTRY_STRLEN);
}
std::string GCMemcard::GetSaveComment2(u8 index) const
{
if (!m_valid || index >= DIRLEN)
return "";
u32 Comment1 = BE32(CurrentDir->Dir[index].CommentsAddr);
u32 Comment2 = Comment1 + DENTRY_STRLEN;
u32 DataBlock = BE16(CurrentDir->Dir[index].FirstBlock) - MC_FST_BLOCKS;
if ((DataBlock > maxBlock) || (Comment1 == 0xFFFFFFFF))
{
return "";
}
return std::string((const char *)mc_data_blocks[DataBlock].block + Comment2, DENTRY_STRLEN);
}
bool GCMemcard::GetDEntry(u8 index, DEntry &dest) const
{
if (!m_valid || index >= DIRLEN)
return false;
dest = CurrentDir->Dir[index];
return true;
}
u16 BlockAlloc::GetNextBlock(u16 Block) const
{
if ((Block < MC_FST_BLOCKS) || (Block > 4091))
return 0;
return Common::swap16(Map[Block-MC_FST_BLOCKS]);
}
u16 BlockAlloc::NextFreeBlock(u16 MaxBlock, u16 StartingBlock) const
{
if (FreeBlocks)
{
MaxBlock = std::min<u16>(MaxBlock, BAT_SIZE);
for (u16 i = StartingBlock; i < MaxBlock; ++i)
if (Map[i-MC_FST_BLOCKS] == 0)
return i;
for (u16 i = MC_FST_BLOCKS; i < StartingBlock; ++i)
if (Map[i-MC_FST_BLOCKS] == 0)
return i;
}
return 0xFFFF;
}
bool BlockAlloc::ClearBlocks(u16 FirstBlock, u16 BlockCount)
{
std::vector<u16> blocks;
while (FirstBlock != 0xFFFF && FirstBlock != 0)
{
blocks.push_back(FirstBlock);
FirstBlock = GetNextBlock(FirstBlock);
}
if (FirstBlock > 0)
{
size_t length = blocks.size();
if (length != BlockCount)
{
return false;
}
for (unsigned int i = 0; i < length; ++i)
Map[blocks.at(i)-MC_FST_BLOCKS] = 0;
FreeBlocks = BE16(BE16(FreeBlocks) + BlockCount);
return true;
}
return false;
}
u32 GCMemcard::GetSaveData(u8 index, std::vector<GCMBlock> & Blocks) const
{
if (!m_valid)
return NOMEMCARD;
u16 block = DEntry_FirstBlock(index);
u16 BlockCount = DEntry_BlockCount(index);
//u16 memcardSize = BE16(hdr.SizeMb) * MBIT_TO_BLOCKS;
if ((block == 0xFFFF) || (BlockCount == 0xFFFF))
{
return FAIL;
}
u16 nextBlock = block;
for (int i = 0; i < BlockCount; ++i)
{
if ((!nextBlock) || (nextBlock == 0xFFFF))
return FAIL;
Blocks.push_back(mc_data_blocks[nextBlock-MC_FST_BLOCKS]);
nextBlock = CurrentBat->GetNextBlock(nextBlock);
}
return SUCCESS;
}
// End DEntry functions
u32 GCMemcard::ImportFile(DEntry& direntry, std::vector<GCMBlock> &saveBlocks)
{
if (!m_valid)
return NOMEMCARD;
if (GetNumFiles() >= DIRLEN)
{
return OUTOFDIRENTRIES;
}
if (BE16(CurrentBat->FreeBlocks) < BE16(direntry.BlockCount))
{
return OUTOFBLOCKS;
}
if (TitlePresent(direntry) != DIRLEN)
{
return TITLEPRESENT;
}
// find first free data block
u16 firstBlock = CurrentBat->NextFreeBlock(maxBlock - MC_FST_BLOCKS, BE16(CurrentBat->LastAllocated));
if (firstBlock == 0xFFFF)
return OUTOFBLOCKS;
Directory UpdatedDir = *CurrentDir;
// find first free dir entry
for (int i=0; i < DIRLEN; i++)
{
if (BE32(UpdatedDir.Dir[i].Gamecode) == 0xFFFFFFFF)
{
UpdatedDir.Dir[i] = direntry;
*(u16*)&UpdatedDir.Dir[i].FirstBlock = BE16(firstBlock);
UpdatedDir.Dir[i].CopyCounter = UpdatedDir.Dir[i].CopyCounter+1;
break;
}
}
UpdatedDir.UpdateCounter = BE16(BE16(UpdatedDir.UpdateCounter) + 1);
*PreviousDir = UpdatedDir;
if (PreviousDir == &dir )
{
CurrentDir = &dir;
PreviousDir = &dir_backup;
}
else
{
CurrentDir = &dir_backup;
PreviousDir = &dir;
}
int fileBlocks = BE16(direntry.BlockCount);
FZEROGX_MakeSaveGameValid(hdr, direntry, saveBlocks);
PSO_MakeSaveGameValid(hdr, direntry, saveBlocks);
BlockAlloc UpdatedBat = *CurrentBat;
u16 nextBlock;
// keep assuming no freespace fragmentation, and copy over all the data
for (int i = 0; i < fileBlocks; ++i)
{
if (firstBlock == 0xFFFF)
PanicAlert("Fatal Error");
mc_data_blocks[firstBlock - MC_FST_BLOCKS] = saveBlocks[i];
if (i == fileBlocks-1)
nextBlock = 0xFFFF;
else
nextBlock = UpdatedBat.NextFreeBlock(maxBlock - MC_FST_BLOCKS, firstBlock + 1);
UpdatedBat.Map[firstBlock - MC_FST_BLOCKS] = BE16(nextBlock);
UpdatedBat.LastAllocated = BE16(firstBlock);
firstBlock = nextBlock;
}
UpdatedBat.FreeBlocks = BE16(BE16(UpdatedBat.FreeBlocks) - fileBlocks);
UpdatedBat.UpdateCounter = BE16(BE16(UpdatedBat.UpdateCounter) + 1);
*PreviousBat = UpdatedBat;
if (PreviousBat == &bat )
{
CurrentBat = &bat;
PreviousBat = &bat_backup;
}
else
{
CurrentBat = &bat_backup;
PreviousBat = &bat;
}
return SUCCESS;
}
u32 GCMemcard::RemoveFile(u8 index) //index in the directory array
{
if (!m_valid)
return NOMEMCARD;
if (index >= DIRLEN)
return DELETE_FAIL;
u16 startingblock = BE16(dir.Dir[index].FirstBlock);
u16 numberofblocks = BE16(dir.Dir[index].BlockCount);
BlockAlloc UpdatedBat = *CurrentBat;
if (!UpdatedBat.ClearBlocks(startingblock, numberofblocks))
return DELETE_FAIL;
UpdatedBat.UpdateCounter = BE16(BE16(UpdatedBat.UpdateCounter) + 1);
*PreviousBat = UpdatedBat;
if (PreviousBat == &bat )
{
CurrentBat = &bat;
PreviousBat = &bat_backup;
}
else
{
CurrentBat = &bat_backup;
PreviousBat = &bat;
}
Directory UpdatedDir = *CurrentDir;
/*
// TODO: determine when this is used, even on the same memory card I have seen
// both update to broken file, and not updated
*(u32*)&UpdatedDir.Dir[index].Gamecode = 0;
*(u16*)&UpdatedDir.Dir[index].Makercode = 0;
memset(UpdatedDir.Dir[index].Filename, 0, 0x20);
strcpy((char*)UpdatedDir.Dir[index].Filename, "Broken File000");
*(u16*)&UpdatedDir.UpdateCounter = BE16(BE16(UpdatedDir.UpdateCounter) + 1);
*PreviousDir = UpdatedDir;
if (PreviousDir == &dir )
{
CurrentDir = &dir;
PreviousDir = &dir_backup;
}
else
{
CurrentDir = &dir_backup;
PreviousDir = &dir;
}
*/
memset(&(UpdatedDir.Dir[index]), 0xFF, DENTRY_SIZE);
UpdatedDir.UpdateCounter = BE16(BE16(UpdatedDir.UpdateCounter) + 1);
*PreviousDir = UpdatedDir;
if (PreviousDir == &dir )
{
CurrentDir = &dir;
PreviousDir = &dir_backup;
}
else
{
CurrentDir = &dir_backup;
PreviousDir = &dir;
}
return SUCCESS;
}
u32 GCMemcard::CopyFrom(const GCMemcard& source, u8 index)
{
if (!m_valid || !source.m_valid)
return NOMEMCARD;
DEntry tempDEntry;
if (!source.GetDEntry(index, tempDEntry))
return NOMEMCARD;
u32 size = source.DEntry_BlockCount(index);
if (size == 0xFFFF) return INVALIDFILESIZE;
std::vector<GCMBlock> saveData;
saveData.reserve(size);
switch (source.GetSaveData(index, saveData))
{
case FAIL:
return FAIL;
case NOMEMCARD:
return NOMEMCARD;
default:
return ImportFile(tempDEntry, saveData);
}
}
u32 GCMemcard::ImportGci(const std::string& inputFile, const std::string &outputFile)
{
if (outputFile.empty() && !m_valid)
return OPENFAIL;
File::IOFile gci(inputFile, "rb");
if (!gci)
return OPENFAIL;
u32 result = ImportGciInternal(gci.ReleaseHandle(), inputFile, outputFile);
return result;
}
u32 GCMemcard::ImportGciInternal(FILE* gcih, const std::string& inputFile, const std::string &outputFile)
{
File::IOFile gci(gcih);
unsigned int offset;
std::string fileType;
SplitPath(inputFile, nullptr, nullptr, &fileType);
if (!strcasecmp(fileType.c_str(), ".gci"))
offset = GCI;
else
{
char tmp[0xD];
gci.ReadBytes(tmp, sizeof(tmp));
if (!strcasecmp(fileType.c_str(), ".gcs"))
{
if (!memcmp(tmp, "GCSAVE", 6)) // Header must be uppercase
offset = GCS;
else
return GCSFAIL;
}
else if (!strcasecmp(fileType.c_str(), ".sav"))
{
if (!memcmp(tmp, "DATELGC_SAVE", 0xC)) // Header must be uppercase
offset = SAV;
else
return SAVFAIL;
}
else
return OPENFAIL;
}
gci.Seek(offset, SEEK_SET);
DEntry tempDEntry;
gci.ReadBytes(&tempDEntry, DENTRY_SIZE);
const int fStart = (int)gci.Tell();
gci.Seek(0, SEEK_END);
const int length = (int)gci.Tell() - fStart;
gci.Seek(offset + DENTRY_SIZE, SEEK_SET);
Gcs_SavConvert(tempDEntry, offset, length);
if (length != BE16(tempDEntry.BlockCount) * BLOCK_SIZE)
return LENGTHFAIL;
if (gci.Tell() != offset + DENTRY_SIZE) // Verify correct file position
return OPENFAIL;
u32 size = BE16((tempDEntry.BlockCount));
std::vector<GCMBlock> saveData;
saveData.reserve(size);
for (unsigned int i = 0; i < size; ++i)
{
GCMBlock b;
gci.ReadBytes(b.block, BLOCK_SIZE);
saveData.push_back(b);
}
u32 ret;
if (!outputFile.empty())
{
File::IOFile gci2(outputFile, "wb");
bool completeWrite = true;
if (!gci2)
{
return OPENFAIL;
}
gci2.Seek(0, SEEK_SET);
if (!gci2.WriteBytes(&tempDEntry, DENTRY_SIZE))
completeWrite = false;
int fileBlocks = BE16(tempDEntry.BlockCount);
gci2.Seek(DENTRY_SIZE, SEEK_SET);
for (int i = 0; i < fileBlocks; ++i)
{
if (!gci2.WriteBytes(saveData[i].block, BLOCK_SIZE))
completeWrite = false;
}
if (completeWrite)
ret = GCS;
else
ret = WRITEFAIL;
}
else
ret = ImportFile(tempDEntry, saveData);
return ret;
}
u32 GCMemcard::ExportGci(u8 index, const std::string& fileName, const std::string &directory) const
{
File::IOFile gci;
int offset = GCI;
if (!fileName.length())
{
std::string gciFilename;
// GCI_FileName should only fail if the gamecode is 0xFFFFFFFF
if (!GCI_FileName(index, gciFilename)) return SUCCESS;
gci.Open(directory + DIR_SEP + gciFilename, "wb");
}
else
{
std::string fileType;
gci.Open(fileName, "wb");
SplitPath(fileName, nullptr, nullptr, &fileType);
if (!strcasecmp(fileType.c_str(), ".gcs"))
{
offset = GCS;
}
else if (!strcasecmp(fileType.c_str(), ".sav"))
{
offset = SAV;
}
}
if (!gci)
return OPENFAIL;
gci.Seek(0, SEEK_SET);
switch (offset)
{
case GCS:
u8 gcsHDR[GCS];
memset(gcsHDR, 0, GCS);
memcpy(gcsHDR, "GCSAVE", 6);
gci.WriteArray(gcsHDR, GCS);
break;
case SAV:
u8 savHDR[SAV];
memset(savHDR, 0, SAV);
memcpy(savHDR, "DATELGC_SAVE", 0xC);
gci.WriteArray(savHDR, SAV);
break;
}
DEntry tempDEntry;
if (!GetDEntry(index, tempDEntry))
{
return NOMEMCARD;
}
Gcs_SavConvert(tempDEntry, offset);
gci.WriteBytes(&tempDEntry, DENTRY_SIZE);
u32 size = DEntry_BlockCount(index);
if (size == 0xFFFF)
{
return FAIL;
}
std::vector<GCMBlock> saveData;
saveData.reserve(size);
switch (GetSaveData(index, saveData))
{
case FAIL:
return FAIL;
case NOMEMCARD:
return NOMEMCARD;
}
gci.Seek(DENTRY_SIZE + offset, SEEK_SET);
for (unsigned int i = 0; i < size; ++i)
{
gci.WriteBytes(saveData[i].block, BLOCK_SIZE);
}
if (gci.IsGood())
return SUCCESS;
else
return WRITEFAIL;
}
void GCMemcard::Gcs_SavConvert(DEntry &tempDEntry, int saveType, int length)
{
switch (saveType)
{
case GCS:
{
// field containing the Block count as displayed within
// the GameSaves software is not stored in the GCS file.
// It is stored only within the corresponding GSV file.
// If the GCS file is added without using the GameSaves software,
// the value stored is always "1"
*(u16*)&tempDEntry.BlockCount = BE16(length / BLOCK_SIZE);
}
break;
case SAV:
// swap byte pairs
// 0x2C and 0x2D, 0x2E and 0x2F, 0x30 and 0x31, 0x32 and 0x33,
// 0x34 and 0x35, 0x36 and 0x37, 0x38 and 0x39, 0x3A and 0x3B,
// 0x3C and 0x3D,0x3E and 0x3F.
// It seems that sav files also swap the BIFlags...
ByteSwap(&tempDEntry.Unused1, &tempDEntry.BIFlags);
ArrayByteSwap((tempDEntry.ImageOffset));
ArrayByteSwap(&(tempDEntry.ImageOffset[2]));
ArrayByteSwap((tempDEntry.IconFmt));
ArrayByteSwap((tempDEntry.AnimSpeed));
ByteSwap(&tempDEntry.Permissions, &tempDEntry.CopyCounter);
ArrayByteSwap((tempDEntry.FirstBlock));
ArrayByteSwap((tempDEntry.BlockCount));
ArrayByteSwap((tempDEntry.Unused2));
ArrayByteSwap((tempDEntry.CommentsAddr));
ArrayByteSwap(&(tempDEntry.CommentsAddr[2]));
break;
default:
break;
}
}
bool GCMemcard::ReadBannerRGBA8(u8 index, u32* buffer) const
{
if (!m_valid || index >= DIRLEN)
return false;
int flags = CurrentDir->Dir[index].BIFlags;
// Timesplitters 2 is the only game that I see this in
// May be a hack
if (flags == 0xFB) flags = ~flags;
int bnrFormat = (flags&3);
if (bnrFormat == 0)
return false;
u32 DataOffset = BE32(CurrentDir->Dir[index].ImageOffset);
u32 DataBlock = BE16(CurrentDir->Dir[index].FirstBlock) - MC_FST_BLOCKS;
if ((DataBlock > maxBlock) || (DataOffset == 0xFFFFFFFF))
{
return false;
}
const int pixels = 96*32;
if (bnrFormat&1)
{
u8 *pxdata = (u8* )(mc_data_blocks[DataBlock].block + DataOffset);
u16 *paldata = (u16*)(mc_data_blocks[DataBlock].block + DataOffset + pixels);
ColorUtil::decodeCI8image(buffer, pxdata, paldata, 96, 32);
}
else
{
u16 *pxdata = (u16*)(mc_data_blocks[DataBlock].block + DataOffset);
ColorUtil::decode5A3image(buffer, pxdata, 96, 32);
}
return true;
}
u32 GCMemcard::ReadAnimRGBA8(u8 index, u32* buffer, u8 *delays) const
{
if (!m_valid || index >= DIRLEN)
return 0;
// To ensure only one type of icon is used
// Sonic Heroes it the only game I have seen that tries to use a CI8 and RGB5A3 icon
//int fmtCheck = 0;
int formats = BE16(CurrentDir->Dir[index].IconFmt);
int fdelays = BE16(CurrentDir->Dir[index].AnimSpeed);
int flags = CurrentDir->Dir[index].BIFlags;
// Timesplitters 2 and 3 is the only game that I see this in
// May be a hack
//if (flags == 0xFB) flags = ~flags;
// Batten Kaitos has 0x65 as flag too. Everything but the first 3 bytes seems irrelevant.
// Something similar happens with Wario Ware Inc. AnimSpeed
int bnrFormat = (flags&3);
u32 DataOffset = BE32(CurrentDir->Dir[index].ImageOffset);
u32 DataBlock = BE16(CurrentDir->Dir[index].FirstBlock) - MC_FST_BLOCKS;
if ((DataBlock > maxBlock) || (DataOffset == 0xFFFFFFFF))
{
return 0;
}
u8* animData = (u8*)(mc_data_blocks[DataBlock].block + DataOffset);
switch (bnrFormat)
{
case 1:
animData += 96*32 + 2*256; // image+palette
break;
case 2:
animData += 96*32*2;
break;
}
int fmts[8];
u8* data[8];
int frames = 0;
for (int i = 0; i < 8; i++)
{
fmts[i] = (formats >> (2*i))&3;
delays[i] = ((fdelays >> (2*i))&3);
data[i] = animData;
if (!delays[i])
{
//First icon_speed = 0 indicates there aren't any more icons
break;
}
//If speed is set there is an icon (it can be a "blank frame")
frames++;
if (fmts[i] != 0)
{
switch (fmts[i])
{
case CI8SHARED: // CI8 with shared palette
animData += 32*32;
break;
case RGB5A3: // RGB5A3
animData += 32*32*2;
break;
case CI8: // CI8 with own palette
animData += 32*32 + 2*256;
break;
}
}
}
u16* sharedPal = (u16*)(animData);
int j = 0;
for (int i = 0; i < 8; i++)
{
if (!delays[i])
{
//First icon_speed = 0 indicates there aren't any more icons
break;
}
if (fmts[i] != 0)
{
switch (fmts[i])
{
case CI8SHARED: // CI8 with shared palette
ColorUtil::decodeCI8image(buffer,data[i],sharedPal,32,32);
buffer += 32*32;
break;
case RGB5A3: // RGB5A3
ColorUtil::decode5A3image(buffer, (u16*)(data[i]), 32, 32);
buffer += 32*32;
break;
case CI8: // CI8 with own palette
u16 *paldata = (u16*)(data[i] + 32*32);
ColorUtil::decodeCI8image(buffer, data[i], paldata, 32, 32);
buffer += 32*32;
break;
}
}
else
{
//Speed is set but there's no actual icon
//This is used to reduce animation speed in Pikmin and Luigi's Mansion for example
//These "blank frames" show the next icon
for (j=i; j<8;++j)
{
if (fmts[j] != 0)
{
switch (fmts[j])
{
case CI8SHARED: // CI8 with shared palette
ColorUtil::decodeCI8image(buffer,data[j],sharedPal,32,32);
break;
case RGB5A3: // RGB5A3
ColorUtil::decode5A3image(buffer, (u16*)(data[j]), 32, 32);
buffer += 32*32;
break;
case CI8: // CI8 with own palette
u16 *paldata = (u16*)(data[j] + 32*32);
ColorUtil::decodeCI8image(buffer, data[j], paldata, 32, 32);
buffer += 32*32;
break;
}
}
}
}
}
return frames;
}
bool GCMemcard::Format(u8 *card_data, bool ascii, u16 SizeMb)
{
if (!card_data)
return false;
memset(card_data, 0xFF, BLOCK_SIZE*3);
memset(card_data + BLOCK_SIZE*3, 0, BLOCK_SIZE*2);
*((Header *)card_data) = Header(SLOT_A, SizeMb, ascii);
*((Directory *)(card_data + BLOCK_SIZE)) = Directory();
*((Directory *)(card_data + BLOCK_SIZE * 2)) = Directory();
*((BlockAlloc *)(card_data + BLOCK_SIZE * 3)) = BlockAlloc(SizeMb);
*((BlockAlloc *)(card_data + BLOCK_SIZE * 4)) = BlockAlloc(SizeMb);
return true;
}
bool GCMemcard::Format(bool ascii, u16 SizeMb)
{
memset(&hdr, 0xFF, BLOCK_SIZE);
memset(&dir, 0xFF, BLOCK_SIZE);
memset(&dir_backup, 0xFF, BLOCK_SIZE);
memset(&bat, 0, BLOCK_SIZE);
memset(&bat_backup, 0, BLOCK_SIZE);
hdr = Header(SLOT_A, SizeMb, ascii);
dir = dir_backup = Directory();
bat = bat_backup = BlockAlloc(SizeMb);
m_sizeMb = SizeMb;
maxBlock = (u32)m_sizeMb * MBIT_TO_BLOCKS;
mc_data_blocks.clear();
mc_data_blocks.resize(maxBlock - MC_FST_BLOCKS);
InitDirBatPointers();
m_valid = true;
return Save();
}
/*************************************************************/
/* FZEROGX_MakeSaveGameValid */
/* (use just before writing a F-Zero GX system .gci file) */
/* */
/* Parameters: */
/* direntry: [Description needed] */
/* FileBuffer: [Description needed] */
/* */
/* Returns: Error code */
/*************************************************************/
s32 GCMemcard::FZEROGX_MakeSaveGameValid(Header &cardheader, DEntry &direntry, std::vector<GCMBlock> &FileBuffer)
{
u32 i,j;
u32 serial1,serial2;
u16 chksum = 0xFFFF;
int block = 0;
// check for F-Zero GX system file
if (strcmp((char*)direntry.Filename,"f_zero.dat")!=0) return 0;
// get encrypted destination memory card serial numbers
cardheader.CARD_GetSerialNo(&serial1, &serial2);
// set new serial numbers
*(u16*)&FileBuffer[1].block[0x0066] = BE16(BE32(serial1) >> 16);
*(u16*)&FileBuffer[3].block[0x1580] = BE16(BE32(serial2) >> 16);
*(u16*)&FileBuffer[1].block[0x0060] = BE16(BE32(serial1) & 0xFFFF);
*(u16*)&FileBuffer[1].block[0x0200] = BE16(BE32(serial2) & 0xFFFF);
// calc 16-bit checksum
for (i=0x02;i<0x8000;i++)
{
chksum ^= (FileBuffer[block].block[i-(block*0x2000)]&0xFF);
for (j=8; j > 0; j--)
{
if (chksum&1) chksum = (chksum>>1)^0x8408;
else chksum >>= 1;
}
if (!(i%0x2000)) block ++;
}
// set new checksum
*(u16*)&FileBuffer[0].block[0x00] = BE16(~chksum);
return 1;
}
/***********************************************************/
/* PSO_MakeSaveGameValid */
/* (use just before writing a PSO system .gci file) */
/* */
/* Parameters: */
/* direntry: [Description needed] */
/* FileBuffer: [Description needed] */
/* */
/* Returns: Error code */
/***********************************************************/
s32 GCMemcard::PSO_MakeSaveGameValid(Header &cardheader, DEntry &direntry, std::vector<GCMBlock> &FileBuffer)
{
u32 i,j;
u32 chksum;
u32 crc32LUT[256];
u32 serial1,serial2;
u32 pso3offset = 0x00;
// check for PSO1&2 system file
if (strcmp((char*)direntry.Filename,"PSO_SYSTEM")!=0)
{
// check for PSO3 system file
if (strcmp((char*)direntry.Filename,"PSO3_SYSTEM")==0)
{
// PSO3 data block size adjustment
pso3offset = 0x10;
}
else
{
// nothing to do
return 0;
}
}
// get encrypted destination memory card serial numbers
cardheader.CARD_GetSerialNo(&serial1, &serial2);
// set new serial numbers
*(u32*)&FileBuffer[1].block[0x0158] = serial1;
*(u32*)&FileBuffer[1].block[0x015C] = serial2;
// generate crc32 LUT
for (i=0; i < 256; i++)
{
chksum = i;
for (j=8; j > 0; j--)
{
if (chksum & 1)
chksum = (chksum>>1)^0xEDB88320;
else
chksum >>= 1;
}
crc32LUT[i] = chksum;
}
// PSO initial crc32 value
chksum = 0xDEBB20E3;
// calc 32-bit checksum
for (i=0x004C; i < 0x0164+pso3offset; i++)
{
chksum = ((chksum>>8)&0xFFFFFF)^crc32LUT[(chksum^FileBuffer[1].block[i])&0xFF];
}
// set new checksum
*(u32*)&FileBuffer[1].block[0x0048] = BE32(chksum^0xFFFFFFFF);
return 1;
}