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I am not replacing the following header files used by the Windows build, as I don't have a Windows build setup to test. Please point the Windows build at the header files inside these clean distribution packages and garbage collect the duplicates: GLew/*.h and SDL/Include_1.2. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5711 8ced0084-cf51-0410-be5f-012b33b47a6e
25 lines
1.0 KiB
Groff
25 lines
1.0 KiB
Groff
.TH "SDL_ConvertSurface" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference"
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.SH "NAME"
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SDL_ConvertSurface \- Converts a surface to the same format as another surface\&.
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.SH "SYNOPSIS"
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.PP
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\fB#include "SDL/SDL\&.h"
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.sp
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\fBSDL_Surface *\fBSDL_ConvertSurface\fP\fR(\fBSDL_Surface *src, SDL_PixelFormat *fmt, Uint32 flags\fR);
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.SH "DESCRIPTION"
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.PP
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Creates a new surface of the specified format, and then copies and maps the given surface to it\&. If this function fails, it returns \fBNULL\fP\&.
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.PP
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The \fBflags\fR parameter is passed to \fI\fBSDL_CreateRGBSurface\fP\fR and has those semantics\&.
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.PP
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This function is used internally by \fI\fBSDL_DisplayFormat\fP\fR\&.
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.PP
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This function can only be called after SDL_Init\&.
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.SH "RETURN VALUE"
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.PP
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Returns either a pointer to the new surface, or \fBNULL\fP on error\&.
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.SH "SEE ALSO"
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.PP
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\fI\fBSDL_CreateRGBSurface\fP\fR, \fI\fBSDL_DisplayFormat\fP\fR, \fI\fBSDL_PixelFormat\fR\fR, \fI\fBSDL_Surface\fR\fR
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.\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01
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