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I am not replacing the following header files used by the Windows build, as I don't have a Windows build setup to test. Please point the Windows build at the header files inside these clean distribution packages and garbage collect the duplicates: GLew/*.h and SDL/Include_1.2. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5711 8ced0084-cf51-0410-be5f-012b33b47a6e
52 lines
1.2 KiB
Groff
52 lines
1.2 KiB
Groff
.TH "SDL_JoystickOpen" "3" "Tue 11 Sep 2001, 23:00" "SDL" "SDL API Reference"
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.SH "NAME"
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SDL_JoystickOpen \- Opens a joystick for use\&.
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.SH "SYNOPSIS"
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.PP
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\fB#include "SDL\&.h"
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.sp
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\fBSDL_Joystick *\fBSDL_JoystickOpen\fP\fR(\fBint index\fR);
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.SH "DESCRIPTION"
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.PP
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Opens a joystick for use within SDL\&. The \fBindex\fR refers to the N\&'th joystick in the system\&. A joystick must be opened before it game be used\&.
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.SH "RETURN VALUE"
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.PP
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Returns a \fBSDL_Joystick\fR structure on success\&. \fBNULL\fR on failure\&.
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.SH "EXAMPLES"
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.PP
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.PP
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.nf
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\f(CWSDL_Joystick *joy;
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// Check for joystick
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if(SDL_NumJoysticks()>0){
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// Open joystick
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joy=SDL_JoystickOpen(0);
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if(joy)
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{
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printf("Opened Joystick 0
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");
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printf("Name: %s
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", SDL_JoystickName(0));
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printf("Number of Axes: %d
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", SDL_JoystickNumAxes(joy));
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printf("Number of Buttons: %d
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", SDL_JoystickNumButtons(joy));
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printf("Number of Balls: %d
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", SDL_JoystickNumBalls(joy));
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}
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else
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printf("Couldn\&'t open Joystick 0
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");
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// Close if opened
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if(SDL_JoystickOpened(0))
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SDL_JoystickClose(joy);
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}\fR
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.fi
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.PP
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.SH "SEE ALSO"
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.PP
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\fI\fBSDL_JoystickClose\fP\fR
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.\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:00
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