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I am not replacing the following header files used by the Windows build, as I don't have a Windows build setup to test. Please point the Windows build at the header files inside these clean distribution packages and garbage collect the duplicates: GLew/*.h and SDL/Include_1.2. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5711 8ced0084-cf51-0410-be5f-012b33b47a6e
43 lines
1.5 KiB
Groff
43 lines
1.5 KiB
Groff
.TH "SDL_LoadWAV" "3" "Tue 11 Sep 2001, 22:58" "SDL" "SDL API Reference"
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.SH "NAME"
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SDL_LoadWAV \- Load a WAVE file
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.SH "SYNOPSIS"
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.PP
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\fB#include "SDL\&.h"
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.sp
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\fBSDL_AudioSpec *\fBSDL_LoadWAV\fP\fR(\fBconst char *file, SDL_AudioSpec *spec, Uint8 **audio_buf, Uint32 *audio_len\fR);
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.SH "DESCRIPTION"
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.PP
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\fBSDL_LoadWAV\fP This function loads a WAVE \fBfile\fR into memory\&.
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.PP
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If this function succeeds, it returns the given \fI\fBSDL_AudioSpec\fP\fR, filled with the audio data format of the wave data, and sets \fBaudio_buf\fR to a \fBmalloc\fP\&'d buffer containing the audio data, and sets \fBaudio_len\fR to the length of that audio buffer, in bytes\&. You need to free the audio buffer with \fI\fBSDL_FreeWAV\fP\fR when you are done with it\&.
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.PP
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This function returns \fBNULL\fP and sets the SDL error message if the wave file cannot be opened, uses an unknown data format, or is corrupt\&. Currently raw, MS-ADPCM and IMA-ADPCM WAVE files are supported\&.
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.SH "EXAMPLE"
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.PP
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.nf
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\f(CWSDL_AudioSpec wav_spec;
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Uint32 wav_length;
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Uint8 *wav_buffer;
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/* Load the WAV */
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if( SDL_LoadWAV("test\&.wav", &wav_spec, &wav_buffer, &wav_length) == NULL ){
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fprintf(stderr, "Could not open test\&.wav: %s
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", SDL_GetError());
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exit(-1);
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}
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\&.
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\&.
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\&.
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/* Do stuff with the WAV */
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\&.
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\&.
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/* Free It */
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SDL_FreeWAV(wav_buffer);\fR
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.fi
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.PP
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.SH "SEE ALSO"
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.PP
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\fI\fBSDL_AudioSpec\fR\fR, \fI\fBSDL_OpenAudio\fP\fR, \fI\fBSDL_FreeWAV\fP\fR
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.\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:58
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