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I am not replacing the following header files used by the Windows build, as I don't have a Windows build setup to test. Please point the Windows build at the header files inside these clean distribution packages and garbage collect the duplicates: GLew/*.h and SDL/Include_1.2. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5711 8ced0084-cf51-0410-be5f-012b33b47a6e
20 lines
899 B
Groff
20 lines
899 B
Groff
.TH "SDL_SetClipRect" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference"
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.SH "NAME"
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SDL_SetClipRect \- Sets the clipping rectangle for a surface\&.
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.SH "SYNOPSIS"
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.PP
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\fB#include "SDL\&.h"
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.sp
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\fBvoid \fBSDL_SetClipRect\fP\fR(\fBSDL_Surface *surface, SDL_Rect *rect\fR);
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.SH "DESCRIPTION"
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.PP
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Sets the clipping rectangle for a surface\&. When this surface is the destination of a blit, only the area within the clip rectangle will be drawn into\&.
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.PP
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The rectangle pointed to by \fBrect\fR will be clipped to the edges of the surface so that the clip rectangle for a surface can never fall outside the edges of the surface\&.
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.PP
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If \fBrect\fR is \fBNULL\fP the clipping rectangle will be set to the full size of the surface\&.
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.SH "SEE ALSO"
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.PP
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\fI\fBSDL_GetClipRect\fP\fR, \fI\fBSDL_BlitSurface\fP\fR, \fI\fBSDL_Surface\fR\fR
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.\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01
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