dolphin/Externals/SDL/docs/man3/SDL_UpdateRects.3
Soren Jorvang 2db54798d7 Import SDL 1.2.14 and GLEW 1.5.4.
I am not replacing the following header files used by the Windows build,
as I don't have a Windows build setup to test. Please point the Windows
build at the header files inside these clean distribution packages and
garbage collect the duplicates: GLew/*.h and SDL/Include_1.2.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5711 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-15 23:31:13 +00:00

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.TH "SDL_UpdateRects" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference"
.SH "NAME"
SDL_UpdateRects \- Makes sure the given list of rectangles is updated on the given screen\&.
.SH "SYNOPSIS"
.PP
\fB#include "SDL\&.h"
.sp
\fBvoid \fBSDL_UpdateRects\fP\fR(\fBSDL_Surface *screen, int numrects, SDL_Rect *rects\fR);
.SH "DESCRIPTION"
.PP
Makes sure the given list of rectangles is updated on the given screen\&. The rectangles must all be confined within the screen boundaries (no clipping is done)\&.
.PP
This function should not be called while \fBscreen\fR is \fIlocked\fR\&.
.PP
.RS
\fBNote:
.PP
It is adviced to call this function only once per frame, since each call has some processing overhead\&. This is no restriction since you can pass any number of rectangles each time\&.
.PP
The rectangles are not automatically merged or checked for overlap\&. In general, the programmer can use his knowledge about his particular rectangles to merge them in an efficient way, to avoid overdraw\&.
.RE
.SH "SEE ALSO"
.PP
\fI\fBSDL_UpdateRect\fP\fR, \fI\fBSDL_Rect\fR\fR, \fI\fBSDL_Surface\fR\fR, \fI\fBSDL_LockSurface\fP\fR
.\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01