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![Pierre Bourdon](/assets/img/avatar_default.png)
SPDX standardizes how source code conveys its copyright and licensing information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX tags are adopted in many large projects, including things like the Linux kernel.
64 lines
1.3 KiB
C++
64 lines
1.3 KiB
C++
// Copyright 2008 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <string>
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#include <vector>
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#include "Common/CommonTypes.h"
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#include "Core/Boot/Boot.h"
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namespace File
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{
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class IOFile;
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}
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class DolReader final : public BootExecutableReader
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{
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public:
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explicit DolReader(const std::string& filename);
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explicit DolReader(File::IOFile file);
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explicit DolReader(std::vector<u8> buffer);
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~DolReader();
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bool IsValid() const override { return m_is_valid; }
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bool IsWii() const override { return m_is_wii; }
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u32 GetEntryPoint() const override { return m_dolheader.entryPoint; }
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bool LoadIntoMemory(bool only_in_mem1 = false) const override;
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bool LoadSymbols() const override { return false; }
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private:
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enum
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{
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DOL_NUM_TEXT = 7,
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DOL_NUM_DATA = 11
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};
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struct SDolHeader
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{
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u32 textOffset[DOL_NUM_TEXT];
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u32 dataOffset[DOL_NUM_DATA];
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u32 textAddress[DOL_NUM_TEXT];
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u32 dataAddress[DOL_NUM_DATA];
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u32 textSize[DOL_NUM_TEXT];
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u32 dataSize[DOL_NUM_DATA];
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u32 bssAddress;
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u32 bssSize;
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u32 entryPoint;
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};
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SDolHeader m_dolheader;
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std::vector<std::vector<u8>> m_data_sections;
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std::vector<std::vector<u8>> m_text_sections;
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bool m_is_valid;
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bool m_is_wii;
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// Copy sections to internal buffers
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bool Initialize(const std::vector<u8>& buffer);
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};
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