2015-05-25 13:22:31 +02:00

41 lines
930 B
C++

// Copyright 2008 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#include <map>
#include <string>
#include "Common/CommonTypes.h"
namespace HLE
{
enum
{
HLE_HOOK_START = 0, // Hook the beginning of the function and execute the function afterwards
HLE_HOOK_REPLACE = 1, // Replace the function with the HLE version
HLE_HOOK_NONE = 2, // Do not hook the function
};
enum
{
HLE_TYPE_GENERIC = 0, // Miscellaneous function
HLE_TYPE_DEBUG = 1, // Debug output function
};
void PatchFunctions();
void Patch(u32 pc, const char *func_name);
u32 UnPatch(const std::string& patchName);
void Execute(u32 _CurrentPC, u32 _Instruction);
u32 GetFunctionIndex(u32 em_address);
int GetFunctionTypeByIndex(u32 index);
int GetFunctionFlagsByIndex(u32 index);
bool IsEnabled(int flags);
static std::map<u32, u32> orig_instruction;
}