dolphin/Source/Core/DolphinQt/Achievements/AchievementHeaderWidget.cpp
LillyJadeKatrin 38bd04c439 Add Rich Presence to Achievement Dialog Header
This refactors the Rich Presence generation to store to a member field that can be exposed to the UI to display the Rich Presence in the achievement header. It still updates at its original rate of once per two minutes, but calls an update on the dialog when that ticks.
2023-09-06 10:01:33 -04:00

140 lines
4.6 KiB
C++

// Copyright 2023 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#ifdef USE_RETRO_ACHIEVEMENTS
#include "DolphinQt/Achievements/AchievementHeaderWidget.h"
#include <QCheckBox>
#include <QGroupBox>
#include <QLabel>
#include <QLineEdit>
#include <QProgressBar>
#include <QPushButton>
#include <QString>
#include <QVBoxLayout>
#include <fmt/format.h>
#include <rcheevos/include/rc_api_runtime.h>
#include <rcheevos/include/rc_api_user.h>
#include <rcheevos/include/rc_runtime.h>
#include "Core/AchievementManager.h"
#include "Core/Config/AchievementSettings.h"
#include "Core/Core.h"
#include "DolphinQt/QtUtils/ModalMessageBox.h"
#include "DolphinQt/QtUtils/NonDefaultQPushButton.h"
#include "DolphinQt/QtUtils/SignalBlocking.h"
#include "DolphinQt/Settings.h"
AchievementHeaderWidget::AchievementHeaderWidget(QWidget* parent) : QWidget(parent)
{
m_user_name = new QLabel();
m_user_points = new QLabel();
m_game_name = new QLabel();
m_game_points = new QLabel();
m_game_progress_hard = new QProgressBar();
m_game_progress_soft = new QProgressBar();
m_rich_presence = new QLabel();
QVBoxLayout* m_user_right_col = new QVBoxLayout();
m_user_right_col->addWidget(m_user_name);
m_user_right_col->addWidget(m_user_points);
QHBoxLayout* m_user_layout = new QHBoxLayout();
// TODO: player badge goes here
m_user_layout->addLayout(m_user_right_col);
m_user_box = new QGroupBox();
m_user_box->setLayout(m_user_layout);
QVBoxLayout* m_game_right_col = new QVBoxLayout();
m_game_right_col->addWidget(m_game_name);
m_game_right_col->addWidget(m_game_points);
m_game_right_col->addWidget(m_game_progress_hard);
m_game_right_col->addWidget(m_game_progress_soft);
QHBoxLayout* m_game_upper_row = new QHBoxLayout();
// TODO: player badge and game badge go here
m_game_upper_row->addLayout(m_game_right_col);
QVBoxLayout* m_game_layout = new QVBoxLayout();
m_game_layout->addLayout(m_game_upper_row);
m_game_layout->addWidget(m_rich_presence);
m_game_box = new QGroupBox();
m_game_box->setLayout(m_game_layout);
QVBoxLayout* m_total = new QVBoxLayout();
m_total->addWidget(m_user_box);
m_total->addWidget(m_game_box);
UpdateData();
m_total->setContentsMargins(0, 0, 0, 0);
m_total->setAlignment(Qt::AlignTop);
setLayout(m_total);
}
void AchievementHeaderWidget::UpdateData()
{
if (!AchievementManager::GetInstance()->IsLoggedIn())
{
m_user_box->setVisible(false);
m_game_box->setVisible(false);
return;
}
QString user_name =
QString::fromStdString(AchievementManager::GetInstance()->GetPlayerDisplayName());
m_user_name->setText(user_name);
m_user_points->setText(tr("%1 points").arg(AchievementManager::GetInstance()->GetPlayerScore()));
if (!AchievementManager::GetInstance()->IsGameLoaded())
{
m_user_box->setVisible(true);
m_game_box->setVisible(false);
return;
}
AchievementManager::PointSpread point_spread = AchievementManager::GetInstance()->TallyScore();
m_game_name->setText(
QString::fromStdString(AchievementManager::GetInstance()->GetGameDisplayName()));
m_game_points->setText(GetPointsString(user_name, point_spread));
m_game_progress_hard = new QProgressBar();
m_game_progress_hard->setRange(0, point_spread.total_count);
m_game_progress_soft->setValue(point_spread.hard_unlocks);
m_game_progress_soft->setRange(0, point_spread.total_count);
m_game_progress_soft->setValue(point_spread.hard_unlocks + point_spread.soft_unlocks);
m_rich_presence->setText(
QString::fromUtf8(AchievementManager::GetInstance()->GetRichPresence().data()));
m_rich_presence->setVisible(Config::Get(Config::RA_RICH_PRESENCE_ENABLED));
m_user_box->setVisible(false);
m_game_box->setVisible(true);
}
QString
AchievementHeaderWidget::GetPointsString(const QString& user_name,
const AchievementManager::PointSpread& point_spread) const
{
if (point_spread.soft_points > 0)
{
return tr("%1 has unlocked %2/%3 achievements (%4 hardcore) worth %5/%6 points (%7 hardcore)")
.arg(user_name)
.arg(point_spread.hard_unlocks + point_spread.soft_unlocks)
.arg(point_spread.total_count)
.arg(point_spread.hard_unlocks)
.arg(point_spread.hard_points + point_spread.soft_points)
.arg(point_spread.total_points)
.arg(point_spread.hard_points);
}
else
{
return tr("%1 has unlocked %2/%3 achievements worth %4/%5 points")
.arg(user_name)
.arg(point_spread.hard_unlocks)
.arg(point_spread.total_count)
.arg(point_spread.hard_points)
.arg(point_spread.total_points);
}
}
#endif // USE_RETRO_ACHIEVEMENTS