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SPDX standardizes how source code conveys its copyright and licensing information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX tags are adopted in many large projects, including things like the Linux kernel.
36 lines
633 B
C++
36 lines
633 B
C++
// Copyright 2020 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <memory>
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namespace Core
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{
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// Central class that encapsulates the running system.
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class System
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{
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public:
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~System();
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System(const System&) = delete;
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System& operator=(const System&) = delete;
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System(System&&) = delete;
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System& operator=(System&&) = delete;
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// Intermediate instance accessor until global state is eliminated.
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static System& GetInstance()
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{
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static System instance;
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return instance;
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}
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private:
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System();
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struct Impl;
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std::unique_ptr<Impl> m_impl;
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};
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} // namespace Core
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