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dolphin/Source/Core
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memberTwo.mb2 32ef02c959 1)For the planet. It's not like I made peace with OS scheduler for speed critical code, but in that case this really helps showing the load balancing between CPU and GPU. When CPU core load drops, GPU devs knows what to do :p. Thanks tinctorius for indirectly pointing this.
2) Tweak FAKE_GP_WATCHDOG_PERIOD for a bit more GPU asynchronicity. ZTP still ok here but tell me if it breaks games in DC.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1866 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-14 09:26:13 +00:00
..
Common
Move #include <window.h> from all files that include it and common.h to common.h
2009-01-13 04:23:26 +00:00
Core
1)For the planet. It's not like I made peace with OS scheduler for speed critical code, but in that case this really helps showing the load balancing between CPU and GPU. When CPU core load drops, GPU devs knows what to do :p. Thanks tinctorius for indirectly pointing this.
2009-01-14 09:26:13 +00:00
DebuggerWX
moved plugin manager to core.
2009-01-09 12:46:04 +00:00
DiscIO
Move #include <window.h> from all files that include it and common.h to common.h
2009-01-13 04:23:26 +00:00
DolphinWX
Remove dependency of ATLMFC from direct 3d9 plugin and main dolphin app, dependency still exists in DSP_HLE and DSP_LLE
2009-01-14 05:07:53 +00:00
InputCommon
is properties the right way?
2009-01-06 08:30:31 +00:00
VideoCommon
Unconditionally activate SSE code for texture conversion; this should
2009-01-14 07:31:24 +00:00
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