mirror of
https://github.com/dolphin-emu/dolphin.git
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a82675b7d5
Also changes some function params, but this is ok. Some simplifications were also able to be made (ie. killing off strcmps with ==, etc).
43 lines
1.1 KiB
C++
43 lines
1.1 KiB
C++
// Copyright 2013 Dolphin Emulator Project
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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#pragma once
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#include <map>
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#include "Common/CommonTypes.h"
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namespace HLE
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{
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enum
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{
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HLE_HOOK_START = 0, // Hook the beginning of the function and execute the function afterwards
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HLE_HOOK_END = 1, // Hook the end of the function, executing the function first before the hook
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HLE_HOOK_REPLACE = 2, // Replace the function with the HLE version
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HLE_HOOK_NONE = 3, // Do not hook the function
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};
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enum
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{
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HLE_TYPE_GENERIC = 0, // Miscellaneous function
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HLE_TYPE_MEMORY = 1, // Memory operation
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HLE_TYPE_FP = 2, // Floating Point operation
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HLE_TYPE_DEBUG = 3, // Debug output function
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};
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void PatchFunctions();
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void Patch(u32 pc, const char *func_name);
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u32 UnPatch(const std::string& patchName);
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void Execute(u32 _CurrentPC, u32 _Instruction);
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u32 GetFunctionIndex(u32 em_address);
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int GetFunctionTypeByIndex(u32 index);
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int GetFunctionFlagsByIndex(u32 index);
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bool IsEnabled(int flags);
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static std::map<u32, u32> orig_instruction;
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}
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