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41 lines
1.2 KiB
C++
41 lines
1.2 KiB
C++
// Copyright 2013 Dolphin Emulator Project
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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#pragma once
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#include "AudioCommon/SoundStream.h"
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#include "Common/ChunkFile.h"
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class DSPEmulator
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{
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public:
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virtual ~DSPEmulator() {}
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virtual bool IsLLE() = 0;
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virtual bool Initialize(void *hWnd, bool bWii, bool bDSPThread) = 0;
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virtual void Shutdown() = 0;
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virtual void DoState(PointerWrap &p) = 0;
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virtual void PauseAndLock(bool doLock, bool unpauseOnUnlock=true) = 0;
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virtual void DSP_WriteMailBoxHigh(bool _CPUMailbox, unsigned short) = 0;
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virtual void DSP_WriteMailBoxLow(bool _CPUMailbox, unsigned short) = 0;
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virtual unsigned short DSP_ReadMailBoxHigh(bool _CPUMailbox) = 0;
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virtual unsigned short DSP_ReadMailBoxLow(bool _CPUMailbox) = 0;
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virtual unsigned short DSP_ReadControlRegister() = 0;
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virtual unsigned short DSP_WriteControlRegister(unsigned short) = 0;
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virtual void DSP_SendAIBuffer(unsigned int address, unsigned int num_samples) = 0;
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virtual void DSP_Update(int cycles) = 0;
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virtual void DSP_StopSoundStream() = 0;
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virtual void DSP_ClearAudioBuffer(bool mute) = 0;
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virtual u32 DSP_UpdateRate() = 0;
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protected:
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SoundStream *soundStream;
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void *m_hWnd;
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};
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DSPEmulator *CreateDSPEmulator(bool HLE);
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