dolphin/Source/Core/AudioCommon/AlsaSoundStream.h
Lioncash 35ee8a1362 SoundStream: Internally construct the mixer
Instead of creating the mixer externally and then passing it in, it can just be made within the class.
2015-05-24 05:49:41 -04:00

54 lines
872 B
C++

// Copyright 2013 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#pragma once
#include <atomic>
#include <thread>
#if defined(HAVE_ALSA) && HAVE_ALSA
#include <alsa/asoundlib.h>
#endif
#include "AudioCommon/SoundStream.h"
#include "Common/CommonTypes.h"
class AlsaSound final : public SoundStream
{
#if defined(HAVE_ALSA) && HAVE_ALSA
public:
AlsaSound();
virtual ~AlsaSound();
virtual bool Start() override;
virtual void SoundLoop() override;
virtual void Stop() override;
static bool isValid()
{
return true;
}
virtual void Update() override;
private:
enum class ALSAThreadStatus
{
RUNNING,
STOPPING,
STOPPED,
};
bool AlsaInit();
void AlsaShutdown();
u8 *mix_buffer;
std::thread thread;
std::atomic<ALSAThreadStatus> m_thread_status;
snd_pcm_t *handle;
int frames_to_deliver;
#endif
};