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dolphin/Source/Core
History
Glenn Rice 3859a7dce2 Lots more work on making the frame aui stuff functional.
Also added a DSPCORE_STOP state.  The DSP-LLE debugger window segmentation faults if it is openned when a game is not running.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5931 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-22 02:05:28 +00:00
..
AudioCommon
Get rid of a number of unnecessary env.Clones.
2010-07-19 03:42:37 +00:00
Common
Lots more work on making the frame aui stuff functional.
2010-07-22 02:05:28 +00:00
Core
Lots more work on making the frame aui stuff functional.
2010-07-22 02:05:28 +00:00
DebuggerUICommon
Get rid of a number of unnecessary env.Clones.
2010-07-19 03:42:37 +00:00
DebuggerWX
Lots more work on making the frame aui stuff functional.
2010-07-22 02:05:28 +00:00
DiscIO
Prevent double inclusion of CommonPaths.h as pointed out by Glenn.
2010-07-20 03:23:25 +00:00
DolphinWX
Lots more work on making the frame aui stuff functional.
2010-07-22 02:05:28 +00:00
DSPCore
Lots more work on making the frame aui stuff functional.
2010-07-22 02:05:28 +00:00
InputCommon
Some pathnames are used both by SCons and cpp which can be a bit tricky.
2010-07-20 02:45:31 +00:00
InputUICommon
Get rid of a number of unnecessary env.Clones.
2010-07-19 03:42:37 +00:00
VideoCommon
Get rid of a number of unnecessary env.Clones.
2010-07-19 03:42:37 +00:00
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