Lioncash cfe7549091 ControlGroup/Triggers: Return state data by value
Makes it less error-prone to get state data from analog sticks (no need
to pass any locals), and also allows direct assignment, letting the
retrieved data be const.
2018-07-13 13:20:35 -04:00

31 lines
626 B
C++

// Copyright 2017 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#include <string>
#include <vector>
#include "InputCommon/ControllerEmu/ControlGroup/ControlGroup.h"
#include "InputCommon/ControllerInterface/Device.h"
namespace ControllerEmu
{
class Triggers : public ControlGroup
{
public:
struct StateData
{
StateData() = default;
explicit StateData(std::size_t trigger_count) : data(trigger_count) {}
std::vector<ControlState> data;
};
explicit Triggers(const std::string& name);
StateData GetState();
};
} // namespace ControllerEmu