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There's no need for the preprocessor checks for wx, since this is used in wx code. Also, this being a part of the InputCommon namespace is kind of wrong.
14 lines
261 B
C++
14 lines
261 B
C++
// Copyright 2013 Dolphin Emulator Project
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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#pragma once
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#include <wx/string.h>
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namespace WxUtils
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{
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const wxString WXKeyToString(int keycode);
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const wxString WXKeymodToString(int modifier);
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}
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