mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-02-07 21:23:31 +01:00
![Lioncash](/assets/img/avatar_default.png)
ControllerEmu is a massive class with a lot of nested public classes. The only reason these are nested is because the outer class acts as a namespace. There's no reason to keep these classes nested just for that. Keeping these classes nested makes it impossible to forward declare them, which leads to quite a few includes in other headers, making compilation take longer. This moves the source files to their own directory so classes can be separated as necessary to their own source files, and be namespaced under the ControllerEmu namespace.
220 lines
4.1 KiB
C++
220 lines
4.1 KiB
C++
// Copyright 2015 Dolphin Emulator Project
|
|
// Licensed under GPLv2+
|
|
// Refer to the license.txt file included.
|
|
|
|
#pragma once
|
|
|
|
#include <array>
|
|
#include <string>
|
|
|
|
#include "InputCommon/ControllerEmu/ControllerEmu.h"
|
|
#include "InputCommon/InputConfig.h"
|
|
|
|
enum Hotkey
|
|
{
|
|
HK_OPEN,
|
|
HK_CHANGE_DISC,
|
|
HK_REFRESH_LIST,
|
|
HK_PLAY_PAUSE,
|
|
HK_STOP,
|
|
HK_RESET,
|
|
HK_FULLSCREEN,
|
|
HK_SCREENSHOT,
|
|
HK_EXIT,
|
|
|
|
HK_VOLUME_DOWN,
|
|
HK_VOLUME_UP,
|
|
HK_VOLUME_TOGGLE_MUTE,
|
|
|
|
HK_DECREASE_EMULATION_SPEED,
|
|
HK_INCREASE_EMULATION_SPEED,
|
|
HK_TOGGLE_THROTTLE,
|
|
|
|
HK_FRAME_ADVANCE,
|
|
HK_FRAME_ADVANCE_DECREASE_SPEED,
|
|
HK_FRAME_ADVANCE_INCREASE_SPEED,
|
|
HK_FRAME_ADVANCE_RESET_SPEED,
|
|
|
|
HK_START_RECORDING,
|
|
HK_PLAY_RECORDING,
|
|
HK_EXPORT_RECORDING,
|
|
HK_READ_ONLY_MODE,
|
|
|
|
HK_STEP,
|
|
HK_STEP_OVER,
|
|
HK_STEP_OUT,
|
|
HK_SKIP,
|
|
|
|
HK_SHOW_PC,
|
|
HK_SET_PC,
|
|
|
|
HK_BP_TOGGLE,
|
|
HK_BP_ADD,
|
|
HK_MBP_ADD,
|
|
|
|
HK_TRIGGER_SYNC_BUTTON,
|
|
HK_WIIMOTE1_CONNECT,
|
|
HK_WIIMOTE2_CONNECT,
|
|
HK_WIIMOTE3_CONNECT,
|
|
HK_WIIMOTE4_CONNECT,
|
|
HK_BALANCEBOARD_CONNECT,
|
|
|
|
HK_TOGGLE_CROP,
|
|
HK_TOGGLE_AR,
|
|
HK_TOGGLE_EFBCOPIES,
|
|
HK_TOGGLE_FOG,
|
|
HK_TOGGLE_DUMPTEXTURES,
|
|
HK_TOGGLE_TEXTURES,
|
|
|
|
HK_INCREASE_IR,
|
|
HK_DECREASE_IR,
|
|
|
|
HK_FREELOOK_DECREASE_SPEED,
|
|
HK_FREELOOK_INCREASE_SPEED,
|
|
HK_FREELOOK_RESET_SPEED,
|
|
HK_FREELOOK_UP,
|
|
HK_FREELOOK_DOWN,
|
|
HK_FREELOOK_LEFT,
|
|
HK_FREELOOK_RIGHT,
|
|
HK_FREELOOK_ZOOM_IN,
|
|
HK_FREELOOK_ZOOM_OUT,
|
|
HK_FREELOOK_RESET,
|
|
|
|
HK_TOGGLE_STEREO_SBS,
|
|
HK_TOGGLE_STEREO_TAB,
|
|
HK_TOGGLE_STEREO_ANAGLYPH,
|
|
HK_TOGGLE_STEREO_3DVISION,
|
|
|
|
HK_DECREASE_DEPTH,
|
|
HK_INCREASE_DEPTH,
|
|
HK_DECREASE_CONVERGENCE,
|
|
HK_INCREASE_CONVERGENCE,
|
|
|
|
HK_LOAD_STATE_SLOT_1,
|
|
HK_LOAD_STATE_SLOT_2,
|
|
HK_LOAD_STATE_SLOT_3,
|
|
HK_LOAD_STATE_SLOT_4,
|
|
HK_LOAD_STATE_SLOT_5,
|
|
HK_LOAD_STATE_SLOT_6,
|
|
HK_LOAD_STATE_SLOT_7,
|
|
HK_LOAD_STATE_SLOT_8,
|
|
HK_LOAD_STATE_SLOT_9,
|
|
HK_LOAD_STATE_SLOT_10,
|
|
HK_LOAD_STATE_SLOT_SELECTED,
|
|
|
|
HK_SAVE_STATE_SLOT_1,
|
|
HK_SAVE_STATE_SLOT_2,
|
|
HK_SAVE_STATE_SLOT_3,
|
|
HK_SAVE_STATE_SLOT_4,
|
|
HK_SAVE_STATE_SLOT_5,
|
|
HK_SAVE_STATE_SLOT_6,
|
|
HK_SAVE_STATE_SLOT_7,
|
|
HK_SAVE_STATE_SLOT_8,
|
|
HK_SAVE_STATE_SLOT_9,
|
|
HK_SAVE_STATE_SLOT_10,
|
|
HK_SAVE_STATE_SLOT_SELECTED,
|
|
|
|
HK_SELECT_STATE_SLOT_1,
|
|
HK_SELECT_STATE_SLOT_2,
|
|
HK_SELECT_STATE_SLOT_3,
|
|
HK_SELECT_STATE_SLOT_4,
|
|
HK_SELECT_STATE_SLOT_5,
|
|
HK_SELECT_STATE_SLOT_6,
|
|
HK_SELECT_STATE_SLOT_7,
|
|
HK_SELECT_STATE_SLOT_8,
|
|
HK_SELECT_STATE_SLOT_9,
|
|
HK_SELECT_STATE_SLOT_10,
|
|
|
|
HK_LOAD_LAST_STATE_1,
|
|
HK_LOAD_LAST_STATE_2,
|
|
HK_LOAD_LAST_STATE_3,
|
|
HK_LOAD_LAST_STATE_4,
|
|
HK_LOAD_LAST_STATE_5,
|
|
HK_LOAD_LAST_STATE_6,
|
|
HK_LOAD_LAST_STATE_7,
|
|
HK_LOAD_LAST_STATE_8,
|
|
HK_LOAD_LAST_STATE_9,
|
|
HK_LOAD_LAST_STATE_10,
|
|
|
|
HK_SAVE_FIRST_STATE,
|
|
HK_UNDO_LOAD_STATE,
|
|
HK_UNDO_SAVE_STATE,
|
|
HK_SAVE_STATE_FILE,
|
|
HK_LOAD_STATE_FILE,
|
|
|
|
NUM_HOTKEYS,
|
|
};
|
|
|
|
enum HotkeyGroup : int
|
|
{
|
|
HKGP_GENERAL,
|
|
HKGP_VOLUME,
|
|
HKGP_SPEED,
|
|
HKGP_FRAME_ADVANCE,
|
|
HKGP_MOVIE,
|
|
HKGP_STEPPING,
|
|
HKGP_PC,
|
|
HKGP_BREAKPOINT,
|
|
HKGP_WII,
|
|
HKGP_GRAPHICS_TOGGLES,
|
|
HKGP_IR,
|
|
HKGP_FREELOOK,
|
|
HKGP_3D_TOGGLE,
|
|
HKGP_3D_DEPTH,
|
|
HKGP_LOAD_STATE,
|
|
HKGP_SAVE_STATE,
|
|
HKGP_SELECT_STATE,
|
|
HKGP_LOAD_LAST_STATE,
|
|
HKGP_STATE_MISC,
|
|
|
|
NUM_HOTKEY_GROUPS,
|
|
};
|
|
|
|
struct HotkeyGroupInfo
|
|
{
|
|
std::string name;
|
|
Hotkey first;
|
|
Hotkey last;
|
|
};
|
|
|
|
struct HotkeyStatus
|
|
{
|
|
u32 button[NUM_HOTKEY_GROUPS];
|
|
s8 err;
|
|
};
|
|
|
|
class HotkeyManager : public ControllerEmu
|
|
{
|
|
public:
|
|
HotkeyManager();
|
|
~HotkeyManager();
|
|
|
|
void GetInput(HotkeyStatus* const hk);
|
|
std::string GetName() const override;
|
|
ControlGroup* GetHotkeyGroup(HotkeyGroup group) const;
|
|
ControlGroup* GetOptionsGroup() const;
|
|
int FindGroupByID(int id) const;
|
|
int GetIndexForGroup(int group, int id) const;
|
|
void LoadDefaults(const ControllerInterface& ciface) override;
|
|
|
|
private:
|
|
Buttons* m_keys[NUM_HOTKEY_GROUPS];
|
|
std::array<ControlGroup*, NUM_HOTKEY_GROUPS> m_hotkey_groups;
|
|
ControlGroup* m_options;
|
|
};
|
|
|
|
namespace HotkeyManagerEmu
|
|
{
|
|
void Initialize();
|
|
void Shutdown();
|
|
void LoadConfig();
|
|
|
|
InputConfig* GetConfig();
|
|
ControllerEmu::ControlGroup* GetHotkeyGroup(HotkeyGroup group);
|
|
ControllerEmu::ControlGroup* GetOptionsGroup();
|
|
void GetStatus();
|
|
bool IsEnabled();
|
|
void Enable(bool enable_toggle);
|
|
bool IsPressed(int Id, bool held);
|
|
}
|