dolphin/Source/Core/Core/DSP/DSPCodeUtil.h
Pierre Bourdon e149ad4f0a
treewide: convert GPLv2+ license info to SPDX tags
SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
2021-07-05 04:35:56 +02:00

28 lines
931 B
C++

// Copyright 2009 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <optional>
#include <string>
#include <vector>
#include "Common/CommonTypes.h"
namespace DSP
{
bool Assemble(const std::string& text, std::vector<u16>& code, bool force = false);
bool Disassemble(const std::vector<u16>& code, bool line_numbers, std::string& text);
bool Compare(const std::vector<u16>& code1, const std::vector<u16>& code2);
// Big-endian, for writing straight to file using File::WriteStringToFile.
std::string CodeToBinaryStringBE(const std::vector<u16>& code);
std::vector<u16> BinaryStringBEToCode(const std::string& str);
// Load code (big endian binary).
std::optional<std::vector<u16>> LoadBinary(const std::string& filename);
bool SaveBinary(const std::vector<u16>& code, const std::string& filename);
bool DumpDSPCode(const u8* code_be, size_t size_in_bytes, u32 crc);
} // namespace DSP