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53 lines
1.3 KiB
C++
53 lines
1.3 KiB
C++
// Copyright 2013 Dolphin Emulator Project
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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#pragma once
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#include "Common/CommonTypes.h"
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namespace Common {
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class Event;
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}
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class CCPU
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{
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public:
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// init
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static void Init(int cpu_core);
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// shutdown
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static void Shutdown();
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// starts the CPU
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static void Run();
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// causes shutdown
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static void Stop();
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// Reset
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static void Reset();
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// StepOpcode (Steps one Opcode)
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static void StepOpcode(Common::Event *event = nullptr);
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// one step only
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static void SingleStep();
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// Enable or Disable Stepping
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static void EnableStepping(const bool _bStepping);
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// break, same as EnableStepping(true).
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static void Break();
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// is stepping ?
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static bool IsStepping();
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// waits until is stepping and is ready for a command (paused and fully idle), and acquires a lock on that state.
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// or, if doLock is false, releases a lock on that state and optionally re-disables stepping.
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// calls must be balanced and non-recursive (once with doLock true, then once with doLock false).
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// intended (but not required) to be called from another thread,
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// e.g. when the GUI thread wants to make sure everything is paused so that it can create a savestate.
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// the return value is whether the cpu was unpaused before the call.
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static bool PauseAndLock(bool doLock, bool unpauseOnUnlock=true);
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};
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