Glenn Rice 913853d441 Move the creation of the GLInterface (and hence the video backend
window) from VideoPrepare to Initialize in the software plugin (as in
the GL plugin).  This fixes issue 6564.  It also makes the emulator show
up positioned correctly in the dolphin application window when using
render to main.
2013-09-07 15:57:32 -05:00

346 lines
6.6 KiB
C++

// Copyright 2013 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#include "Common.h"
#if defined(HAVE_WX) && HAVE_WX
#include "VideoConfigDialog.h"
#endif // HAVE_WX
#include "SWCommandProcessor.h"
#include "OpcodeDecoder.h"
#include "SWVideoConfig.h"
#include "SWPixelEngine.h"
#include "BPMemLoader.h"
#include "XFMemLoader.h"
#include "Clipper.h"
#include "Rasterizer.h"
#include "SWRenderer.h"
#include "HwRasterizer.h"
#include "LogManager.h"
#include "EfbInterface.h"
#include "DebugUtil.h"
#include "FileUtil.h"
#include "VideoBackend.h"
#include "Core.h"
#include "OpcodeDecoder.h"
#include "SWVertexLoader.h"
#include "SWStatistics.h"
#include "OnScreenDisplay.h"
#define VSYNC_ENABLED 0
namespace SW
{
static volatile bool fifoStateRun = false;
static volatile bool emuRunningState = false;
static std::mutex m_csSWVidOccupied;
std::string VideoSoftware::GetName()
{
return _trans("Software Renderer");
}
void *DllDebugger(void *_hParent, bool Show)
{
return NULL;
}
void VideoSoftware::ShowConfig(void *_hParent)
{
#if defined(HAVE_WX) && HAVE_WX
VideoConfigDialog diag((wxWindow*)_hParent, "Software", "gfx_software");
diag.ShowModal();
#endif
}
bool VideoSoftware::Initialize(void *&window_handle)
{
g_SWVideoConfig.Load((File::GetUserPath(D_CONFIG_IDX) + "gfx_software.ini").c_str());
InitInterface();
if (!GLInterface->Create(window_handle))
{
INFO_LOG(VIDEO, "%s", "SWRenderer::Create failed\n");
return false;
}
InitBPMemory();
InitXFMemory();
SWCommandProcessor::Init();
SWPixelEngine::Init();
OpcodeDecoder::Init();
Clipper::Init();
Rasterizer::Init();
HwRasterizer::Init();
SWRenderer::Init();
DebugUtil::Init();
return true;
}
void VideoSoftware::DoState(PointerWrap& p)
{
bool software = true;
p.Do(software);
if (p.GetMode() == PointerWrap::MODE_READ && software == false)
// change mode to abort load of incompatible save state.
p.SetMode(PointerWrap::MODE_VERIFY);
// TODO: incomplete?
SWCommandProcessor::DoState(p);
SWPixelEngine::DoState(p);
EfbInterface::DoState(p);
OpcodeDecoder::DoState(p);
Clipper::DoState(p);
p.Do(swxfregs);
p.Do(bpmem);
p.DoPOD(swstats);
// CP Memory
p.DoArray(arraybases, 16);
p.DoArray(arraystrides, 16);
p.Do(MatrixIndexA);
p.Do(MatrixIndexB);
p.Do(g_VtxDesc.Hex);
p.DoArray(g_VtxAttr, 8);
p.DoMarker("CP Memory");
}
void VideoSoftware::CheckInvalidState()
{
// there is no state to invalidate
}
void VideoSoftware::PauseAndLock(bool doLock, bool unpauseOnUnlock)
{
if (doLock)
{
EmuStateChange(EMUSTATE_CHANGE_PAUSE);
if (!Core::IsGPUThread())
m_csSWVidOccupied.lock();
}
else
{
if (unpauseOnUnlock)
EmuStateChange(EMUSTATE_CHANGE_PLAY);
if (!Core::IsGPUThread())
m_csSWVidOccupied.unlock();
}
}
void VideoSoftware::RunLoop(bool enable)
{
emuRunningState = enable;
}
void VideoSoftware::EmuStateChange(EMUSTATE_CHANGE newState)
{
emuRunningState = (newState == EMUSTATE_CHANGE_PLAY) ? true : false;
}
void VideoSoftware::Shutdown()
{
// TODO: should be in Video_Cleanup
HwRasterizer::Shutdown();
SWRenderer::Shutdown();
// Do our OSD callbacks
OSD::DoCallbacks(OSD::OSD_SHUTDOWN);
GLInterface->Shutdown();
}
void VideoSoftware::Video_Cleanup()
{
}
// This is called after Video_Initialize() from the Core
void VideoSoftware::Video_Prepare()
{
GLInterface->MakeCurrent();
// Init extension support.
#ifndef USE_GLES
#ifdef __APPLE__
glewExperimental = 1;
#endif
if (glewInit() != GLEW_OK) {
ERROR_LOG(VIDEO, "glewInit() failed!Does your video card support OpenGL 2.x?");
return;
}
#endif
// Handle VSync on/off
GLInterface->SwapInterval(VSYNC_ENABLED);
// Do our OSD callbacks
OSD::DoCallbacks(OSD::OSD_INIT);
HwRasterizer::Prepare();
SWRenderer::Prepare();
INFO_LOG(VIDEO, "Video backend initialized.");
}
// Run from the CPU thread (from VideoInterface.cpp)
void VideoSoftware::Video_BeginField(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight)
{
}
// Run from the CPU thread (from VideoInterface.cpp)
void VideoSoftware::Video_EndField()
{
}
u32 VideoSoftware::Video_AccessEFB(EFBAccessType type, u32 x, u32 y, u32 InputData)
{
u32 value = 0;
switch (type)
{
case PEEK_Z:
{
value = EfbInterface::GetDepth(x, y);
break;
}
case POKE_Z:
break;
case PEEK_COLOR:
{
u32 color = 0;
EfbInterface::GetColor(x, y, (u8*)&color);
// rgba to argb
value = (color >> 8) | (color & 0xff) << 24;
break;
}
case POKE_COLOR:
break;
}
return value;
}
u32 VideoSoftware::Video_GetQueryResult(PerfQueryType type)
{
// TODO:
return 0;
}
bool VideoSoftware::Video_Screenshot(const char *_szFilename)
{
return false;
}
// -------------------------------
// Enter and exit the video loop
// -------------------------------
void VideoSoftware::Video_EnterLoop()
{
std::lock_guard<std::mutex> lk(m_csSWVidOccupied);
fifoStateRun = true;
while (fifoStateRun)
{
g_video_backend->PeekMessages();
if (!SWCommandProcessor::RunBuffer())
{
Common::YieldCPU();
}
while (!emuRunningState && fifoStateRun)
{
g_video_backend->PeekMessages();
m_csSWVidOccupied.unlock();
Common::SleepCurrentThread(1);
m_csSWVidOccupied.lock();
}
}
}
void VideoSoftware::Video_ExitLoop()
{
fifoStateRun = false;
}
// TODO : could use the OSD class in video common, we would need to implement the Renderer class
// however most of it is useless for the SW backend so we could as well move it to its own class
void VideoSoftware::Video_AddMessage(const char* pstr, u32 milliseconds)
{
}
void VideoSoftware::Video_ClearMessages()
{
}
void VideoSoftware::Video_SetRendering(bool bEnabled)
{
SWCommandProcessor::SetRendering(bEnabled);
}
void VideoSoftware::Video_GatherPipeBursted()
{
SWCommandProcessor::GatherPipeBursted();
}
bool VideoSoftware::Video_IsPossibleWaitingSetDrawDone(void)
{
return false;
}
bool VideoSoftware::Video_IsHiWatermarkActive(void)
{
return false;
}
void VideoSoftware::Video_AbortFrame(void)
{
}
readFn16 VideoSoftware::Video_CPRead16()
{
return SWCommandProcessor::Read16;
}
writeFn16 VideoSoftware::Video_CPWrite16()
{
return SWCommandProcessor::Write16;
}
readFn16 VideoSoftware::Video_PERead16()
{
return SWPixelEngine::Read16;
}
writeFn16 VideoSoftware::Video_PEWrite16()
{
return SWPixelEngine::Write16;
}
writeFn32 VideoSoftware::Video_PEWrite32()
{
return SWPixelEngine::Write32;
}
// Draw messages on top of the screen
unsigned int VideoSoftware::PeekMessages()
{
return GLInterface->PeekMessages();
}
// Show the current FPS
void VideoSoftware::UpdateFPSDisplay(const char *text)
{
char temp[100];
snprintf(temp, sizeof temp, "%s | Software | %s", scm_rev_str, text);
GLInterface->UpdateFPSDisplay(temp);
}
}