dolphin/Source/Core/Core/Src/LuaInterface.h
Shawn Hoffman 4a0c8fc0c9 Hg:
enable newline normalization
get revision number via `hg svn info` for svnrev.h
ignore incremental/generated binary files (windows/VS at least)
leave a comment if some files need native eol set in svnprops

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5637 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-09 01:37:08 +00:00

115 lines
3.4 KiB
C++

// Copyright (C) 2003 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#ifndef __LUA_INTERFACE_H
#define __LUA_INTERFACE_H
namespace Lua {
void OpenLuaContext(int uid, void(*print)(int uid, const char* str) = 0, void(*onstart)(int uid) = 0, void(*onstop)(int uid, bool statusOK) = 0);
void RunLuaScriptFile(int uid, const char* filename);
void StopLuaScript(int uid);
void RequestAbortLuaScript(int uid, const char* message = 0);
void CloseLuaContext(int uid);
enum LuaCallID
{
LUACALL_BEFOREEMULATION,
LUACALL_AFTEREMULATION,
LUACALL_AFTEREMULATIONGUI,
LUACALL_BEFOREEXIT,
LUACALL_BEFORESAVE,
LUACALL_AFTERLOAD,
LUACALL_ONSTART,
LUACALL_SCRIPT_HOTKEY_1,
LUACALL_SCRIPT_HOTKEY_2,
LUACALL_SCRIPT_HOTKEY_3,
LUACALL_SCRIPT_HOTKEY_4,
LUACALL_SCRIPT_HOTKEY_5,
LUACALL_SCRIPT_HOTKEY_6,
LUACALL_SCRIPT_HOTKEY_7,
LUACALL_SCRIPT_HOTKEY_8,
LUACALL_SCRIPT_HOTKEY_9,
LUACALL_SCRIPT_HOTKEY_10,
LUACALL_SCRIPT_HOTKEY_11,
LUACALL_SCRIPT_HOTKEY_12,
LUACALL_SCRIPT_HOTKEY_13,
LUACALL_SCRIPT_HOTKEY_14,
LUACALL_SCRIPT_HOTKEY_15,
LUACALL_SCRIPT_HOTKEY_16,
LUACALL_COUNT
};
void CallRegisteredLuaFunctions(LuaCallID calltype);
enum LuaMemHookType
{
LUAMEMHOOK_WRITE,
LUAMEMHOOK_READ,
LUAMEMHOOK_EXEC,
LUAMEMHOOK_WRITE_SUB,
LUAMEMHOOK_READ_SUB,
LUAMEMHOOK_EXEC_SUB,
LUAMEMHOOK_COUNT
};
void CallRegisteredLuaMemHook(unsigned int address, int size, unsigned int value, LuaMemHookType hookType);
struct LuaSaveData
{
LuaSaveData() { recordList = 0; }
~LuaSaveData() { ClearRecords(); }
struct Record
{
unsigned int key; // crc32
unsigned int size; // size of data
unsigned char* data;
Record* next;
};
Record* recordList;
void SaveRecord(int uid, unsigned int key); // saves Lua stack into a record and pops it
void LoadRecord(int uid, unsigned int key, unsigned int itemsToLoad) const; // pushes a record's data onto the Lua stack
void SaveRecordPartial(int uid, unsigned int key, int idx); // saves part of the Lua stack (at the given index) into a record and does NOT pop anything
void ExportRecords(void* file) const; // writes all records to an already-open file
void ImportRecords(void* file); // reads records from an already-open file
void ClearRecords(); // deletes all record data
private:
// disallowed, it's dangerous to call this
// (because the memory the destructor deletes isn't refcounted and shouldn't need to be copied)
// so pass LuaSaveDatas by reference and this should never get called
LuaSaveData(const LuaSaveData& ) {}
};
void CallRegisteredLuaSaveFunctions(int savestateNumber, LuaSaveData& saveData);
void CallRegisteredLuaLoadFunctions(int savestateNumber, const LuaSaveData& saveData);
void StopAllLuaScripts();
void RestartAllLuaScripts();
void EnableStopAllLuaScripts(bool enable);
void DontWorryLua();
};
#endif