dolphin/Source/Core/Core/HW/VideoInterface.h
2023-03-11 12:50:35 +01:00

453 lines
11 KiB
C++

// Copyright 2008 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <array>
#include <memory>
#include "Common/CommonTypes.h"
enum class FieldType;
class PointerWrap;
namespace Core
{
class System;
}
namespace MMIO
{
class Mapping;
}
namespace VideoInterface
{
// VI Internal Hardware Addresses
enum
{
VI_VERTICAL_TIMING = 0x00,
VI_CONTROL_REGISTER = 0x02,
VI_HORIZONTAL_TIMING_0_HI = 0x04,
VI_HORIZONTAL_TIMING_0_LO = 0x06,
VI_HORIZONTAL_TIMING_1_HI = 0x08,
VI_HORIZONTAL_TIMING_1_LO = 0x0a,
VI_VBLANK_TIMING_ODD_HI = 0x0c,
VI_VBLANK_TIMING_ODD_LO = 0x0e,
VI_VBLANK_TIMING_EVEN_HI = 0x10,
VI_VBLANK_TIMING_EVEN_LO = 0x12,
VI_BURST_BLANKING_ODD_HI = 0x14,
VI_BURST_BLANKING_ODD_LO = 0x16,
VI_BURST_BLANKING_EVEN_HI = 0x18,
VI_BURST_BLANKING_EVEN_LO = 0x1a,
VI_FB_LEFT_TOP_HI = 0x1c, // FB_LEFT_TOP is first half of XFB info
VI_FB_LEFT_TOP_LO = 0x1e,
VI_FB_RIGHT_TOP_HI = 0x20, // FB_RIGHT_TOP is only used in 3D mode
VI_FB_RIGHT_TOP_LO = 0x22,
VI_FB_LEFT_BOTTOM_HI = 0x24, // FB_LEFT_BOTTOM is second half of XFB info
VI_FB_LEFT_BOTTOM_LO = 0x26,
VI_FB_RIGHT_BOTTOM_HI = 0x28, // FB_RIGHT_BOTTOM is only used in 3D mode
VI_FB_RIGHT_BOTTOM_LO = 0x2a,
VI_VERTICAL_BEAM_POSITION = 0x2c,
VI_HORIZONTAL_BEAM_POSITION = 0x2e,
VI_PRERETRACE_HI = 0x30,
VI_PRERETRACE_LO = 0x32,
VI_POSTRETRACE_HI = 0x34,
VI_POSTRETRACE_LO = 0x36,
VI_DISPLAY_INTERRUPT_2_HI = 0x38,
VI_DISPLAY_INTERRUPT_2_LO = 0x3a,
VI_DISPLAY_INTERRUPT_3_HI = 0x3c,
VI_DISPLAY_INTERRUPT_3_LO = 0x3e,
VI_DISPLAY_LATCH_0_HI = 0x40,
VI_DISPLAY_LATCH_0_LO = 0x42,
VI_DISPLAY_LATCH_1_HI = 0x44,
VI_DISPLAY_LATCH_1_LO = 0x46,
VI_HSCALEW = 0x48,
VI_HSCALER = 0x4a,
VI_FILTER_COEF_0_HI = 0x4c,
VI_FILTER_COEF_0_LO = 0x4e,
VI_FILTER_COEF_1_HI = 0x50,
VI_FILTER_COEF_1_LO = 0x52,
VI_FILTER_COEF_2_HI = 0x54,
VI_FILTER_COEF_2_LO = 0x56,
VI_FILTER_COEF_3_HI = 0x58,
VI_FILTER_COEF_3_LO = 0x5a,
VI_FILTER_COEF_4_HI = 0x5c,
VI_FILTER_COEF_4_LO = 0x5e,
VI_FILTER_COEF_5_HI = 0x60,
VI_FILTER_COEF_5_LO = 0x62,
VI_FILTER_COEF_6_HI = 0x64,
VI_FILTER_COEF_6_LO = 0x66,
VI_UNK_AA_REG_HI = 0x68,
VI_UNK_AA_REG_LO = 0x6a,
VI_CLOCK = 0x6c,
VI_DTV_STATUS = 0x6e,
VI_FBWIDTH = 0x70,
VI_BORDER_BLANK_END = 0x72, // Only used in debug video mode
VI_BORDER_BLANK_START = 0x74, // Only used in debug video mode
// VI_INTERLACE = 0x850, // ??? MYSTERY OLD CODE
};
union UVIVerticalTimingRegister
{
u16 Hex = 0;
struct
{
u16 EQU : 4; // Equalization pulse in half lines
u16 ACV : 10; // Active video in lines per field (seems always zero)
u16 : 2;
};
UVIVerticalTimingRegister() = default;
explicit UVIVerticalTimingRegister(u16 hex) : Hex{hex} {}
};
union UVIDisplayControlRegister
{
u16 Hex = 0;
struct
{
u16 ENB : 1; // Enables video timing generation and data request
u16 RST : 1; // Clears all data requests and puts VI into its idle state
u16 NIN : 1; // 0: Interlaced, 1: Non-Interlaced: top field drawn at field rate and bottom
// field is not displayed
u16 DLR : 1; // Selects 3D Display Mode
u16 LE0 : 2; // Display Latch; 0: Off, 1: On for 1 field, 2: On for 2 fields, 3: Always on
u16 LE1 : 2;
u16 FMT : 2; // 0: NTSC, 1: PAL, 2: MPAL, 3: Debug
u16 : 6;
};
UVIDisplayControlRegister() = default;
explicit UVIDisplayControlRegister(u16 hex) : Hex{hex} {}
};
union UVIHorizontalTiming0
{
u32 Hex = 0;
struct
{
u16 Lo, Hi;
};
struct
{
u32 HLW : 10; // Halfline Width (W*16 = Width (720))
u32 : 6;
u32 HCE : 7; // Horizontal Sync Start to Color Burst End
u32 : 1;
u32 HCS : 7; // Horizontal Sync Start to Color Burst Start
u32 : 1;
};
};
union UVIHorizontalTiming1
{
u32 Hex = 0;
struct
{
u16 Lo, Hi;
};
struct
{
u32 HSY : 7; // Horizontal Sync Width
u32 HBE640 : 10; // Horizontal Sync Start to horizontal blank end
u32 HBS640 : 10; // Half line to horizontal blanking start
u32 : 5;
};
};
// Exists for both odd and even fields
union UVIVBlankTimingRegister
{
u32 Hex = 0;
struct
{
u16 Lo, Hi;
};
struct
{
u32 PRB : 10; // Pre-blanking in half lines
u32 : 6;
u32 PSB : 10; // Post blanking in half lines
u32 : 6;
};
};
// Exists for both odd and even fields
union UVIBurstBlankingRegister
{
u32 Hex = 0;
struct
{
u16 Lo, Hi;
};
struct
{
u32 BS0 : 5; // Field x start to burst blanking start in halflines
u32 BE0 : 11; // Field x start to burst blanking end in halflines
u32 BS2 : 5; // Field x+2 start to burst blanking start in halflines
u32 BE2 : 11; // Field x+2 start to burst blanking end in halflines
};
};
union UVIFBInfoRegister
{
u32 Hex = 0;
struct
{
u16 Lo, Hi;
};
struct
{
// TODO: mask out lower 9bits/align to 9bits???
u32 FBB : 24; // Base address of the framebuffer in external mem
// POFF only seems to exist in the top reg. XOFF, unknown.
u32 XOFF : 4; // Horizontal Offset of the left-most pixel within the first word of the fetched
// picture
u32 POFF : 1; // Page offest: 1: fb address is (address>>5)
u32 CLRPOFF : 3; // ? setting bit 31 clears POFF
};
};
// VI Interrupt Register
union UVIInterruptRegister
{
u32 Hex = 0;
struct
{
u16 Lo, Hi;
};
struct
{
u32 HCT : 11; // Horizontal Position
u32 : 5;
u32 VCT : 11; // Vertical Position
u32 : 1;
u32 IR_MASK : 1; // Interrupt Mask Bit
u32 : 2;
u32 IR_INT : 1; // Interrupt Status (1=Active, 0=Clear)
};
};
union UVILatchRegister
{
u32 Hex = 0;
struct
{
u16 Lo, Hi;
};
struct
{
u32 HCT : 11; // Horizontal Count
u32 : 5;
u32 VCT : 11; // Vertical Count
u32 : 4;
u32 TRG : 1; // Trigger Flag
};
};
union PictureConfigurationRegister
{
u16 Hex = 0;
struct
{
u16 STD : 8;
u16 WPL : 7;
u16 : 1;
};
};
union UVIHorizontalScaling
{
u16 Hex = 0;
struct
{
u16 STP : 9; // Horizontal stepping size (U1.8 Scaler Value) (0x160 Works for 320)
u16 : 3;
u16 HS_EN : 1; // Enable Horizontal Scaling
u16 : 3;
};
UVIHorizontalScaling() = default;
explicit UVIHorizontalScaling(u16 hex) : Hex{hex} {}
};
// Used for tables 0-2
union UVIFilterCoefTable3
{
u32 Hex = 0;
struct
{
u16 Lo, Hi;
};
struct
{
u32 Tap0 : 10;
u32 Tap1 : 10;
u32 Tap2 : 10;
u32 : 2;
};
};
// Used for tables 3-6
union UVIFilterCoefTable4
{
u32 Hex = 0;
struct
{
u16 Lo, Hi;
};
struct
{
u32 Tap0 : 8;
u32 Tap1 : 8;
u32 Tap2 : 8;
u32 Tap3 : 8;
};
};
struct SVIFilterCoefTables
{
UVIFilterCoefTable3 Tables02[3];
UVIFilterCoefTable4 Tables36[4];
};
// Debug video mode only, probably never used in Dolphin...
union UVIBorderBlankRegister
{
u32 Hex = 0;
struct
{
u16 Lo, Hi;
};
struct
{
u32 HBE656 : 10; // Border Horizontal Blank End
u32 : 11;
u32 HBS656 : 10; // Border Horizontal Blank start
u32 BRDR_EN : 1; // Border Enable
};
};
// ntsc-j and component cable bits
union UVIDTVStatus
{
u16 Hex = 0;
struct
{
u16 component_plugged : 1;
u16 ntsc_j : 1;
u16 : 14;
};
};
union UVIHorizontalStepping
{
u16 Hex = 0;
struct
{
u16 srcwidth : 10;
u16 : 6;
};
};
class VideoInterfaceManager
{
public:
explicit VideoInterfaceManager(Core::System& system);
VideoInterfaceManager(const VideoInterfaceManager&) = delete;
VideoInterfaceManager(VideoInterfaceManager&&) = delete;
VideoInterfaceManager& operator=(const VideoInterfaceManager&) = delete;
VideoInterfaceManager& operator=(VideoInterfaceManager&&) = delete;
~VideoInterfaceManager();
// For BS2 HLE
void Preset(bool _bNTSC);
void Init();
void DoState(PointerWrap& p);
void RegisterMMIO(MMIO::Mapping* mmio, u32 base);
// returns a pointer to the current visible xfb
u32 GetXFBAddressTop() const;
u32 GetXFBAddressBottom() const;
// Update and draw framebuffer
void Update(u64 ticks);
// UpdateInterrupts: check if we have to generate a new VI Interrupt
void UpdateInterrupts();
// Change values pertaining to video mode
void UpdateParameters();
double GetTargetRefreshRate() const;
u32 GetTargetRefreshRateNumerator() const;
u32 GetTargetRefreshRateDenominator() const;
u32 GetTicksPerSample() const;
u32 GetTicksPerHalfLine() const;
u32 GetTicksPerField() const;
// Get the aspect ratio of VI's active area.
// This function only deals with standard aspect ratios. For widescreen aspect ratios, multiply
// the result by 1.33333..
float GetAspectRatio() const;
// Create a fake VI mode for a fifolog
void FakeVIUpdate(u32 xfb_address, u32 fb_width, u32 fb_stride, u32 fb_height);
private:
u32 GetHalfLinesPerEvenField() const;
u32 GetHalfLinesPerOddField() const;
u32 GetTicksPerEvenField() const;
u32 GetTicksPerOddField() const;
void LogField(FieldType field, u32 xfb_address) const;
void OutputField(FieldType field, u64 ticks);
void BeginField(FieldType field, u64 ticks);
void EndField(FieldType field, u64 ticks);
// Registers listed in order:
UVIVerticalTimingRegister m_vertical_timing_register;
UVIDisplayControlRegister m_display_control_register;
UVIHorizontalTiming0 m_h_timing_0;
UVIHorizontalTiming1 m_h_timing_1;
UVIVBlankTimingRegister m_vblank_timing_odd;
UVIVBlankTimingRegister m_vblank_timing_even;
UVIBurstBlankingRegister m_burst_blanking_odd;
UVIBurstBlankingRegister m_burst_blanking_even;
UVIFBInfoRegister m_xfb_info_top;
UVIFBInfoRegister m_xfb_info_bottom;
UVIFBInfoRegister m_xfb_3d_info_top; // Start making your stereoscopic demos! :p
UVIFBInfoRegister m_xfb_3d_info_bottom;
std::array<UVIInterruptRegister, 4> m_interrupt_register{};
std::array<UVILatchRegister, 2> m_latch_register{};
PictureConfigurationRegister m_picture_configuration;
UVIHorizontalScaling m_horizontal_scaling;
SVIFilterCoefTables m_filter_coef_tables;
u32 m_unknown_aa_register = 0; // ??? 0x00FF0000
u16 m_clock = 0; // 0: 27MHz, 1: 54MHz
UVIDTVStatus m_dtv_status;
UVIHorizontalStepping m_fb_width; // Only correct when scaling is enabled?
UVIBorderBlankRegister m_border_hblank;
// 0xcc002076 - 0xcc00207f is full of 0x00FF: unknown
// 0xcc002080 - 0xcc002100 even more unknown
double m_target_refresh_rate = 0;
u32 m_target_refresh_rate_numerator = 0;
u32 m_target_refresh_rate_denominator = 1;
u64 m_ticks_last_line_start = 0; // number of ticks when the current full scanline started
u32 m_half_line_count = 0; // number of halflines that have occurred for this full frame
u32 m_half_line_of_next_si_poll = 0; // halfline when next SI poll results should be available
// below indexes are 0-based
u32 m_even_field_first_hl = 0; // index first halfline of the even field
u32 m_odd_field_first_hl = 0; // index first halfline of the odd field
u32 m_even_field_last_hl = 0; // index last halfline of the even field
u32 m_odd_field_last_hl = 0; // index last halfline of the odd field
Core::System& m_system;
};
} // namespace VideoInterface