mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-02-13 15:59:23 +01:00
![JosJuice](/assets/img/avatar_default.png)
So it turns out you have to pass XMM0 as the clobber register to HandleNaNs, because HandleNaNs uses BLENDVPD and BLENDVPD implicitly uses XMM0, and nobody noticed when I broke this in 2c38d64 because nobody plays the one game that needs accurate NaNs.