dolphin/Source/Core/Core/DSP/DSPCodeUtil.h

31 lines
1.2 KiB
C++

// Copyright 2009 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#include <string>
#include <vector>
#include "Common/CommonTypes.h"
namespace DSP
{
bool Assemble(const std::string& text, std::vector<u16>& code, bool force = false);
bool Disassemble(const std::vector<u16>& code, bool line_numbers, std::string& text);
bool Compare(const std::vector<u16>& code1, const std::vector<u16>& code2);
void GenRandomCode(u32 size, std::vector<u16>& code);
void CodeToHeader(const std::vector<u16>& code, std::string _filename, const char* name,
std::string& header);
void CodesToHeader(const std::vector<u16>* codes, const std::vector<std::string>* filenames,
u32 numCodes, const char* name, std::string& header);
// Big-endian, for writing straight to file using File::WriteStringToFile.
void CodeToBinaryStringBE(const std::vector<u16>& code, std::string& str);
void BinaryStringBEToCode(const std::string& str, std::vector<u16>& code);
// Load code (big endian binary).
bool LoadBinary(const std::string& filename, std::vector<u16>& code);
bool SaveBinary(const std::vector<u16>& code, const std::string& filename);
} // namespace DSP