dolphin/Source/Core/Core/DSP/DSPCodeUtil.h
2014-09-08 15:39:58 -04:00

28 lines
1.1 KiB
C++

// Copyright 2013 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#pragma once
#include <string>
#include <vector>
#include "Common/CommonTypes.h"
bool Assemble(const std::string& text, std::vector<u16> &code, bool force = false);
bool Disassemble(const std::vector<u16> &code, bool line_numbers, std::string &text);
bool Compare(const std::vector<u16> &code1, const std::vector<u16> &code2);
void GenRandomCode(u32 size, std::vector<u16> &code);
void CodeToHeader(const std::vector<u16> &code, std::string _filename,
const char *name, std::string &header);
void CodesToHeader(const std::vector<u16> *codes, const std::vector<std::string> *filenames,
u32 numCodes, const char *name, std::string &header);
// Big-endian, for writing straight to file using File::WriteStringToFile.
void CodeToBinaryStringBE(const std::vector<u16> &code, std::string &str);
void BinaryStringBEToCode(const std::string &str, std::vector<u16> &code);
// Load code (big endian binary).
bool LoadBinary(const std::string& filename, std::vector<u16> &code);
bool SaveBinary(const std::vector<u16> &code, const std::string& filename);