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d14efe561b
long become wxWidgets 2.9.2, which in turn is expected to be the last 2.9 release before the 3.0 stable release. Since the full wxWidgets distribution is rather large, I have imported only the parts that we use, on a subdirectory basis: art include/wx/*.* include/wx/aui include/wx/cocoa include/wx/generic include/wx/gtk include/wx/meta include/wx/msw include/wx/osx include/wx/persist include/wx/private include/wx/protocol include/wx/unix src/aui src/common src/generic src/gtk src/msw src/osx src/unix git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7380 8ced0084-cf51-0410-be5f-012b33b47a6e
53 lines
1.6 KiB
C++
53 lines
1.6 KiB
C++
/////////////////////////////////////////////////////////////////////////////
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// Name: wx/cocoa/sound.h
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// Purpose: wxSound class (loads and plays short Windows .wav files).
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// Optional on non-Windows platforms.
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// Authors: David Elliott, Ryan Norton
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// Modified by:
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// Created: 2004-10-02
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// RCS-ID: $Id: sound.h 67254 2011-03-20 00:14:35Z DS $
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// Copyright: (c) 2004 David Elliott, Ryan Norton
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_COCOA_SOUND_H_
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#define _WX_COCOA_SOUND_H_
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#include "wx/object.h"
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#include "wx/cocoa/ObjcRef.h"
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class WXDLLIMPEXP_ADV wxSound : public wxSoundBase
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{
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public:
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wxSound()
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: m_cocoaNSSound(NULL)
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{}
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wxSound(const wxString& fileName, bool isResource = false)
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: m_cocoaNSSound(NULL)
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{ Create(fileName, isResource); }
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wxSound(int size, const wxByte* data)
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: m_cocoaNSSound(NULL)
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{ LoadWAV(data,size,true); }
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wxSound(const wxSound& sound); // why not?
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virtual ~wxSound();
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public:
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bool Create(const wxString& fileName, bool isResource = false);
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bool IsOk() const
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{ return m_cocoaNSSound; }
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static void Stop();
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static bool IsPlaying();
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void SetNSSound(WX_NSSound cocoaNSSound);
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inline WX_NSSound GetNSSound()
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{ return m_cocoaNSSound; }
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protected:
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bool DoPlay(unsigned flags) const;
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bool LoadWAV(const wxUint8 *data, size_t length, bool copyData);
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private:
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WX_NSSound m_cocoaNSSound;
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static const wxObjcAutoRefFromAlloc<struct objc_object *> sm_cocoaDelegate;
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};
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#endif //ndef _WX_COCOA_SOUND_H_
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