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d14efe561b
long become wxWidgets 2.9.2, which in turn is expected to be the last 2.9 release before the 3.0 stable release. Since the full wxWidgets distribution is rather large, I have imported only the parts that we use, on a subdirectory basis: art include/wx/*.* include/wx/aui include/wx/cocoa include/wx/generic include/wx/gtk include/wx/meta include/wx/msw include/wx/osx include/wx/persist include/wx/private include/wx/protocol include/wx/unix src/aui src/common src/generic src/gtk src/msw src/osx src/unix git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7380 8ced0084-cf51-0410-be5f-012b33b47a6e
70 lines
2.0 KiB
C++
70 lines
2.0 KiB
C++
///////////////////////////////////////////////////////////////////////////////
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// Name: wx/unix/evtloop.h
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// Purpose: declares wxEventLoop class
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// Author: Lukasz Michalski (lm@zork.pl)
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// Created: 2007-05-07
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// RCS-ID: $Id: evtloop.h 65680 2010-09-30 11:44:45Z VZ $
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// Copyright: (c) 2007 Lukasz Michalski
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// Licence: wxWindows licence
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///////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_UNIX_EVTLOOP_H_
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#define _WX_UNIX_EVTLOOP_H_
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#if wxUSE_CONSOLE_EVENTLOOP
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// ----------------------------------------------------------------------------
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// wxConsoleEventLoop
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// ----------------------------------------------------------------------------
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class wxFDIODispatcher;
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class wxUnixEventLoopSource;
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namespace wxPrivate
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{
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class PipeIOHandler;
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}
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class WXDLLIMPEXP_BASE wxConsoleEventLoop
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#ifdef __WXOSX__
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: public wxCFEventLoop
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#else
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: public wxEventLoopManual
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#endif
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{
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public:
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// initialize the event loop, use IsOk() to check if we were successful
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wxConsoleEventLoop();
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virtual ~wxConsoleEventLoop();
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// implement base class pure virtuals
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virtual bool Pending() const;
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virtual bool Dispatch();
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virtual int DispatchTimeout(unsigned long timeout);
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virtual void WakeUp();
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virtual bool IsOk() const { return m_dispatcher != NULL; }
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virtual bool YieldFor(long WXUNUSED(eventsToProcess)) { return true; }
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#if wxUSE_EVENTLOOP_SOURCE
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virtual wxEventLoopSource *
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AddSourceForFD(int fd, wxEventLoopSourceHandler *handler, int flags);
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#endif // wxUSE_EVENTLOOP_SOURCE
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protected:
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virtual void OnNextIteration();
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private:
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// pipe used for wake up messages: when a child thread wants to wake up
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// the event loop in the main thread it writes to this pipe
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wxPrivate::PipeIOHandler *m_wakeupPipe;
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// either wxSelectDispatcher or wxEpollDispatcher
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wxFDIODispatcher *m_dispatcher;
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wxDECLARE_NO_COPY_CLASS(wxConsoleEventLoop);
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};
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#endif // wxUSE_CONSOLE_EVENTLOOP
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#endif // _WX_UNIX_EVTLOOP_H_
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