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
SPDX standardizes how source code conveys its copyright and licensing information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX tags are adopted in many large projects, including things like the Linux kernel.
29 lines
697 B
C++
29 lines
697 B
C++
// Copyright 2016 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "Core/IOS/DeviceStub.h"
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#include "Common/Logging/Log.h"
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namespace IOS::HLE
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{
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std::optional<IPCReply> DeviceStub::Open(const OpenRequest& request)
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{
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WARN_LOG_FMT(IOS, "{} faking Open()", m_name);
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m_is_active = true;
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return IPCReply(IPC_SUCCESS);
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}
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std::optional<IPCReply> DeviceStub::IOCtl(const IOCtlRequest& request)
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{
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WARN_LOG_FMT(IOS, "{} faking IOCtl()", m_name);
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return IPCReply(IPC_SUCCESS);
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}
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std::optional<IPCReply> DeviceStub::IOCtlV(const IOCtlVRequest& request)
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{
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WARN_LOG_FMT(IOS, "{} faking IOCtlV()", m_name);
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return IPCReply(IPC_SUCCESS);
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}
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} // namespace IOS::HLE
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