2008-12-19 11:46:52 +00:00

33 lines
673 B
C++

#ifndef _SDLWINDOW_H
#define _SDLWINDOW_H
#include "GLWindow.h"
#if defined HAVE_SDL && HAVE_SDL
#include <SDL.h>
class SDLWindow : public GLWindow
{
public:
int nXoff, nYoff; // screen offset
// Since it can Stretch to fit Window, we need two different multiplication values
float MValueX, MValueY;
virtual void SwapBuffers();
virtual void SetWindowText(const char *text);
virtual bool PeekMessages();
virtual void Update();
virtual bool MakeCurrent();
~SDLWindow();
SDLWindow(int _iwidth, int _iheight);
};
#else
class SDLWindow : public GLWindow
{
public:
SDLWindow(int _iwidth, int _iheight) {}
};
#endif
#endif