Glenn Rice 5a800b765a Some more work on renaming variables and files to reflect that the plugins are no longer plugins.
Fix another minor issue with frame dumping.
Add the graphics config dialog button back to the main config.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7041 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-02 16:34:12 +00:00

943 lines
27 KiB
C++

// Copyright (C) 2003 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
// CFrame is the main parent window. Inside CFrame there is an m_Panel that is
// the parent for the rendering window (when we render to the main window). In
// Windows the rendering window is created by giving CreateWindow()
// m_Panel->GetHandle() as parent window and creating a new child window to
// m_Panel. The new child window handle that is returned by CreateWindow() can
// be accessed from Core::GetWindowHandle().
#include "Common.h" // Common
#include "FileUtil.h"
#include "Timer.h"
#include "Setup.h"
#include "Globals.h" // Local
#include "Frame.h"
#include "ConfigMain.h"
#include "CheatsWindow.h"
#include "AboutDolphin.h"
#include "GameListCtrl.h"
#include "BootManager.h"
#include "ConsoleListener.h"
#include "ConfigManager.h" // Core
#include "Core.h"
#include "HW/DVDInterface.h"
#include "HW/GCPad.h"
#include "IPC_HLE/WII_IPC_HLE_Device_usb.h"
#include "State.h"
#include "VolumeHandler.h"
#include "VideoBackendBase.h"
#include <wx/datetime.h> // wxWidgets
// Resources
extern "C" {
#include "../resources/Dolphin.c" // Dolphin icon
#include "../resources/toolbar_browse.c"
#include "../resources/toolbar_file_open.c"
#include "../resources/toolbar_fullscreen.c"
#include "../resources/toolbar_help.c"
#include "../resources/toolbar_pause.c"
#include "../resources/toolbar_play.c"
#include "../resources/toolbar_plugin_dsp.c"
#include "../resources/toolbar_plugin_gfx.c"
#include "../resources/toolbar_plugin_options.c"
#include "../resources/toolbar_plugin_pad.c"
#include "../resources/toolbar_refresh.c"
#include "../resources/toolbar_stop.c"
#include "../resources/Boomy.h" // Theme packages
#include "../resources/Vista.h"
#include "../resources/X-Plastik.h"
#include "../resources/KDE.h"
};
// Windows functions. Setting the cursor with wxSetCursor() did not work in
// this instance. Probably because it's somehow reset from the WndProc() in
// the child window
#ifdef _WIN32
// Declare a blank icon and one that will be the normal cursor
HCURSOR hCursor = NULL, hCursorBlank = NULL;
// Create the default cursor
void CreateCursor()
{
hCursor = LoadCursor( NULL, IDC_ARROW );
}
void MSWSetCursor(bool Show)
{
if(Show)
SetCursor(hCursor);
else
{
SetCursor(hCursorBlank);
//wxSetCursor(wxCursor(wxNullCursor));
}
}
// I could not use FindItemByHWND() instead of this, it crashed on that occation I used it */
HWND MSWGetParent_(HWND Parent)
{
return GetParent(Parent);
}
#endif
// ---------------
// The CPanel class to receive MSWWindowProc messages from the video plugin.
extern CFrame* main_frame;
BEGIN_EVENT_TABLE(CPanel, wxPanel)
END_EVENT_TABLE()
CPanel::CPanel(
wxWindow *parent,
wxWindowID id
)
: wxPanel(parent, id)
{
}
#ifdef _WIN32
WXLRESULT CPanel::MSWWindowProc(WXUINT nMsg, WXWPARAM wParam, WXLPARAM lParam)
{
switch (nMsg)
{
case WM_USER:
switch(wParam)
{
// Pause
case WM_USER_PAUSE:
main_frame->DoPause();
break;
// Stop
case WM_USER_STOP:
main_frame->DoStop();
break;
case WM_USER_CREATE:
break;
case WM_USER_SETCURSOR:
if (SConfig::GetInstance().m_LocalCoreStartupParameter.bHideCursor &&
main_frame->RendererHasFocus() && Core::GetState() == Core::CORE_RUN)
MSWSetCursor(!SConfig::GetInstance().m_LocalCoreStartupParameter.bHideCursor);
else
MSWSetCursor(true);
break;
case WIIMOTE_DISCONNECT:
if (SConfig::GetInstance().m_LocalCoreStartupParameter.bWii)
{
if (main_frame->bNoWiimoteMsg)
main_frame->bNoWiimoteMsg = false;
else
{
int wiimote_idx = lParam;
int wiimote_num = wiimote_idx + 1;
//Auto reconnect if option is turned on.
//TODO: Make this only auto reconnect wiimotes that have the option activated.
SConfig::GetInstance().LoadSettingsWii();//Make sure we are using the newest settings.
if (SConfig::GetInstance().m_WiiAutoReconnect[wiimote_idx])
{
GetUsbPointer()->AccessWiiMote(wiimote_idx | 0x100)->Activate(true);
NOTICE_LOG(WIIMOTE, "Wiimote %i has been auto-reconnected...", wiimote_num);
}
else
{
// The Wiimote has been disconnected, we offer reconnect here.
wxMessageDialog *dlg = new wxMessageDialog(
this,
wxString::Format(_("Wiimote %i has been disconnected by system.\nMaybe this game doesn't support multi-wiimote,\nor maybe it is due to idle time out or other reason.\nDo you want to reconnect immediately?"), wiimote_num),
_("Reconnect Wiimote Confirm"),
wxYES_NO | wxSTAY_ON_TOP | wxICON_INFORMATION, //wxICON_QUESTION,
wxDefaultPosition);
if (dlg->ShowModal() == wxID_YES)
GetUsbPointer()->AccessWiiMote(wiimote_idx | 0x100)->Activate(true);
dlg->Destroy();
}
}
}
}
break;
default:
// By default let wxWidgets do what it normally does with this event
return wxPanel::MSWWindowProc(nMsg, wParam, lParam);
}
return 0;
}
#endif
CRenderFrame::CRenderFrame(wxFrame* parent, wxWindowID id, const wxString& title,
const wxPoint& pos, const wxSize& size, long style)
: wxFrame(parent, id, title, pos, size, style)
{
}
#ifdef _WIN32
WXLRESULT CRenderFrame::MSWWindowProc(WXUINT nMsg, WXWPARAM wParam, WXLPARAM lParam)
{
switch (nMsg)
{
case WM_SYSCOMMAND:
switch (wParam)
{
case SC_SCREENSAVE:
case SC_MONITORPOWER:
if (Core::GetState() == Core::CORE_RUN)
break;
default:
return wxFrame::MSWWindowProc(nMsg, wParam, lParam);
}
break;
case WM_CLOSE:
// Let Core finish initializing before accepting any WM_CLOSE messages
if (Core::GetState() == Core::CORE_UNINITIALIZED) break;
// Use default action otherwise
default:
// By default let wxWidgets do what it normally does with this event
return wxFrame::MSWWindowProc(nMsg, wParam, lParam);
}
return 0;
}
#endif
// event tables
// Notice that wxID_HELP will be processed for the 'About' menu and the toolbar
// help button.
const wxEventType wxEVT_HOST_COMMAND = wxNewEventType();
BEGIN_EVENT_TABLE(CFrame, CRenderFrame)
// Menu bar
EVT_MENU(wxID_OPEN, CFrame::OnOpen)
EVT_MENU(wxID_EXIT, CFrame::OnQuit)
EVT_MENU(IDM_HELPWEBSITE, CFrame::OnHelp)
EVT_MENU(IDM_HELPGOOGLECODE, CFrame::OnHelp)
EVT_MENU(wxID_ABOUT, CFrame::OnHelp)
EVT_MENU(wxID_REFRESH, CFrame::OnRefresh)
EVT_MENU(IDM_PLAY, CFrame::OnPlay)
EVT_MENU(IDM_STOP, CFrame::OnStop)
EVT_MENU(IDM_RESET, CFrame::OnReset)
EVT_MENU(IDM_RECORD, CFrame::OnRecord)
EVT_MENU(IDM_PLAYRECORD, CFrame::OnPlayRecording)
EVT_MENU(IDM_RECORDEXPORT, CFrame::OnRecordExport)
EVT_MENU(IDM_FRAMESTEP, CFrame::OnFrameStep)
EVT_MENU(IDM_LUA, CFrame::OnOpenLuaWindow)
EVT_MENU(IDM_SCREENSHOT, CFrame::OnScreenshot)
EVT_MENU(wxID_PREFERENCES, CFrame::OnConfigMain)
EVT_MENU(IDM_CONFIG_GFX_PLUGIN, CFrame::OnConfigGFX)
EVT_MENU(IDM_CONFIG_DSP_PLUGIN, CFrame::OnConfigDSP)
EVT_MENU(IDM_CONFIG_PAD_PLUGIN, CFrame::OnConfigPAD)
EVT_MENU(IDM_CONFIG_WIIMOTE_PLUGIN, CFrame::OnConfigWiimote)
EVT_MENU(IDM_SAVE_PERSPECTIVE, CFrame::OnToolBar)
EVT_AUITOOLBAR_TOOL_DROPDOWN(IDM_SAVE_PERSPECTIVE, CFrame::OnDropDownToolbarItem)
EVT_MENU(IDM_EDIT_PERSPECTIVES, CFrame::OnToolBar)
EVT_AUITOOLBAR_TOOL_DROPDOWN(IDM_EDIT_PERSPECTIVES, CFrame::OnDropDownSettingsToolbar)
// Drop down
EVT_MENU(IDM_PERSPECTIVES_ADD_PANE, CFrame::OnToolBar)
EVT_MENU_RANGE(IDM_PERSPECTIVES_0, IDM_PERSPECTIVES_100, CFrame::OnSelectPerspective)
EVT_MENU(IDM_ADD_PERSPECTIVE, CFrame::OnDropDownToolbarSelect)
EVT_MENU(IDM_TAB_SPLIT, CFrame::OnDropDownToolbarSelect)
EVT_MENU(IDM_NO_DOCKING, CFrame::OnDropDownToolbarSelect)
// Drop down float
EVT_MENU_RANGE(IDM_FLOAT_LOGWINDOW, IDM_FLOAT_CODEWINDOW, CFrame::OnFloatWindow)
EVT_MENU(IDM_NETPLAY, CFrame::OnNetPlay)
EVT_MENU(IDM_BROWSE, CFrame::OnBrowse)
EVT_MENU(IDM_MEMCARD, CFrame::OnMemcard)
EVT_MENU(IDM_IMPORTSAVE, CFrame::OnImportSave)
EVT_MENU(IDM_CHEATS, CFrame::OnShow_CheatsWindow)
EVT_MENU(IDM_CHANGEDISC, CFrame::OnChangeDisc)
EVT_MENU(IDM_INSTALL_WII_MENU, CFrame::OnLoadWiiMenu)
EVT_MENU(IDM_LOAD_WII_MENU, CFrame::OnLoadWiiMenu)
EVT_MENU(IDM_TOGGLE_FULLSCREEN, CFrame::OnToggleFullscreen)
EVT_MENU(IDM_TOGGLE_DUALCORE, CFrame::OnToggleDualCore)
EVT_MENU(IDM_TOGGLE_SKIPIDLE, CFrame::OnToggleSkipIdle)
EVT_MENU(IDM_TOGGLE_TOOLBAR, CFrame::OnToggleToolbar)
EVT_MENU(IDM_TOGGLE_STATUSBAR, CFrame::OnToggleStatusbar)
EVT_MENU_RANGE(IDM_LOGWINDOW, IDM_VIDEOWINDOW, CFrame::OnToggleWindow)
EVT_MENU(IDM_PURGECACHE, CFrame::GameListChanged)
EVT_MENU(IDM_LOADLASTSTATE, CFrame::OnLoadLastState)
EVT_MENU(IDM_UNDOLOADSTATE, CFrame::OnUndoLoadState)
EVT_MENU(IDM_UNDOSAVESTATE, CFrame::OnUndoSaveState)
EVT_MENU(IDM_LOADSTATEFILE, CFrame::OnLoadStateFromFile)
EVT_MENU(IDM_SAVESTATEFILE, CFrame::OnSaveStateToFile)
EVT_MENU_RANGE(IDM_LOADSLOT1, IDM_LOADSLOT8, CFrame::OnLoadState)
EVT_MENU_RANGE(IDM_SAVESLOT1, IDM_SAVESLOT8, CFrame::OnSaveState)
EVT_MENU_RANGE(IDM_FRAMESKIP0, IDM_FRAMESKIP9, CFrame::OnFrameSkip)
EVT_MENU_RANGE(IDM_DRIVE1, IDM_DRIVE24, CFrame::OnBootDrive)
EVT_MENU_RANGE(IDM_CONNECT_WIIMOTE1, IDM_CONNECT_WIIMOTE4, CFrame::OnConnectWiimote)
EVT_MENU_RANGE(IDM_LISTWAD, IDM_LISTDRIVES, CFrame::GameListChanged)
// Other
EVT_ACTIVATE(CFrame::OnActive)
EVT_CLOSE(CFrame::OnClose)
EVT_SIZE(CFrame::OnResize)
EVT_MOVE(CFrame::OnMove)
EVT_LIST_ITEM_ACTIVATED(LIST_CTRL, CFrame::OnGameListCtrl_ItemActivated)
EVT_HOST_COMMAND(wxID_ANY, CFrame::OnHostMessage)
EVT_AUI_PANE_CLOSE(CFrame::OnPaneClose)
EVT_AUINOTEBOOK_PAGE_CLOSE(wxID_ANY, CFrame::OnNotebookPageClose)
EVT_AUINOTEBOOK_ALLOW_DND(wxID_ANY, CFrame::OnAllowNotebookDnD)
EVT_AUINOTEBOOK_PAGE_CHANGED(wxID_ANY, CFrame::OnNotebookPageChanged)
EVT_AUINOTEBOOK_TAB_RIGHT_UP(wxID_ANY, CFrame::OnTab)
// Post events to child panels
EVT_MENU_RANGE(IDM_INTERPRETER, IDM_ADDRBOX, CFrame::PostEvent)
EVT_TEXT(IDM_ADDRBOX, CFrame::PostEvent)
END_EVENT_TABLE()
// ---------------
// Creation and close, quit functions
CFrame::CFrame(wxFrame* parent,
wxWindowID id,
const wxString& title,
const wxPoint& pos,
const wxSize& size,
bool _UseDebugger,
bool _BatchMode,
bool ShowLogWindow,
long style)
: CRenderFrame(parent, id, title, pos, size, style)
, g_pCodeWindow(NULL)
, bRenderToMain(false), bNoWiimoteMsg(false)
, m_ToolBar(NULL), m_ToolBarDebug(NULL), m_ToolBarAui(NULL)
, m_GameListCtrl(NULL), m_Panel(NULL)
, m_RenderFrame(NULL), m_RenderParent(NULL)
, m_LogWindow(NULL), UseDebugger(_UseDebugger)
, m_bBatchMode(_BatchMode), m_bEdit(false), m_bTabSplit(false), m_bNoDocking(false)
, m_bGameLoading(false)
{
for (int i = 0; i <= IDM_CODEWINDOW - IDM_LOGWINDOW; i++)
bFloatWindow[i] = false;
#ifdef __WXGTK__
panic_event.Init();
keystate_event.Init();
bKeyStateResult = false;
#endif
if (ShowLogWindow) SConfig::GetInstance().m_InterfaceLogWindow = true;
// Give it a console early to show potential messages from this onward
ConsoleListener *Console = LogManager::GetInstance()->getConsoleListener();
if (SConfig::GetInstance().m_InterfaceConsole) Console->Open();
// Start debugging mazimized
if (UseDebugger) this->Maximize(true);
// Debugger class
if (UseDebugger)
{
g_pCodeWindow = new CCodeWindow(SConfig::GetInstance().m_LocalCoreStartupParameter, this, IDM_CODEWINDOW);
LoadIniPerspectives();
g_pCodeWindow->Load();
}
// Create toolbar bitmaps
InitBitmaps();
// Give it an icon
wxIcon IconTemp;
IconTemp.CopyFromBitmap(wxGetBitmapFromMemory(dolphin_ico32x32));
SetIcon(IconTemp);
// Give it a status bar
SetStatusBar(CreateStatusBar(2, wxST_SIZEGRIP, ID_STATUSBAR));
if (!SConfig::GetInstance().m_InterfaceStatusbar)
GetStatusBar()->Hide();
// Give it a menu bar
CreateMenu();
// ---------------
// Main panel
// This panel is the parent for rendering and it holds the gamelistctrl
m_Panel = new CPanel(this, IDM_MPANEL);
m_GameListCtrl = new CGameListCtrl(m_Panel, LIST_CTRL,
wxDefaultPosition, wxDefaultSize,
wxLC_REPORT | wxSUNKEN_BORDER | wxLC_ALIGN_LEFT);
wxBoxSizer *sizerPanel = new wxBoxSizer(wxHORIZONTAL);
sizerPanel->Add(m_GameListCtrl, 1, wxEXPAND | wxALL);
m_Panel->SetSizer(sizerPanel);
// ---------------
// Manager
// wxAUI_MGR_LIVE_RESIZE does not exist in the wxWidgets 2.8.9 that comes with Ubuntu 9.04
// Could just check for wxWidgets version if it becomes a problem.
m_Mgr = new wxAuiManager(this, wxAUI_MGR_DEFAULT | wxAUI_MGR_LIVE_RESIZE);
if (g_pCodeWindow)
{
m_Mgr->AddPane(m_Panel, wxAuiPaneInfo()
.Name(_T("Pane 0")).Caption(_T("Pane 0"))
.CenterPane().PaneBorder(false).Show());
AuiFullscreen = m_Mgr->SavePerspective();
}
else
{
m_Mgr->AddPane(m_Panel, wxAuiPaneInfo()
.Name(_T("Pane 0")).Caption(_T("Pane 0")).PaneBorder(false)
.CaptionVisible(false).Layer(0).Center().Show());
m_Mgr->AddPane(CreateEmptyNotebook(), wxAuiPaneInfo()
.Name(_T("Pane 1")).Caption(_("Logging")).CaptionVisible(true)
.Layer(0).FloatingSize(wxSize(600, 350)).CloseButton(true).Hide());
AuiFullscreen = m_Mgr->SavePerspective();
}
// Create toolbar
RecreateToolbar();
if (!SConfig::GetInstance().m_InterfaceToolbar) DoToggleToolbar(false);
m_LogWindow = new CLogWindow(this, IDM_LOGWINDOW);
m_LogWindow->Hide();
m_LogWindow->Disable();
// Setup perspectives
if (g_pCodeWindow)
{
// Load perspective
DoLoadPerspective();
}
else
{
if (SConfig::GetInstance().m_InterfaceLogWindow)
ToggleLogWindow(true);
if (SConfig::GetInstance().m_InterfaceConsole)
ToggleConsole(true);
}
// Show window
Show();
// Commit
m_Mgr->Update();
// Create cursors
#ifdef _WIN32
CreateCursor();
#endif
#if defined(HAVE_XRANDR) && HAVE_XRANDR
m_XRRConfig = new X11Utils::XRRConfiguration(X11Utils::XDisplayFromHandle(GetHandle()),
X11Utils::XWindowFromHandle(GetHandle()));
#endif
// -------------------------
// Connect event handlers
m_Mgr->Connect(wxID_ANY, wxEVT_AUI_RENDER, // Resize
wxAuiManagerEventHandler(CFrame::OnManagerResize),
(wxObject*)0, this);
// ----------
// Update controls
UpdateGUI();
// If we are rerecording create the status bar now instead of later when a game starts
#ifdef RERECORDING
ModifyStatusBar();
// It's to early for the OnHostMessage(), we will update the status when Ctrl or Space is pressed
//Core::WriteStatus();
#endif
}
// Destructor
CFrame::~CFrame()
{
drives.clear();
#if defined(HAVE_XRANDR) && HAVE_XRANDR
delete m_XRRConfig;
#endif
ClosePages();
#ifdef __WXGTK__
panic_event.Shutdown();
keystate_event.Shutdown();
#endif
delete m_Mgr;
}
bool CFrame::RendererIsFullscreen()
{
if (Core::GetState() == Core::CORE_RUN || Core::GetState() == Core::CORE_PAUSE)
{
return m_RenderFrame->IsFullScreen();
}
return false;
}
void CFrame::OnQuit(wxCommandEvent& WXUNUSED (event))
{
Close(true);
}
// --------
// Events
void CFrame::OnActive(wxActivateEvent& event)
{
if (Core::GetState() == Core::CORE_RUN || Core::GetState() == Core::CORE_PAUSE)
{
if (event.GetActive() && event.GetEventObject() == m_RenderFrame)
{
#ifdef _WIN32
::SetFocus((HWND)m_RenderParent->GetHandle());
#else
m_RenderParent->SetFocus();
#endif
if (SConfig::GetInstance().m_LocalCoreStartupParameter.bHideCursor &&
Core::GetState() == Core::CORE_RUN)
m_RenderParent->SetCursor(wxCURSOR_BLANK);
}
else
{
if (SConfig::GetInstance().m_LocalCoreStartupParameter.bHideCursor)
m_RenderParent->SetCursor(wxCURSOR_ARROW);
}
}
event.Skip();
}
void CFrame::OnClose(wxCloseEvent& event)
{
if (Core::GetState() != Core::CORE_UNINITIALIZED)
{
DoStop();
if (Core::GetState() != Core::CORE_UNINITIALIZED)
return;
UpdateGUI();
}
//Stop Dolphin from saving the minimized Xpos and Ypos
if(main_frame->IsIconized())
main_frame->Iconize(false);
// Don't forget the skip or the window won't be destroyed
event.Skip();
// Save GUI settings
if (g_pCodeWindow) SaveIniPerspectives();
// Close the log window now so that its settings are saved
else m_LogWindow->Close();
// Uninit
m_Mgr->UnInit();
}
// Post events
// Warning: This may cause an endless loop if the event is propagated back to its parent
void CFrame::PostEvent(wxCommandEvent& event)
{
if (g_pCodeWindow &&
event.GetId() >= IDM_INTERPRETER &&
event.GetId() <= IDM_ADDRBOX)
{
event.StopPropagation();
g_pCodeWindow->GetEventHandler()->AddPendingEvent(event);
}
else
event.Skip();
}
void CFrame::OnMove(wxMoveEvent& event)
{
event.Skip();
if (!IsMaximized() &&
!(SConfig::GetInstance().m_LocalCoreStartupParameter.bRenderToMain && RendererIsFullscreen()))
{
SConfig::GetInstance().m_LocalCoreStartupParameter.iPosX = GetPosition().x;
SConfig::GetInstance().m_LocalCoreStartupParameter.iPosY = GetPosition().y;
}
}
void CFrame::OnResize(wxSizeEvent& event)
{
event.Skip();
if (!IsMaximized() &&
!(SConfig::GetInstance().m_LocalCoreStartupParameter.bRenderToMain && RendererIsFullscreen()) &&
!(Core::GetState() != Core::CORE_UNINITIALIZED &&
SConfig::GetInstance().m_LocalCoreStartupParameter.bRenderToMain &&
SConfig::GetInstance().m_LocalCoreStartupParameter.bRenderWindowAutoSize))
{
SConfig::GetInstance().m_LocalCoreStartupParameter.iWidth = GetSize().GetWidth();
SConfig::GetInstance().m_LocalCoreStartupParameter.iHeight = GetSize().GetHeight();
}
}
// Host messages
#ifdef _WIN32
WXLRESULT CFrame::MSWWindowProc(WXUINT nMsg, WXWPARAM wParam, WXLPARAM lParam)
{
switch (nMsg)
{
case WM_SYSCOMMAND:
switch (wParam & 0xFFF0)
{
case SC_SCREENSAVE:
case SC_MONITORPOWER:
break;
default:
return wxFrame::MSWWindowProc(nMsg, wParam, lParam);
}
break;
default:
return wxFrame::MSWWindowProc(nMsg, wParam, lParam);
}
return 0;
}
#endif
void CFrame::OnHostMessage(wxCommandEvent& event)
{
switch (event.GetId())
{
case IDM_UPDATEGUI:
UpdateGUI();
break;
case IDM_UPDATESTATUSBAR:
if (GetStatusBar() != NULL)
{
GetStatusBar()->SetStatusText(event.GetString(), event.GetInt());
UpdateGUI();
}
break;
case IDM_UPDATETITLE:
if (m_RenderFrame != NULL)
m_RenderFrame->SetTitle(event.GetString());
break;
case WM_USER_CREATE:
if (SConfig::GetInstance().m_LocalCoreStartupParameter.bHideCursor)
m_RenderParent->SetCursor(wxCURSOR_BLANK);
break;
case IDM_WINDOWSIZEREQUEST:
{
std::pair<int, int> *win_size = (std::pair<int, int> *)(event.GetClientData());
OnRenderWindowSizeRequest(win_size->first, win_size->second);
delete win_size;
}
break;
#ifdef __WXGTK__
case IDM_PANIC:
bPanicResult = (wxYES == wxMessageBox(event.GetString(),
_("Warning"), event.GetInt() ? wxYES_NO : wxOK, this));
panic_event.Set();
break;
case IDM_KEYSTATE:
bKeyStateResult = wxGetKeyState(wxKeyCode(event.GetInt()));
keystate_event.Set();
break;
#endif
case WM_USER_STOP:
DoStop();
break;
}
}
void CFrame::GetRenderWindowSize(int& x, int& y, int& width, int& height)
{
wxMutexGuiEnter();
m_RenderParent->GetClientSize(&width, &height);
m_RenderParent->GetPosition(&x, &y);
wxMutexGuiLeave();
}
void CFrame::OnRenderWindowSizeRequest(int width, int height)
{
if (Core::GetState() == Core::CORE_UNINITIALIZED ||
!SConfig::GetInstance().m_LocalCoreStartupParameter.bRenderToMain ||
!SConfig::GetInstance().m_LocalCoreStartupParameter.bRenderWindowAutoSize ||
RendererIsFullscreen() || m_RenderFrame->IsMaximized())
return;
int old_width, old_height, log_width = 0, log_height = 0;
m_RenderFrame->GetClientSize(&old_width, &old_height);
// Add space for the log/console/debugger window
if ((SConfig::GetInstance().m_InterfaceLogWindow || SConfig::GetInstance().m_InterfaceConsole) &&
!m_Mgr->GetPane(wxT("Pane 1")).IsFloating())
{
switch (m_Mgr->GetPane(wxT("Pane 1")).dock_direction)
{
case wxAUI_DOCK_LEFT:
case wxAUI_DOCK_RIGHT:
log_width = m_Mgr->GetPane(wxT("Pane 1")).rect.GetWidth();
break;
case wxAUI_DOCK_TOP:
case wxAUI_DOCK_BOTTOM:
log_height = m_Mgr->GetPane(wxT("Pane 1")).rect.GetHeight();
break;
}
}
if (old_width != width + log_width || old_height != height + log_height)
m_RenderFrame->SetClientSize(width + log_width, height + log_height);
}
bool CFrame::RendererHasFocus()
{
if (m_RenderParent == NULL)
return false;
#ifdef _WIN32
if (m_RenderParent->GetParent()->GetHWND() == GetForegroundWindow())
return true;
#else
if (wxWindow::FindFocus() == NULL)
return false;
// Why these different cases?
if (m_RenderParent == wxWindow::FindFocus() ||
m_RenderParent == wxWindow::FindFocus()->GetParent() ||
m_RenderParent->GetParent() == wxWindow::FindFocus()->GetParent())
return true;
#endif
return false;
}
void CFrame::OnGameListCtrl_ItemActivated(wxListEvent& WXUNUSED (event))
{
// Show all platforms and regions if...
// 1. All platforms are set to hide
// 2. All Regions are set to hide
// Otherwise call BootGame to either...
// 1. Boot the selected iso
// 2. Boot the default or last loaded iso.
// 3. Call BrowseForDirectory if the gamelist is empty
if (!m_GameListCtrl->GetGameNames().size() &&
!((SConfig::GetInstance().m_ListGC &&
SConfig::GetInstance().m_ListWii &&
SConfig::GetInstance().m_ListWad) &&
(SConfig::GetInstance().m_ListJap &&
SConfig::GetInstance().m_ListUsa &&
SConfig::GetInstance().m_ListPal &&
SConfig::GetInstance().m_ListFrance &&
SConfig::GetInstance().m_ListItaly &&
SConfig::GetInstance().m_ListKorea &&
SConfig::GetInstance().m_ListTaiwan &&
SConfig::GetInstance().m_ListUnknown)))
{
SConfig::GetInstance().m_ListGC = SConfig::GetInstance().m_ListWii =
SConfig::GetInstance().m_ListWad = SConfig::GetInstance().m_ListJap =
SConfig::GetInstance().m_ListUsa = SConfig::GetInstance().m_ListPal =
SConfig::GetInstance().m_ListFrance = SConfig::GetInstance().m_ListItaly =
SConfig::GetInstance().m_ListKorea = SConfig::GetInstance().m_ListTaiwan =
SConfig::GetInstance().m_ListUnknown= true;
GetMenuBar()->FindItem(IDM_LISTGC)->Check(true);
GetMenuBar()->FindItem(IDM_LISTWII)->Check(true);
GetMenuBar()->FindItem(IDM_LISTWAD)->Check(true);
GetMenuBar()->FindItem(IDM_LISTJAP)->Check(true);
GetMenuBar()->FindItem(IDM_LISTUSA)->Check(true);
GetMenuBar()->FindItem(IDM_LISTPAL)->Check(true);
GetMenuBar()->FindItem(IDM_LISTFRANCE)->Check(true);
GetMenuBar()->FindItem(IDM_LISTITALY)->Check(true);
GetMenuBar()->FindItem(IDM_LISTKOREA)->Check(true);
GetMenuBar()->FindItem(IDM_LISTTAIWAN)->Check(true);
GetMenuBar()->FindItem(IDM_LIST_UNK)->Check(true);
m_GameListCtrl->Update();
}
else if (!m_GameListCtrl->GetGameNames().size())
m_GameListCtrl->BrowseForDirectory();
else
// Game started by double click
BootGame(std::string(""));
}
bool IsHotkey(wxKeyEvent &event, int Id)
{
return (event.GetKeyCode() == SConfig::GetInstance().m_LocalCoreStartupParameter.iHotkey[Id] &&
event.GetModifiers() == SConfig::GetInstance().m_LocalCoreStartupParameter.iHotkeyModifier[Id]);
}
void CFrame::OnKeyDown(wxKeyEvent& event)
{
if(Core::GetState() != Core::CORE_UNINITIALIZED)
{
int WiimoteId = -1;
// Toggle fullscreen
if (IsHotkey(event, HK_FULLSCREEN))
DoFullscreen(!RendererIsFullscreen());
// Send Debugger keys to CodeWindow
else if (g_pCodeWindow && (event.GetKeyCode() >= WXK_F9 && event.GetKeyCode() <= WXK_F11))
event.Skip();
// Pause and Unpause
else if (IsHotkey(event, HK_PLAY_PAUSE))
DoPause();
// Stop
else if (IsHotkey(event, HK_STOP))
DoStop();
// Screenshot hotkey
else if (IsHotkey(event, HK_SCREENSHOT))
Core::ScreenShot();
// Wiimote connect and disconnect hotkeys
else if (IsHotkey(event, HK_WIIMOTE1_CONNECT))
WiimoteId = 0;
else if (IsHotkey(event, HK_WIIMOTE2_CONNECT))
WiimoteId = 1;
else if (IsHotkey(event, HK_WIIMOTE3_CONNECT))
WiimoteId = 2;
else if (IsHotkey(event, HK_WIIMOTE4_CONNECT))
WiimoteId = 3;
// State save and state load hotkeys
else if (event.GetKeyCode() >= WXK_F1 && event.GetKeyCode() <= WXK_F8)
{
int slot_number = event.GetKeyCode() - WXK_F1 + 1;
if (event.GetModifiers() == wxMOD_NONE)
State_Load(slot_number);
else if (event.GetModifiers() == wxMOD_SHIFT)
State_Save(slot_number);
else
event.Skip();
}
else if (event.GetKeyCode() == WXK_F11 && event.GetModifiers() == wxMOD_NONE)
State_LoadLastSaved();
else if (event.GetKeyCode() == WXK_F12)
{
if (event.GetModifiers() == wxMOD_NONE)
State_UndoSaveState();
else if (event.GetModifiers() == wxMOD_SHIFT)
State_UndoLoadState();
else
event.Skip();
}
else
// On OS X, we claim all keyboard events while
// emulation is running to avoid wxWidgets sounding
// the system beep for unhandled key events when
// receiving pad/wiimote keypresses which take an
// entirely different path through the HID subsystem.
#ifndef __APPLE__
// On other platforms, we leave the key event alone
// so it can be passed on to the windowing system.
event.Skip();
#endif
// Actually perform the wiimote connection or disconnection
if (WiimoteId >= 0)
{
bool connect = !GetMenuBar()->IsChecked(IDM_CONNECT_WIIMOTE1 + WiimoteId);
ConnectWiimote(WiimoteId, connect);
}
// Send the OSD hotkeys to the video plugin
if (event.GetKeyCode() >= '3' && event.GetKeyCode() <= '7' && event.GetModifiers() == wxMOD_NONE)
{
#ifdef _WIN32
PostMessage((HWND)Core::GetWindowHandle(), WM_USER, WM_USER_KEYDOWN, event.GetKeyCode());
#elif defined(HAVE_X11) && HAVE_X11
X11Utils::SendKeyEvent(X11Utils::XDisplayFromHandle(GetHandle()), event.GetKeyCode());
#endif
}
// Send the freelook hotkeys to the video plugin
if ((event.GetKeyCode() == ')' || event.GetKeyCode() == '(' ||
event.GetKeyCode() == '0' || event.GetKeyCode() == '9' ||
event.GetKeyCode() == 'W' || event.GetKeyCode() == 'S' ||
event.GetKeyCode() == 'A' || event.GetKeyCode() == 'D' ||
event.GetKeyCode() == 'R')
&& event.GetModifiers() == wxMOD_SHIFT)
{
#ifdef _WIN32
PostMessage((HWND)Core::GetWindowHandle(), WM_USER, WM_USER_KEYDOWN, event.GetKeyCode());
#elif defined(HAVE_X11) && HAVE_X11
X11Utils::SendKeyEvent(X11Utils::XDisplayFromHandle(GetHandle()), event.GetKeyCode());
#endif
}
}
else
event.Skip();
}
void CFrame::OnKeyUp(wxKeyEvent& event)
{
event.Skip();
}
void CFrame::OnMouse(wxMouseEvent& event)
{
#if defined(HAVE_X11) && HAVE_X11
if(Core::GetState() != Core::CORE_UNINITIALIZED)
{
if(event.Dragging())
X11Utils::SendMotionEvent(X11Utils::XDisplayFromHandle(GetHandle()),
event.GetPosition().x, event.GetPosition().y);
else
X11Utils::SendButtonEvent(X11Utils::XDisplayFromHandle(GetHandle()), event.GetButton(),
event.GetPosition().x, event.GetPosition().y, event.ButtonDown());
}
#else
(void)event;
#endif
}
void CFrame::DoFullscreen(bool bF)
{
ToggleDisplayMode(bF);
m_RenderFrame->ShowFullScreen(bF, wxFULLSCREEN_ALL);
if (SConfig::GetInstance().m_LocalCoreStartupParameter.bRenderToMain)
{
if (bF)
{
// Save the current mode before going to fullscreen
AuiCurrent = m_Mgr->SavePerspective();
m_Mgr->LoadPerspective(AuiFullscreen, true);
}
else
{
// Restore saved perspective
m_Mgr->LoadPerspective(AuiCurrent, true);
}
}
else
m_RenderFrame->Raise();
}