dolphin/Source/Core/Core/ActionReplay.h
Pierre Bourdon e149ad4f0a
treewide: convert GPLv2+ license info to SPDX tags
SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
2021-07-05 04:35:56 +02:00

52 lines
1.3 KiB
C++

// Copyright 2008 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <string>
#include <vector>
#include "Common/CommonTypes.h"
class IniFile;
namespace ActionReplay
{
struct AREntry
{
AREntry() {}
AREntry(u32 _addr, u32 _value) : cmd_addr(_addr), value(_value) {}
u32 cmd_addr;
u32 value;
};
constexpr bool operator==(const AREntry& left, const AREntry& right)
{
return left.cmd_addr == right.cmd_addr && left.value == right.value;
}
struct ARCode
{
std::string name;
std::vector<AREntry> ops;
bool enabled = false;
bool default_enabled = false;
bool user_defined = false;
};
void RunAllActive();
void ApplyCodes(const std::vector<ARCode>& codes);
void SetSyncedCodesAsActive();
void UpdateSyncedCodes(const std::vector<ARCode>& codes);
std::vector<ARCode> ApplyAndReturnCodes(const std::vector<ARCode>& codes);
void AddCode(ARCode new_code);
void LoadAndApplyCodes(const IniFile& global_ini, const IniFile& local_ini);
std::vector<ARCode> LoadCodes(const IniFile& global_ini, const IniFile& local_ini);
void SaveCodes(IniFile* local_ini, const std::vector<ARCode>& codes);
void EnableSelfLogging(bool enable);
std::vector<std::string> GetSelfLog();
void ClearSelfLog();
bool IsSelfLogging();
} // namespace ActionReplay