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e149ad4f0a
SPDX standardizes how source code conveys its copyright and licensing information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX tags are adopted in many large projects, including things like the Linux kernel.
45 lines
1.3 KiB
C++
45 lines
1.3 KiB
C++
// Copyright 2017 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <string>
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#include <unordered_map>
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#include "Common/CommonTypes.h"
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#include "Common/Lazy.h"
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namespace DiscIO
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{
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enum class Language;
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}
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namespace Core
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{
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// Reader for title database files.
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class TitleDatabase final
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{
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public:
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TitleDatabase();
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~TitleDatabase();
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// Get a user friendly title name for a GameTDB ID.
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// This falls back to returning an empty string if none could be found.
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const std::string& GetTitleName(const std::string& gametdb_id, DiscIO::Language language) const;
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// Same as above, but takes a title ID instead of a GameTDB ID, and only works for channels.
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const std::string& GetChannelName(u64 title_id, DiscIO::Language language) const;
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// Get a description for a GameTDB ID (title name if available + GameTDB ID).
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std::string Describe(const std::string& gametdb_id, DiscIO::Language language) const;
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private:
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void AddLazyMap(DiscIO::Language language, const std::string& language_code);
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std::unordered_map<DiscIO::Language, Common::Lazy<std::unordered_map<std::string, std::string>>>
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m_title_maps;
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std::unordered_map<std::string, std::string> m_base_map;
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std::unordered_map<std::string, std::string> m_user_title_map;
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};
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} // namespace Core
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