dolphin/Source/Core/Core/DSP/DSPBreakpoints.h
comex 6e774f1b64 Add missing includes where headers depend on other headers having been included first.
This is good hygiene, and also happens to be required to build Dolphin
using Clang modules.

(Under this setup, each header file becomes a module, and each #include
is automatically translated to a module import.  Recursive includes
still leak through (by default), but modules are compiled independently,
and can't depend on defines or types having previously been set up.  The
main reason to retrofit it onto Dolphin is compilation performance - no
more textual includes whatsoever, rather than putting a few blessed
common headers into a PCH.  Unfortunately, I found multiple Clang bugs
while trying to build Dolphin this way, so it's not ready yet, but I can
start with this prerequisite.)
2014-10-21 21:22:16 -04:00

62 lines
854 B
C++

// Copyright 2013 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#pragma once
#include "Common/Common.h"
// super fast breakpoints for a limited range.
// To be used interchangeably with the BreakPoints class.
class DSPBreakpoints
{
public:
DSPBreakpoints()
{
Clear();
}
// is address breakpoint
bool IsAddressBreakPoint(u32 addr)
{
return b[addr] != 0;
}
// AddBreakPoint
bool Add(u32 addr, bool temp=false)
{
bool was_one = b[addr] != 0;
if (!was_one)
{
b[addr] = temp ? 2 : 1;
return true;
}
else
{
return false;
}
}
// Remove Breakpoint
bool Remove(u32 addr)
{
bool was_one = b[addr] != 0;
b[addr] = 0;
return was_one;
}
void Clear()
{
memset(b, 0, sizeof(b));
}
void DeleteByAddress(u32 addr)
{
b[addr] = 0;
}
private:
u8 b[65536];
};