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6e774f1b64
This is good hygiene, and also happens to be required to build Dolphin using Clang modules. (Under this setup, each header file becomes a module, and each #include is automatically translated to a module import. Recursive includes still leak through (by default), but modules are compiled independently, and can't depend on defines or types having previously been set up. The main reason to retrofit it onto Dolphin is compilation performance - no more textual includes whatsoever, rather than putting a few blessed common headers into a PCH. Unfortunately, I found multiple Clang bugs while trying to build Dolphin this way, so it's not ready yet, but I can start with this prerequisite.)
62 lines
854 B
C++
62 lines
854 B
C++
// Copyright 2013 Dolphin Emulator Project
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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#pragma once
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#include "Common/Common.h"
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// super fast breakpoints for a limited range.
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// To be used interchangeably with the BreakPoints class.
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class DSPBreakpoints
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{
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public:
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DSPBreakpoints()
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{
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Clear();
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}
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// is address breakpoint
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bool IsAddressBreakPoint(u32 addr)
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{
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return b[addr] != 0;
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}
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// AddBreakPoint
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bool Add(u32 addr, bool temp=false)
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{
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bool was_one = b[addr] != 0;
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if (!was_one)
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{
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b[addr] = temp ? 2 : 1;
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return true;
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}
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else
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{
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return false;
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}
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}
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// Remove Breakpoint
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bool Remove(u32 addr)
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{
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bool was_one = b[addr] != 0;
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b[addr] = 0;
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return was_one;
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}
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void Clear()
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{
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memset(b, 0, sizeof(b));
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}
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void DeleteByAddress(u32 addr)
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{
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b[addr] = 0;
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}
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private:
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u8 b[65536];
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};
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