NeoBrainX 4782a8fc5a More CMake work:
- various fixes for using CMake on Windows
- support building external SDL, zlib, CLRun, wxWidgets
- support using precompiled GLew and WiiUse libs on Windows

For what it's worth, I'm not quite sure if I got all the wx files right...
Building with MSVC2008 still doesn't work yet, but is a lot closer now.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6361 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-08 14:04:56 +00:00

28 lines
706 B
CMake

set(SRCS
Src/DSPHandler.cpp
Src/MailHandler.cpp
Src/HLEMixer.cpp
Src/main.cpp
Src/Config.cpp
Src/UCodes/UCode_AX.cpp
Src/UCodes/UCode_AXWii.cpp
Src/UCodes/UCode_CARD.cpp
Src/UCodes/UCode_InitAudioSystem.cpp
Src/UCodes/UCode_ROM.cpp
Src/UCodes/UCodes.cpp
Src/UCodes/UCode_GBA.cpp
Src/UCodes/UCode_Zelda.cpp
Src/UCodes/UCode_Zelda_ADPCM.cpp
Src/UCodes/UCode_Zelda_Voice.cpp
Src/UCodes/UCode_Zelda_Synth.cpp)
if(wxWidgets_FOUND)
set(SRCS ${SRCS} Src/ConfigDlg.cpp)
endif(wxWidgets_FOUND)
add_library(Plugin_DSP_HLE SHARED ${SRCS})
target_link_libraries(Plugin_DSP_HLE common audiocommon)
install(TARGETS Plugin_DSP_HLE
LIBRARY DESTINATION ${plugindir}
RUNTIME DESTINATION ${plugindir})